using System; using System.Linq.Expressions; using UnityEngine.PostProcessing; namespace UnityEditor.PostProcessing { [CustomEditor(typeof(PostProcessingBehaviour))] public class PostProcessingBehaviourEditor : Editor { SerializedProperty m_Profile; public void OnEnable() { m_Profile = FindSetting((PostProcessingBehaviour x) => x.profile); } public override void OnInspectorGUI() { serializedObject.Update(); EditorGUILayout.PropertyField(m_Profile); serializedObject.ApplyModifiedProperties(); } SerializedProperty FindSetting(Expression> expr) { return serializedObject.FindProperty(ReflectionUtils.GetFieldPath(expr)); } } }