diff --git a/Assets/Scripts/GameMode/ColorGameMode/RacetrackGameMode.cs b/Assets/Scripts/GameMode/ColorGameMode/RacetrackGameMode.cs index 7b32033..036f560 100644 --- a/Assets/Scripts/GameMode/ColorGameMode/RacetrackGameMode.cs +++ b/Assets/Scripts/GameMode/ColorGameMode/RacetrackGameMode.cs @@ -155,7 +155,7 @@ public class RacetrackGameMode : GameMode + ", no currentPlayer = " + (currentBlock.CurrentPlayer == null));*/ if (currentBlock.is_Walkable //Are we allowed on this block? - && !(currentBlock is Water) && !(currentBlock.isPit) //Don't respawn on top of instant traps + && !(currentBlock is Water) && !(currentBlock.isPit) && !(currentBlock is Air) //Don't respawn on top of instant traps or in midair && currentBlock.CurrentPlayer == null) //Block must be unoccupied { respawnBlocks.Add(currentBlock);