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public Button SoundButton; public Button MusicButton; - public Button DifficultyButton; - - bool soundVolume = true; bool musicVolume = true; - int difficulty = 1; - //On Awake private void Awake () { @@ -58,18 +52,6 @@ public class MainMenuControllerClient : MonoBehaviour MainMenu.SetActive (true); } - //Settings menu - public void OnSoundVolumeClick () - { - if (soundVolume == true) { - SoundButton.GetComponentInChildren ().text = "Sound Volume: OFF"; - soundVolume = false; - } else { - SoundButton.GetComponentInChildren ().text = "Sound Volume: ON"; - soundVolume = true; - } - } - public void OnMusicVolumeClick () { if (musicVolume == true) { diff --git a/Assets/Scripts/MainMenuControllerServer.cs b/Assets/Scripts/MainMenuControllerServer.cs index 3bc1fd6..a3f2c01 100644 --- a/Assets/Scripts/MainMenuControllerServer.cs +++ b/Assets/Scripts/MainMenuControllerServer.cs @@ -5,22 +5,28 @@ using UnityEngine; public class MainMenuControllerServer : MonoBehaviour { - // public GameObject SettingsMenu; - public GameObject MainMenu; + public GameObject MainMenu; + public GameObject SettingsMenu; + public GameObject AboutMenu; + public GameObject CreditsMenu; - //public Button SoundButton; - //public Button MusicButton; - //public Button DifficultyButton; + public Button SoundButton; + public Button MusicButton; + public Button DifficultyButton; + public Button playerMovesButton; bool soundVolume = true; bool musicVolume = true; + bool playerMoves = true; int difficulty = 1; //On Awake private void Awake() { MainMenu.SetActive(true); - //SettingsMenu.SetActive(false); + SettingsMenu.SetActive(false); + AboutMenu.SetActive(false); + CreditsMenu.SetActive(false); } //Main Menu Options @@ -33,46 +39,108 @@ public class MainMenuControllerServer : MonoBehaviour Application.Quit(); } + public void OnAboutClick() + { + //toggle which menu displays + MainMenu.SetActive(false); + AboutMenu.SetActive(true); + } + + public void OnCreditClick() + { + //toggle which menu displays + MainMenu.SetActive(false); + CreditsMenu.SetActive(true); + } + public void OnSettingsClick() { //toggle which menu displays MainMenu.SetActive(false); - //SettingsMenu.SetActive(true); + SettingsMenu.SetActive(true); } + //Settings Menu + public void OnBackSettingsClick () + { + //Settings menu + SettingsMenu.SetActive (false); + MainMenu.SetActive (true); + } + + public void OnBackAboutClick () + { + //about menu + AboutMenu.SetActive (false); + MainMenu.SetActive (true); + } + + public void OnBackCreditClick () + { + //about menu + CreditsMenu.SetActive (false); + MainMenu.SetActive (true); + } + //Settings menu public void OnMusicVolumeClick() { if (musicVolume == true) { //backgroundMusic.Stop(); - //MusicButton.GetComponentInChildren().text = "Music Volume: OFF"; + MusicButton.GetComponentInChildren().text = "Music Volume: OFF"; musicVolume = false; } else { //backgroundMusic.Play(); - //MusicButton.GetComponentInChildren().text = "Music Volume: ON"; + MusicButton.GetComponentInChildren().text = "Music Volume: ON"; musicVolume = true; } } + //Settings menu + public void OnSoundVolumeClick () + { + if (soundVolume == true) { + SoundButton.GetComponentInChildren ().text = "Sound Volume: OFF"; + soundVolume = false; + } else { + SoundButton.GetComponentInChildren ().text = "Sound Volume: ON"; + soundVolume = true; + } + } + public void OnDifficultyClick() { if (difficulty == 1) { - //DifficultyButton.GetComponentInChildren().text = "Difficulty: MEDIUM"; + DifficultyButton.GetComponentInChildren().text = "Difficulty: MEDIUM"; difficulty = 2; } else if (difficulty == 2) { - //DifficultyButton.GetComponentInChildren().text = "Difficulty: HARD"; + DifficultyButton.GetComponentInChildren().text = "Difficulty: HARD"; difficulty = 3; } else { - //DifficultyButton.GetComponentInChildren().text = "Difficulty: EASY"; + DifficultyButton.GetComponentInChildren().text = "Difficulty: EASY"; difficulty = 1; } } + + public void OnDisplayPlayerMoves() + { + if (playerMoves == true) + { + playerMovesButton.GetComponentInChildren().text = "Display Player Moves: OFF"; + playerMoves = false; + } + else + { + playerMovesButton.GetComponentInChildren().text = "Display Player Moves: ON"; + playerMoves = true; + } + } } diff --git a/Assets/Scripts/Managers/GameManager.cs b/Assets/Scripts/Managers/GameManager.cs index 67be028..990f397 100644 --- a/Assets/Scripts/Managers/GameManager.cs +++ b/Assets/Scripts/Managers/GameManager.cs @@ -42,6 +42,7 @@ public class GameManager : MonoBehaviour #endregion Read Only public GameObject levelInfo; + public blockSpawn bspawn; public void Awake() { @@ -143,6 +144,9 @@ public class GameManager : MonoBehaviour player.client.ChangeScene("ClientScene"); } Debug.Log("Finished Moving"); + + bspawn.getPlayerLocations(); + StartRound(); } diff --git a/Assets/Scripts/Networking/Server/ClientList.cs b/Assets/Scripts/Networking/Server/ClientList.cs index a864300..c812b36 100644 --- a/Assets/Scripts/Networking/Server/ClientList.cs +++ b/Assets/Scripts/Networking/Server/ClientList.cs @@ -191,6 +191,8 @@ namespace Networking.Server /// public Inventory Inventory; + public Character playerCharacter; + public void SendInventory() { Debug.Log("Sending inventory"); diff --git a/Assets/Scripts/UI/ScoreBoard.cs b/Assets/Scripts/UI/ScoreBoard.cs index f0d7114..7951d30 100644 --- a/Assets/Scripts/UI/ScoreBoard.cs +++ b/Assets/Scripts/UI/ScoreBoard.cs @@ -27,7 +27,7 @@ public class ScoreBoard : MonoBehaviour { display.SetActive (true); yield return new WaitForSeconds(time); - SceneManager.LoadScene("ServerTestScene"); + SceneManager.LoadScene("MainMenu Server"); } public void endGame() diff --git a/Assets/Scripts/blockSpawn.cs b/Assets/Scripts/blockSpawn.cs new file mode 100644 index 0000000..ebd9095 --- /dev/null +++ b/Assets/Scripts/blockSpawn.cs @@ -0,0 +1,111 @@ +using System.Collections; +using System.Collections.Generic; +using System.Linq; +using UnityEngine; +using UnityEngine.Networking; +using Networking.Server; +using Networking; +using UnityEngine.SceneManagement; + +public class blockSpawn : MonoBehaviour +{ + [SerializeField] + public Inventory.Data[] spawnLogicList; + public List ConnectedClients; + public ClientList clientDataList; + public Block[] SpawnBlocks; + bool spawned = false; + + // Start is called before the first frame update + void Start() + { + ConnectedClients = clientDataList.ConnectedClients; + SpawnBlocks = FindObjectsOfType().Where(p => p.is_Walkable).ToArray(); + } + + public void getPlayerScores() + { + ConnectedClients.Sort((b, a) => a.SceneScore.CompareTo(b.SceneScore)); + } + + public void checkValid(Vector3 spawnposition) + { + for(int i = 0; i < SpawnBlocks.Length; i++) + { + if(spawned == false){ + if (SpawnBlocks[i].position.x == spawnposition.x && SpawnBlocks[i].position.z == spawnposition.z) + { + GameObject prefab = Resources.Load("Logic Block") as GameObject; + GameObject block = Instantiate(prefab); + int number = (int)Random.Range(1.0f, spawnLogicList.Length); + block.GetComponent().Collectable.element = spawnLogicList[number].element; + block.GetComponent().Collectable.Count = spawnLogicList[number].Count; + block.transform.position = spawnposition; + spawned = true; + break; + } + } + } + if(spawned == false){ + spawnposition.z -= 1; + checkValid(spawnposition); + } + } + + public void getPlayerLocations() + { + Vector3 spawnposition = new Vector3(0, 1, 0); + Vector2 playerOne = new Vector2(ConnectedClients[0].playerCharacter.CurrentBlock.VisualPosition.x, ConnectedClients[0].playerCharacter.CurrentBlock.VisualPosition.z); + Vector2 playerTwo = new Vector2(ConnectedClients[1].playerCharacter.CurrentBlock.VisualPosition.x, ConnectedClients[1].playerCharacter.CurrentBlock.VisualPosition.z); + //x + if (playerOne.x > playerTwo.x) + { + if ((playerOne.x - playerTwo.x) <= 1) + { + spawnposition.x = playerOne.x; + } + else + { + spawnposition.x = (playerOne.x - playerTwo.x) + playerOne.x; + } + } + else + { + if ((playerTwo.x - playerOne.x) <= 1) + { + spawnposition.x = playerTwo.x; + } + else + { + spawnposition.x = (playerTwo.x - playerOne.x) + playerTwo.x; + } + } + + //z + if (playerOne.y > playerTwo.y) + { + if ((playerOne.y - playerTwo.y) <= 1) + { + spawnposition.z = playerOne.y; + } + else + { + spawnposition.z = (playerOne.y - playerTwo.y) + playerOne.y; + } + } + else + { + if ((playerTwo.y - playerOne.y) <= 1) + { + spawnposition.z = playerTwo.y; + } + else + { + spawnposition.z = (playerTwo.y - playerOne.y) + playerTwo.y; + } + } + + checkValid(spawnposition); + } + +} diff --git a/Assets/Scripts/blockSpawn.cs.meta b/Assets/Scripts/blockSpawn.cs.meta new file mode 100644 index 0000000..1fa9b10 --- /dev/null +++ b/Assets/Scripts/blockSpawn.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4bedcf540a02cd34886a443a80463285 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Third Party Assets/KUBIKOS - World/Prefabs/Cubes/Cube_Ground.prefab b/Assets/Third Party Assets/KUBIKOS - World/Prefabs/Cubes/Cube_Ground.prefab index 4fe6aad..b8141f2 100644 --- a/Assets/Third Party Assets/KUBIKOS - World/Prefabs/Cubes/Cube_Ground.prefab +++ b/Assets/Third Party Assets/KUBIKOS - World/Prefabs/Cubes/Cube_Ground.prefab @@ -105,4 +105,6 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: VisualOffset: {x: 0, y: 0.5, z: 0} - _isWalkable: 0 + is_Walkable: 0 + isSpawnable: 0 + SpawnDirection: 2 diff --git a/Assets/Third Party Assets/KUBIKOS - World/Prefabs/Cubes/Cube_Water.prefab b/Assets/Third Party Assets/KUBIKOS - World/Prefabs/Cubes/Cube_Water.prefab index 97e7379..be5732b 100644 --- a/Assets/Third Party Assets/KUBIKOS - World/Prefabs/Cubes/Cube_Water.prefab +++ b/Assets/Third Party Assets/KUBIKOS - World/Prefabs/Cubes/Cube_Water.prefab @@ -105,4 +105,6 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: VisualOffset: {x: 0, y: 0.5, z: 0} - _isWalkable: 0 + is_Walkable: 0 + isSpawnable: 0 + SpawnDirection: 2