using System; namespace UnityEngine.PostProcessing { [Serializable] public class UserLutModel : PostProcessingModel { [Serializable] public struct Settings { [Tooltip("Custom lookup texture (strip format, e.g. 256x16).")] public Texture2D lut; [Range(0f, 1f), Tooltip("Blending factor.")] public float contribution; public static Settings defaultSettings { get { return new Settings { lut = null, contribution = 1f }; } } } [SerializeField] Settings m_Settings = Settings.defaultSettings; public Settings settings { get { return m_Settings; } set { m_Settings = value; } } public override void Reset() { m_Settings = Settings.defaultSettings; } } }