diff --git a/Assets/Scenes/TuteLevelFive.unity b/Assets/Scenes/TuteLevelFive.unity
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- value: 9
+ value: 8
objectReference: {fileID: 0}
- target: {fileID: 4310614304489658, guid: 5cbae0602ce9acf41a98fda3a353569a, type: 3}
propertyPath: m_LocalEulerAnglesHint.x
@@ -7242,7 +6949,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 4259080689594872, guid: 6c919ec1c1e88a94c95afc28b198b9f8, type: 3}
propertyPath: m_LocalPosition.z
- value: -0.7149999
+ value: -1
objectReference: {fileID: 0}
- target: {fileID: 4259080689594872, guid: 6c919ec1c1e88a94c95afc28b198b9f8, type: 3}
propertyPath: m_LocalRotation.x
@@ -7262,7 +6969,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 4259080689594872, guid: 6c919ec1c1e88a94c95afc28b198b9f8, type: 3}
propertyPath: m_RootOrder
- value: 65
+ value: 62
objectReference: {fileID: 0}
- target: {fileID: 4259080689594872, guid: 6c919ec1c1e88a94c95afc28b198b9f8, type: 3}
propertyPath: m_LocalEulerAnglesHint.x
@@ -7419,7 +7126,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 4482437886289408, guid: 1d9cc67243350f643b8c562ed0503c49, type: 3}
propertyPath: m_RootOrder
- value: 50
+ value: 47
objectReference: {fileID: 0}
- target: {fileID: 4482437886289408, guid: 1d9cc67243350f643b8c562ed0503c49, type: 3}
propertyPath: m_LocalEulerAnglesHint.x
@@ -7519,7 +7226,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 4482437886289408, guid: 1d9cc67243350f643b8c562ed0503c49, type: 3}
propertyPath: m_RootOrder
- value: 23
+ value: 21
objectReference: {fileID: 0}
- target: {fileID: 4482437886289408, guid: 1d9cc67243350f643b8c562ed0503c49, type: 3}
propertyPath: m_LocalEulerAnglesHint.x
@@ -7580,7 +7287,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 4482437886289408, guid: 1d9cc67243350f643b8c562ed0503c49, type: 3}
propertyPath: m_RootOrder
- value: 14
+ value: 13
objectReference: {fileID: 0}
- target: {fileID: 4482437886289408, guid: 1d9cc67243350f643b8c562ed0503c49, type: 3}
propertyPath: m_LocalEulerAnglesHint.x
@@ -7680,7 +7387,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 4482437886289408, guid: 1d9cc67243350f643b8c562ed0503c49, type: 3}
propertyPath: m_RootOrder
- value: 46
+ value: 43
objectReference: {fileID: 0}
- target: {fileID: 4482437886289408, guid: 1d9cc67243350f643b8c562ed0503c49, type: 3}
propertyPath: m_LocalEulerAnglesHint.x
@@ -7751,7 +7458,7 @@ PrefabInstance:
- target: {fileID: 5857971677613878141, guid: 294b606c3a106394bbb96600703a5a0a,
type: 3}
propertyPath: m_RootOrder
- value: 61
+ value: 57
objectReference: {fileID: 0}
- target: {fileID: 5857971677613878141, guid: 294b606c3a106394bbb96600703a5a0a,
type: 3}
diff --git a/Assets/Scripts/Character.cs b/Assets/Scripts/Character.cs
index cb4adf3..1ee532f 100644
--- a/Assets/Scripts/Character.cs
+++ b/Assets/Scripts/Character.cs
@@ -45,8 +45,14 @@ public class Character : MonoBehaviour
#region Class Implementation
+ public Vector3 yValue(float time, float heightMultiplier)
+ {
+ float y = Mathf.Sin((Mathf.PI*time)) * heightMultiplier;
+ return new Vector3(0, y, 0);
+ }
+
- IEnumerator MoveCoRoutine(Block Target, Transform Current, float time)
+ IEnumerator MoveCoroutine(Block Target, Transform Current, float time, float heightMax)
{
float elapsedTime = 0;
Vector3 startPosition = Current.position;
@@ -54,12 +60,30 @@ public class Character : MonoBehaviour
while (elapsedTime < time)
{
transform.position = Vector3.Lerp(startPosition, Target.VisualPosition, (elapsedTime / time));
+ transform.position += yValue((elapsedTime / time), heightMax);
yield return new WaitForEndOfFrame();
elapsedTime += Time.deltaTime;
}
transform.position = Target.VisualPosition;
}
+ IEnumerator rotateCoroutine(Direction direction, Transform Current, float time, float heightMax)
+ {
+ float elapsedTime = 0;
+ time *= 0.8f;
+ Vector3 endDirection = direction.ToVector(Current);
+ Vector3 startDirection = Current.forward;
+ Vector3 startPosition = transform.position;
+ while (elapsedTime < time)
+ {
+ transform.forward = Vector3.Slerp(startDirection, endDirection, (elapsedTime / time));
+ transform.position = startPosition +yValue((elapsedTime / time), heightMax);
+ yield return new WaitForEndOfFrame();
+ elapsedTime += Time.deltaTime;
+ }
+ transform.forward = endDirection;
+ }
+
///
/// Moves one block in specefied direction, Can walk off obstacles
@@ -87,18 +111,16 @@ public class Character : MonoBehaviour
//set current block && move
CurrentBlock = moveTo;
- StartCoroutine(MoveCoRoutine(CurrentBlock, transform, speed));
+ StartCoroutine(MoveCoroutine(CurrentBlock, transform, speed, 0.3f));
//transform.position = CurrentBlock.VisualPosition;
}
-
-
///
/// Upon collision with a floating block, collect its
/// Upon collision with the end portal, end of level
///
/// name of collided object
- void OnTriggerEnter(Collider other)
+ void OnTriggerEnter(Collider other)
{
Collectable collectable = other.GetComponentInChildren();
@@ -109,32 +131,31 @@ public class Character : MonoBehaviour
if (other.gameObject.name == "End Portal")
{
other.GetComponent().enabled = false;
- Debug.Log("You finished this level!");
SceneManager.LoadScene(nextScene);
}
-
}
///
/// Rotates to point in specific direction based on current direction
///
/// Local direction to point
- public void Rotate(Direction direction)
+ public void Rotate(Direction direction, float speed)
{
- transform.forward = direction.ToVector(transform);
+ StartCoroutine(rotateCoroutine(direction, transform, speed, 0.15f));
+ //transform.forward = direction.ToVector(transform);
}
///
/// Jumps in specefied direction, picks between Long Jump and Jumping up
///
/// Direction to Jump
- public void Jump(Direction direction)
+ public void Jump(Direction direction, float speed)
{
//if there is a block infront JumpUp else LongJump
if (Block.isBlockAtPosition(CurrentBlock.position + direction.ToVector(transform) + Vector3.up, 1, ~Ignore))
- JumpUp(direction);
+ JumpUp(direction, speed);
else
- JumpLong(direction);
+ JumpLong(direction, speed);
}
#endregion Class Implementation
@@ -146,7 +167,7 @@ public class Character : MonoBehaviour
///
/// Direction of obstacle
/// max height
- private void JumpUp(Direction direction, int height = 1)
+ private void JumpUp(Direction direction, float speed, int height = 1)
{
//setting up variables
Vector3 position; // position wanted
@@ -163,10 +184,11 @@ public class Character : MonoBehaviour
if (Block.isBlockAtPosition(position, 1, ~Ignore, out hit) && hit.isWalkable(~Ignore))
moveTo = hit;
}
-
+
//set current block && move
CurrentBlock = moveTo;
- transform.position = CurrentBlock.VisualPosition;
+ StartCoroutine(MoveCoroutine(CurrentBlock, transform, speed, 0.5f));
+ //transform.position = CurrentBlock.VisualPosition;
}
///
@@ -174,7 +196,7 @@ public class Character : MonoBehaviour
///
/// Direction to Jump
/// Max distance
- private void JumpLong(Direction direction, int Distance = 2)
+ private void JumpLong(Direction direction, float speed, int Distance = 2)
{
//setting up variables
Vector3 position; // position wanted
@@ -200,10 +222,11 @@ public class Character : MonoBehaviour
moveTo = hit;
}//end for
-
+
//Set Current Block and move
CurrentBlock = moveTo;
- transform.position = CurrentBlock.VisualPosition;
+ StartCoroutine(MoveCoroutine(CurrentBlock, transform, speed, 0.5f));
+ //transform.position = CurrentBlock.VisualPosition;
}
#endregion Private Functions
diff --git a/Assets/Scripts/KeyboardInput.cs b/Assets/Scripts/KeyboardInput.cs
index b172a1d..607e951 100644
--- a/Assets/Scripts/KeyboardInput.cs
+++ b/Assets/Scripts/KeyboardInput.cs
@@ -25,11 +25,11 @@ public class KeyboardInput : MonoBehaviour
if (Input.GetKeyDown(KeyCode.LeftArrow))
{
- character.Rotate(Direction.Left);
+ character.Rotate(Direction.Left, characterSpeed);
}
if (Input.GetKeyDown(KeyCode.RightArrow))
{
- character.Rotate(Direction.Right);
+ character.Rotate(Direction.Right, characterSpeed);
}
if (Input.GetKeyDown(KeyCode.UpArrow))
{
@@ -37,7 +37,7 @@ public class KeyboardInput : MonoBehaviour
}
if (Input.GetKeyDown(KeyCode.Space))
{
- character.Jump(Direction.Forward);
+ character.Jump(Direction.Forward, characterSpeed);
}
}
diff --git a/Assets/Scripts/Logic/Blocks/Jump.cs b/Assets/Scripts/Logic/Blocks/Jump.cs
index 7fd5a89..25edc93 100644
--- a/Assets/Scripts/Logic/Blocks/Jump.cs
+++ b/Assets/Scripts/Logic/Blocks/Jump.cs
@@ -21,7 +21,7 @@ public class Jump : LogicBlock
/// Player to move
protected override void BlockLogic(Character player, float animationTime)
{
- player.Jump(direction);
+ player.Jump(direction, animationTime);
}
#endregion Class Functions
diff --git a/Assets/Scripts/Logic/Blocks/Rotate.cs b/Assets/Scripts/Logic/Blocks/Rotate.cs
index 98a9a6d..bd7f4b3 100644
--- a/Assets/Scripts/Logic/Blocks/Rotate.cs
+++ b/Assets/Scripts/Logic/Blocks/Rotate.cs
@@ -24,7 +24,7 @@ public class Rotate : LogicBlock
/// Player to rotate
protected override void BlockLogic(Character player, float animationTime)
{
- player.Rotate(direction);
+ player.Rotate(direction, animationTime);
}
#endregion Class Functions