using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// Logic block which deals with moving a character in a direction /// [CreateAssetMenu(menuName = "Major Project/Rotate Block")] public class Rotate : LogicBlock { public enum Direction { Left, Right} #region Inspector Fields [SerializeField] [Header("Rotate Settings")] [Tooltip("Direction to rotate in")] protected Direction direction; #endregion Inspector Fields #region Class Functions protected override void BlockLogic() { Debug.Log("Rotate " + direction.ToString()); } #endregion Class Functions }