using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// Logic block which deals with moving a character in a direction
///
[CreateAssetMenu(menuName = "Major Project/Rotate Block")]
public class Rotate : LogicBlock
{
#region Inspector Fields
[SerializeField]
[Header("Rotate Settings")]
[Tooltip("Direction to rotate in")]
protected Direction direction;
#endregion Inspector Fields
#region Class Functions
///
/// Rotates the player in the direction specified by this block
///
/// Player to rotate
protected override void BlockLogic(Character player)
{
player.Rotate(direction);
}
#endregion Class Functions
}