using System; namespace UnityEngine.PostProcessing { [Serializable] public class DitheringModel : PostProcessingModel { [Serializable] public struct Settings { public static Settings defaultSettings { get { return new Settings(); } } } [SerializeField] Settings m_Settings = Settings.defaultSettings; public Settings settings { get { return m_Settings; } set { m_Settings = value; } } public override void Reset() { m_Settings = Settings.defaultSettings; } } }