using System; namespace UnityEngine.PostProcessing { [Serializable] public class FogModel : PostProcessingModel { [Serializable] public struct Settings { [Tooltip("Should the fog affect the skybox?")] public bool excludeSkybox; public static Settings defaultSettings { get { return new Settings { excludeSkybox = true }; } } } [SerializeField] Settings m_Settings = Settings.defaultSettings; public Settings settings { get { return m_Settings; } set { m_Settings = value; } } public override void Reset() { m_Settings = Settings.defaultSettings; } } }