using UnityEngine.PostProcessing; namespace UnityEditor.PostProcessing { [PostProcessingModelEditor(typeof(DitheringModel))] public class DitheringModelEditor : PostProcessingModelEditor { public override void OnInspectorGUI() { if (profile.grain.enabled && target.enabled) EditorGUILayout.HelpBox("Grain is enabled, you probably don't need dithering !", MessageType.Warning); else EditorGUILayout.HelpBox("Nothing to configure !", MessageType.Info); } } }