using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(menuName = "Major Project/Combined Block")]
[System.Serializable]
public class CombinedBlock : LogicBlock
{
#region Inspector Variables
[SerializeField]
[Tooltip("Is this block editable")]
public bool isEditable = false;
[SerializeField]
[Tooltip("Blocks this will run through")]
public BlockReader blockReader = new BlockReader();
#endregion Inspector Variables
#region Private Variables
public override int Size()
{
if (!isEditable)
return 1;
int retVal = 1;
foreach(LogicBlock block in blockReader.LogicChain)
retVal += block.Size();
return retVal;
}
#endregion Private Variables
public override bool Run(Character player, float animationTime)
{
BlockLogic(player,animationTime);
if (blockReader.Finished)
{
blockReader.Reset();
RepeatCount++;
}
return isFinished();
}
protected override void BlockLogic(Character player, float animationTime)
{
blockReader.Read(player,animationTime);
}
///
/// Returns the block that the character will endUp on after they use this logic element
///
/// block character is on
/// layers to ignore
/// block which character will finish on after performing this function
public override Block GetEndBlock(Block startBlock, Transform transform, LayerMask layerMask)
{
return blockReader.CurrentBlock.GetEndBlock(startBlock, transform, layerMask);
}
///
/// Resets the block to be ready to used again
///
public override void Reset()
{
base.Reset();
blockReader.Reset();
}
public override LogicBlock[] GetAllBlocks()
{
if (!isEditable)
return new LogicBlock[] { this };
List retVal = new List();
retVal.Add(this);
foreach (LogicBlock block in blockReader.LogicChain)
retVal.AddRange(block.GetAllBlocks());
return retVal.ToArray();
}
public override LogicBlock Clone()
{
CombinedBlock retVal = base.Clone() as CombinedBlock;
retVal.blockReader = new BlockReader();
foreach (LogicBlock block in blockReader.LogicChain)
retVal.blockReader.Add(block.Clone());
return retVal;
}
#region Serialisation Functions
public override void CopyToken(BlockToken token)
{
base.CopyToken(token);
blockReader = new BlockReader();
foreach (BlockToken subToken in ((CombinedToken)token).subBlocks)
blockReader.Add(subToken.ToLogicBlock());
}
public override BlockToken ToToken(BlockToken token = null)
{
if (token == null)
token = new CombinedToken(this);
CombinedToken retVal = (CombinedToken)base.ToToken(token);
retVal.subBlocks = new BlockToken[blockReader.LogicChain.Count];
for (int i = 0; i < retVal.subBlocks.Length; i++)
retVal.subBlocks[i] = blockReader.LogicChain[i].ToToken();
return retVal;
}
#endregion Serialisation Functions
}
[System.Serializable]
public class CombinedToken : BlockToken
{
public BlockToken[] subBlocks;
public CombinedToken(LogicBlock block) : base(block)
{
}
}