using System.Collections.Generic; namespace UnityEditor.PostProcessing { public class DefaultPostFxModelEditor : PostProcessingModelEditor { List m_Properties = new List(); public override void OnEnable() { var iter = m_SettingsProperty.Copy().GetEnumerator(); while (iter.MoveNext()) m_Properties.Add(((SerializedProperty)iter.Current).Copy()); } public override void OnInspectorGUI() { foreach (var property in m_Properties) EditorGUILayout.PropertyField(property); } } }