mergeInto(LibraryManager.library, { focusHandleAction: function(_name, _str){ if(UnityLoader.SystemInfo.mobile == true){ var _inputTextData = prompt("", Pointer_stringify(_str)); if (_inputTextData == null || _inputTextData == "") { //canceled text } else { //send data to unity SendMessage(Pointer_stringify(_name), 'ReceiveInputData', _inputTextData); } } }, });