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diff --git a/Assets/Scenes/Networking Test Scenes/ServerScene.unity.meta b/Assets/Scenes/Networking Test Scenes/ServerScene.unity.meta
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diff --git a/Assets/Scripts/Networking/Core.meta b/Assets/Scripts/Networking/Core.meta
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diff --git a/Assets/Scripts/Networking/Core/Protocols.meta b/Assets/Scripts/Networking/Core/Protocols.meta
new file mode 100644
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diff --git a/Assets/Scripts/Networking/Core/Protocols/LoginProtocols.cs b/Assets/Scripts/Networking/Core/Protocols/LoginProtocols.cs
new file mode 100644
index 0000000..fe80275
--- /dev/null
+++ b/Assets/Scripts/Networking/Core/Protocols/LoginProtocols.cs
@@ -0,0 +1,40 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.Networking;
+
+public class LoginProtocols
+{
+ public const short RequestLoginDetails = 100;
+ public const short SendingLoginDetails = 101;
+
+ public class EmptyMsg : MessageBase { }
+
+ public class LoginMsg : MessageBase
+ {
+ public string Name;
+ public Color Color;
+
+ public LoginMsg (string Name, Color Color)
+ {
+ this.Name = Name;
+ this.Color = Color;
+ }
+
+ public override void Serialize(NetworkWriter writer)
+ {
+ base.Serialize(writer);
+ writer.Write(Name);
+ writer.Write(Color);
+ }
+
+ public override void Deserialize(NetworkReader reader)
+ {
+ base.Deserialize(reader);
+ Name = reader.ReadString();
+ Color = reader.ReadColor();
+ }
+ }
+}
+
+
diff --git a/Assets/Scripts/Networking/Core/Protocols/LoginProtocols.cs.meta b/Assets/Scripts/Networking/Core/Protocols/LoginProtocols.cs.meta
new file mode 100644
index 0000000..7cddc1d
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diff --git a/Assets/Scripts/Networking/Server/ClientData.cs b/Assets/Scripts/Networking/Server/ClientData.cs
new file mode 100644
index 0000000..950cc4c
--- /dev/null
+++ b/Assets/Scripts/Networking/Server/ClientData.cs
@@ -0,0 +1,102 @@
+using System.Collections;
+using System.Collections.Generic;
+using System.Linq;
+using UnityEngine;
+using UnityEngine.Networking;
+
+namespace Networking.Server
+{
+
+ [CreateAssetMenu(menuName = "Major Project/Networking/ClientList", order = 150)]
+ public class ConnectionHandler : ScriptableObject
+ {
+
+
+ #region Public Variables
+ ///
+ /// All Clients which are Currently Connected;
+ ///
+ public List ConnectedClients;
+
+
+ ///
+ /// Clients which connected at one point but no longer are
+ /// Usefull if a client needs to reconnect
+ ///
+ public List DisconnectedClients;
+ #endregion Public Variables
+
+ #region Private Variables
+ public NetworkServerSimple server;
+ #endregion Private Variables
+
+
+
+
+ ///
+ /// Clears the lists
+ ///
+ public void Reset()
+ {
+ ConnectedClients = new List();
+ DisconnectedClients = new List();
+ }
+
+ ///
+ /// Resets the client list + registers handlers with the server
+ ///
+ /// Server to register handlers with
+ public void SetUp(ServerObject serverObject)
+ {
+ this.server = serverObject.server;
+ Reset();
+
+ server.RegisterHandler(MsgType.Connect, OnClientConnect);
+ }
+
+ public void OnClientConnect(NetworkMessage msg)
+ {
+ if (ConnectedClients.Any(p => p.ID == msg.channelId))
+ {
+ Debug.LogError("Client[" + msg.channelId + "] already connected");
+ return;
+ }
+
+ msg.conn.Send(LoginProtocols.RequestLoginDetails,new LoginProtocols.EmptyMsg());
+ }
+
+
+
+ }
+
+ [System.Serializable]
+ public class ClientData
+ {
+ ///
+ /// Client Name
+ ///
+ public string Name;
+
+ ///
+ /// Color which represents player, picked by player
+ ///
+ public Color Color;
+
+ ///
+ /// Clients Current Score
+ ///
+ public int Score;
+
+ ///
+ /// Network connection ID
+ ///
+ public int ID;
+
+ ///
+ /// Connection to Client
+ ///
+ public NetworkConnection conn;
+
+
+ }
+}
diff --git a/Assets/Scripts/Networking/Server/ClientData.cs.meta b/Assets/Scripts/Networking/Server/ClientData.cs.meta
new file mode 100644
index 0000000..4b7b5aa
--- /dev/null
+++ b/Assets/Scripts/Networking/Server/ClientData.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/Scripts/Networking/Server/ServerManager.cs b/Assets/Scripts/Networking/Server/ServerManager.cs
index 5285e06..0e58651 100644
--- a/Assets/Scripts/Networking/Server/ServerManager.cs
+++ b/Assets/Scripts/Networking/Server/ServerManager.cs
@@ -15,10 +15,14 @@ namespace Networking.Server
[Header("Server Settings")]
[SerializeField]
private int Port;
- private bool startServerOnAwake;
+ [SerializeField]
+ private bool StartServerOnAwake;
+
+ [Header("References")]
+ [SerializeField]
+ private ServerObject Server;
#endregion Inspector Fields
- private NetworkServerSimple server;
diff --git a/Assets/Scripts/Networking/Server/ServerObject.cs b/Assets/Scripts/Networking/Server/ServerObject.cs
new file mode 100644
index 0000000..fd71daf
--- /dev/null
+++ b/Assets/Scripts/Networking/Server/ServerObject.cs
@@ -0,0 +1,46 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.Networking;
+
+namespace Networking.Server {
+
+ [CreateAssetMenu(menuName = "Major Project/Networking/ClientList", order = 150)]
+ public class ServerObject : ScriptableObject
+ {
+
+ #region Inspector Fields
+
+ [Header("Server Settings")]
+ [SerializeField]
+ private int Port;
+
+ [Header("References")]
+ [SerializeField]
+ private ConnectionHandler LoginHandler;
+
+ #endregion Inspector Fields
+
+
+ #region ReadOnly Variables
+ public NetworkServerSimple server { get; private set;}
+ #endregion ReadOnly Variables
+
+
+ public void StartServer(int port)
+ {
+ Debug.Log("Starting Server on " + port);
+ server = new NetworkServerSimple();
+
+ LoginHandler.SetUp(this);
+ server.Listen(port);
+
+
+ }
+
+
+
+
+
+ }
+}
diff --git a/Assets/Scripts/Networking/Server/ServerObject.cs.meta b/Assets/Scripts/Networking/Server/ServerObject.cs.meta
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index 0000000..443fbaa
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