Browse Source

Added item spawn locations to all existing map section prefabs. Also pushed a second snaking map section.

master
s3607057 (Angus Niven) 5 years ago
parent
commit
c7dc3a5dcc
16 changed files with 8547 additions and 2192 deletions
  1. +165
    -108
      Assets/Prefabs/Map Sections/Snaking Turntables 3-1.prefab
  2. +5909
    -0
      Assets/Prefabs/Map Sections/Snaking Turntables 3-2.prefab
  3. +7
    -0
      Assets/Prefabs/Map Sections/Snaking Turntables 3-2.prefab.meta
  4. +1556
    -1550
      Assets/Prefabs/Map Sections/Start 4-player.prefab
  5. +67
    -30
      Assets/Prefabs/Map Sections/Width 5/Backbelt 5-1.prefab
  6. +109
    -42
      Assets/Prefabs/Map Sections/Width 5/Beltplex 5-1.prefab
  7. +43
    -6
      Assets/Prefabs/Map Sections/Width 5/Pitcross 5-1.prefab
  8. +53
    -24
      Assets/Prefabs/Map Sections/Width 5/Sidebelt Pits 5-1.prefab
  9. +31
    -12
      Assets/Prefabs/Map Sections/Width 5/Sidebelt Pits 5-2.prefab
  10. +57
    -42
      Assets/Prefabs/Map Sections/Width 5/Watercross 5-1.prefab
  11. +59
    -30
      Assets/Prefabs/Map Sections/Width 5/Waterjump 5-1.prefab
  12. +66
    -30
      Assets/Prefabs/Map Sections/Width 5/Waterpit 5-1.prefab
  13. +107
    -78
      Assets/Prefabs/Map Sections/Width 7/Spiked Beltplex 7-1.prefab
  14. +229
    -186
      Assets/Prefabs/Map Sections/Width 7/Two-part 7-1.prefab
  15. +83
    -54
      Assets/Prefabs/Map Sections/Width 7/Waterjump 7-1.prefab
  16. +6
    -0
      Assets/Scripts/Map Generation/MapSection.cs

+ 165
- 108
Assets/Prefabs/Map Sections/Snaking Turntables 3-1.prefab View File

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Assets/Scripts/Map Generation/MapSection.cs View File

@ -29,6 +29,8 @@ public class MapSection : MonoBehaviour
public List<GameObject> entrances; //Ways into this map segment
public List<GameObject> exits; //Ways out of this map segment
public List<GameObject> collectableSpawns; //Which blocks can items spawn on?
// Start is called before the first frame update
void Start()
{
@ -37,6 +39,10 @@ public class MapSection : MonoBehaviour
public void InitSection()
{
size = widthMax * length;
foreach (GameObject block in collectableSpawns)
{
block.GetComponent<Block>().isCollectableSpawnable = true;
}
}
public void InitSection(int num)

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