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b/Assets/Scripts/Traps/ConveyorBelt.cs new file mode 100644 index 0000000..9a9ae64 --- /dev/null +++ b/Assets/Scripts/Traps/ConveyorBelt.cs @@ -0,0 +1,11 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ConveyorBelt : MonoBehaviour +{ + public void Animate() + { + Debug.Log("abs"); + } +} diff --git a/Assets/Scripts/Traps/ConveyorBelt.cs.meta b/Assets/Scripts/Traps/ConveyorBelt.cs.meta new file mode 100644 index 0000000..e6581d5 --- /dev/null +++ b/Assets/Scripts/Traps/ConveyorBelt.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6692f0c965cb4fa41b616ba0991653a3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Traps/CrushingBoulder.cs b/Assets/Scripts/Traps/CrushingBoulder.cs new file mode 100644 index 0000000..a9895f6 --- /dev/null +++ b/Assets/Scripts/Traps/CrushingBoulder.cs @@ -0,0 +1,11 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class CrushingBoulder : MonoBehaviour +{ + public void Animate() + { + Debug.Log("abs"); + } +} diff --git a/Assets/Scripts/Traps/CrushingBoulder.cs.meta b/Assets/Scripts/Traps/CrushingBoulder.cs.meta new file mode 100644 index 0000000..292063f --- /dev/null +++ b/Assets/Scripts/Traps/CrushingBoulder.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 87ae70f1ec0c67743923bd4a83ee85d8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Traps/CubeWithCrystals.cs b/Assets/Scripts/Traps/CubeWithCrystals.cs new file mode 100644 index 0000000..615e3bd --- /dev/null +++ b/Assets/Scripts/Traps/CubeWithCrystals.cs @@ -0,0 +1,32 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class CubeWithCrystals : MonoBehaviour +{ + bool characterInWater = false; + public GameObject crystals; + + IEnumerator GrowShrinkCoroutine(Vector3 endPosition) + { + float elapsedTime = 0; + Vector3 startPosition = crystals.transform.position; + float time = 0.8f; + while (elapsedTime < time) + { + transform.position = Vector3.Lerp(startPosition, endPosition, (elapsedTime / time)); + yield return new WaitForEndOfFrame(); + elapsedTime += Time.deltaTime; + } + crystals.transform.position = endPosition; + } + + public void Animate() + { + StartCoroutine(GrowShrinkCoroutine(new Vector3(0, 1, 0))); + } + public void returnToPosition() + { + StartCoroutine(GrowShrinkCoroutine(new Vector3(0, 0, 0))); + } +} diff --git a/Assets/Scripts/Traps/CubeWithCrystals.cs.meta b/Assets/Scripts/Traps/CubeWithCrystals.cs.meta new file mode 100644 index 0000000..38ca3a8 --- /dev/null +++ b/Assets/Scripts/Traps/CubeWithCrystals.cs.meta @@ -0,0 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