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UnityEngine.SceneManagement; public class Character : MonoBehaviour { - public string nextScene; + public string nextScene; + public GameObject BlockMenu; + public Text popUpText; - #region Inspector Fields + #region Inspector Fields - [SerializeField] + [SerializeField] [Tooltip ("Will move to this block at start, else will try and find a block below")] private Block CurrentBlock; @@ -17,7 +20,7 @@ public class Character : MonoBehaviour [Tooltip ("Layers to ignore when checking for blocks")] private LayerMask Ignore; - public string PickUpTag = "NewBlock"; + public string PickUpTag = "NewBlock"; #endregion Inspector Fields @@ -74,16 +77,18 @@ public class Character : MonoBehaviour void OnTriggerEnter (Collider other) { if (other.gameObject.tag == PickUpTag) { + BlockMenu.SetActive (true); other.gameObject.SetActive (false); - Debug.Log ("You picked up the new coding block " + other.gameObject.name + "!"); + Debug.Log ("You picked up the new coding block " + other.gameObject.name + "!"); + popUpText.text = other.gameObject.name.ToUpper (); } if (other.gameObject.name == "End Portal") { - other.GetComponent().enabled = false; - Debug.Log ("You finished this level!"); - SceneManager.LoadScene(nextScene); - } + other.GetComponent ().enabled = false; + Debug.Log ("You finished this level!"); + SceneManager.LoadScene (nextScene); + } - } + } /// /// Rotates to point in specific direction based on current direction diff --git a/Assets/Scripts/InGameNotificaion.cs b/Assets/Scripts/InGameNotificaion.cs new file mode 100644 index 0000000..ba16797 --- /dev/null +++ b/Assets/Scripts/InGameNotificaion.cs @@ -0,0 +1,29 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine.UI; +using UnityEngine; + +public class InGameNotificaion : MonoBehaviour +{ + public GameObject BlockMenu; + public GameObject WelcomeMenu; + + //On Awake + private void Awake () + { + WelcomeMenu.SetActive (true); + BlockMenu.SetActive (false); + } + + //Welcome Menu Options + public void OnPlayClick () + { + WelcomeMenu.SetActive (false); + } + + //Block Menu Options + public void OnContinueClick () + { + BlockMenu.SetActive (false); + } +} diff --git a/Assets/Scripts/InGameNotificaion.cs.meta b/Assets/Scripts/InGameNotificaion.cs.meta new file mode 100644 index 0000000..f2da502 --- /dev/null +++ b/Assets/Scripts/InGameNotificaion.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2cdba518b3784b2468547f9a8886ca36 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/MainMenuController.cs b/Assets/Scripts/MainMenuController.cs new file mode 100644 index 0000000..1b49c96 --- /dev/null +++ b/Assets/Scripts/MainMenuController.cs @@ -0,0 +1,105 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine.UI; +using UnityEngine; + +public class MainMenuController : MonoBehaviour +{ + public Canvas GameOptionsMenu; + public Canvas SettingsMenu; + public Canvas MainMenu; + public Canvas HowToPlayMenu; + + public Button SoundButton; + public Button MusicButton; + + bool soundVolume = true; + bool musicVolume = true; + + //On Awake + private void Awake () + { + MainMenu.enabled = true; + SettingsMenu.enabled = false; + GameOptionsMenu.enabled = false; + HowToPlayMenu.enabled = false; + } + + //Main Menu Options + public void OnPlayClick () + { + //toggle which menu displays + MainMenu.enabled = false; + GameOptionsMenu.enabled = true; + } + + public void OnSettingsClick () + { + //toggle which menu displays + MainMenu.enabled = false; + SettingsMenu.enabled = true; + } + + public void OnTutorialClick () + { + HowToPlayMenu.enabled = true; + } + public void OnTutorialContinueClick () + { + UnityEngine.SceneManagement.SceneManager.LoadScene ("TuteLevelOne"); + } + + //Game Options and Settings Menu + public void OnBackClick () + { + GameOptionsMenu.enabled = false; + SettingsMenu.enabled = false; + MainMenu.enabled = true; + } + + //Game Options Menu + public void OnRecompileRaceClick () + { + UnityEngine.SceneManagement.SceneManager.LoadScene ("ReCompileRaceOne"); + } + + public void OnColourCollideClick () + { + UnityEngine.SceneManagement.SceneManager.LoadScene ("ColourCollideOne"); + } + + public void OnChickenRunClick () + { + UnityEngine.SceneManagement.SceneManager.LoadScene ("ChickenRunOne"); + } + + //Settings menu + public void OnSoundVolumeClick () + { + if (soundVolume == true) { + SoundButton.GetComponentInChildren ().text = "Sound Volume: OFF"; + soundVolume = false; + } else { + SoundButton.GetComponentInChildren ().text = "Sound Volume: ON"; + soundVolume = true; + } + } + + public void OnMusicVolumeClick () + { + if (musicVolume == true) { + //backgroundMusic.Stop(); + MusicButton.GetComponentInChildren ().text = "Music Volume: OFF"; + musicVolume = false; + } else { + //backgroundMusic.Play(); + MusicButton.GetComponentInChildren ().text = "Music Volume: ON"; + musicVolume = true; + } + } + + public void OnUnknownClick () + { + + } +} diff --git a/Assets/Scripts/MainMenuController.cs.meta b/Assets/Scripts/MainMenuController.cs.meta new file mode 100644 index 0000000..54ff9a3 --- /dev/null +++ b/Assets/Scripts/MainMenuController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2708d630b8dffe849986ea6fcc82efee +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/start_notification.jpg b/Assets/start_notification.jpg new file mode 100644 index 0000000..c58d0a8 --- /dev/null +++ b/Assets/start_notification.jpg @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a39616c531f9ecf7ad8058d75d08b5b646857747c532f85e19d2d4819be96195 +size 112643 diff --git a/Assets/start_notification.jpg.meta b/Assets/start_notification.jpg.meta new file mode 100644 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