From be9a2586185026232db3402b6672b8c524464d6e Mon Sep 17 00:00:00 2001 From: "s3607057 (Angus Niven)" Date: Wed, 18 Sep 2019 21:20:42 +1000 Subject: [PATCH] Added a bunch of longer map sections. Added a simple weighting system for map sections (set for each section in the inspector), so that the proper map sections don't get drowned out by all the varieties of length-1 link sections. Removed the pit and conveyer belts from the 4-player spawn, so that we can use it for a demo. --- Assets/Data/Map Generation/Map Manager.asset | 4 +- .../Link Sections/Width 3/Link 3-11.prefab | 3 +- .../Link Sections/Width 3/Link 3-12.prefab | 3 +- .../Link Sections/Width 3/Link 3-13.prefab | 5 +- .../Link Sections/Width 3/Link 3-14.prefab | 3 +- .../Link Sections/Width 3/Link 3-15.prefab | 3 +- .../Link Sections/Width 3/Link 3-16.prefab | 3 +- .../Link Sections/Width 3/Link 3-5.prefab | 3 +- .../Link Sections/Width 3/Link 3-6.prefab | 3 +- .../Link Sections/Width 3/Link 3-7.prefab | 3 +- .../Link Sections/Width 3/Links Width 3.asset | 4 +- .../Link Sections/Width 5/Link 5-6.prefab | 3 +- .../Link Sections/Width 5/Link 5-7.prefab | 3 +- .../Link Sections/Width 7/Link 7-7.prefab | 3 +- .../Map Sections/Start 4-player.prefab | 4458 +++--- Assets/Prefabs/Map Sections/Width 5.meta | 8 + .../Map Sections/Width 5/Backbelt 5-1.prefab | 2458 ++++ .../Width 5/Backbelt 5-1.prefab.meta | 7 + .../Map Sections/Width 5/Beltplex 5-1.prefab | 2293 +++ .../Width 5/Beltplex 5-1.prefab.meta | 7 + .../Width 5/Map Section Template 1.prefab | 913 ++ .../Map Section Template 1.prefab.meta | 7 + .../Map Sections/Width 5/Pitcross 5-1.prefab | 3370 +++++ .../Width 5/Pitcross 5-1.prefab.meta | 7 + .../Width 5/Regular Width 5.asset | 3 + .../Width 5/Regular Width 5.asset.meta | 8 + .../Width 5/Sidebelt Pits 5-1.prefab | 3055 ++++ .../Width 5/Sidebelt Pits 5-1.prefab.meta | 7 + .../Width 5/Sidebelt Pits 5-2.prefab | 2003 +++ .../Width 5/Sidebelt Pits 5-2.prefab.meta | 7 + .../Width 5/Watercross 5-1.prefab | 2794 ++++ .../Width 5/Watercross 5-1.prefab.meta | 7 + .../Map Sections/Width 5/Waterjump 5-1.prefab | 1872 +++ .../Width 5/Waterjump 5-1.prefab.meta | 7 + .../Map Sections/Width 5/Waterpit 5-1.prefab | 2261 +++ .../Width 5/Waterpit 5-1.prefab.meta | 7 + Assets/Prefabs/Map Sections/Width 7.meta | 8 + .../Width 7/Map Section Template 1.prefab | 913 ++ .../Map Section Template 1.prefab.meta | 7 + .../Width 7/Regular Width 7.asset | 3 + .../Width 7/Regular Width 7.asset.meta | 8 + .../Width 7/Spiked Beltplex 7-1.prefab | 9826 +++++++++++++ .../Width 7/Spiked Beltplex 7-1.prefab.meta | 7 + .../Map Sections/Width 7/Two-part 7-1.prefab | 11483 ++++++++++++++++ .../Width 7/Two-part 7-1.prefab.meta | 7 + .../Map Sections/Width 7/Waterjump 7-1.prefab | 3407 +++++ .../Width 7/Waterjump 7-1.prefab.meta | 7 + Assets/Scripts/Map Generation/MapManager.cs | 24 +- Assets/Scripts/Map Generation/MapSection.cs | 2 + 49 files changed, 49399 insertions(+), 1908 deletions(-) create mode 100644 Assets/Prefabs/Map Sections/Width 5.meta create mode 100644 Assets/Prefabs/Map Sections/Width 5/Backbelt 5-1.prefab create mode 100644 Assets/Prefabs/Map Sections/Width 5/Backbelt 5-1.prefab.meta create mode 100644 Assets/Prefabs/Map Sections/Width 5/Beltplex 5-1.prefab create mode 100644 Assets/Prefabs/Map Sections/Width 5/Beltplex 5-1.prefab.meta create mode 100644 Assets/Prefabs/Map Sections/Width 5/Map Section Template 1.prefab create mode 100644 Assets/Prefabs/Map Sections/Width 5/Map Section Template 1.prefab.meta create mode 100644 Assets/Prefabs/Map Sections/Width 5/Pitcross 5-1.prefab create mode 100644 Assets/Prefabs/Map Sections/Width 5/Pitcross 5-1.prefab.meta create mode 100644 Assets/Prefabs/Map Sections/Width 5/Regular Width 5.asset create mode 100644 Assets/Prefabs/Map Sections/Width 5/Regular Width 5.asset.meta create mode 100644 Assets/Prefabs/Map Sections/Width 5/Sidebelt Pits 5-1.prefab create mode 100644 Assets/Prefabs/Map Sections/Width 5/Sidebelt Pits 5-1.prefab.meta create mode 100644 Assets/Prefabs/Map Sections/Width 5/Sidebelt Pits 5-2.prefab create mode 100644 Assets/Prefabs/Map Sections/Width 5/Sidebelt Pits 5-2.prefab.meta create mode 100644 Assets/Prefabs/Map Sections/Width 5/Watercross 5-1.prefab create mode 100644 Assets/Prefabs/Map Sections/Width 5/Watercross 5-1.prefab.meta create mode 100644 Assets/Prefabs/Map Sections/Width 5/Waterjump 5-1.prefab create mode 100644 Assets/Prefabs/Map Sections/Width 5/Waterjump 5-1.prefab.meta create mode 100644 Assets/Prefabs/Map Sections/Width 5/Waterpit 5-1.prefab create mode 100644 Assets/Prefabs/Map Sections/Width 5/Waterpit 5-1.prefab.meta create mode 100644 Assets/Prefabs/Map Sections/Width 7.meta create mode 100644 Assets/Prefabs/Map Sections/Width 7/Map Section Template 1.prefab create mode 100644 Assets/Prefabs/Map Sections/Width 7/Map Section Template 1.prefab.meta create mode 100644 Assets/Prefabs/Map Sections/Width 7/Regular Width 7.asset create mode 100644 Assets/Prefabs/Map Sections/Width 7/Regular Width 7.asset.meta create mode 100644 Assets/Prefabs/Map Sections/Width 7/Spiked Beltplex 7-1.prefab create mode 100644 Assets/Prefabs/Map Sections/Width 7/Spiked Beltplex 7-1.prefab.meta create mode 100644 Assets/Prefabs/Map Sections/Width 7/Two-part 7-1.prefab create mode 100644 Assets/Prefabs/Map Sections/Width 7/Two-part 7-1.prefab.meta create mode 100644 Assets/Prefabs/Map Sections/Width 7/Waterjump 7-1.prefab create mode 100644 Assets/Prefabs/Map Sections/Width 7/Waterjump 7-1.prefab.meta diff --git a/Assets/Data/Map Generation/Map Manager.asset b/Assets/Data/Map Generation/Map Manager.asset index 0649d9a..a9d9969 100644 --- a/Assets/Data/Map Generation/Map Manager.asset +++ b/Assets/Data/Map Generation/Map Manager.asset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:e4f7ad5eaf351fe52e5329a41b67e26a19ca36fa54310d2ea71da94573e738dc -size 1294 +oid sha256:66ee3549290b754da513c83339a7881565cff300d26238b0e0c029437af2f9e7 +size 1368 diff --git a/Assets/Prefabs/Map Sections/Link Sections/Width 3/Link 3-11.prefab b/Assets/Prefabs/Map Sections/Link Sections/Width 3/Link 3-11.prefab index f2be82b..d8790ae 100644 --- a/Assets/Prefabs/Map Sections/Link Sections/Width 3/Link 3-11.prefab +++ b/Assets/Prefabs/Map Sections/Link Sections/Width 3/Link 3-11.prefab @@ -112,8 +112,9 @@ MonoBehaviour: widthOut: 3 widthMax: 3 length: 1 - difficultyMin: 0 + difficultyMin: 1 difficultyMax: 99 + weight: 1 spawns1: [] spawns2: [] spawns3: [] diff --git a/Assets/Prefabs/Map Sections/Link Sections/Width 3/Link 3-12.prefab b/Assets/Prefabs/Map Sections/Link Sections/Width 3/Link 3-12.prefab index 68206c2..a30daf7 100644 --- a/Assets/Prefabs/Map Sections/Link Sections/Width 3/Link 3-12.prefab +++ b/Assets/Prefabs/Map Sections/Link Sections/Width 3/Link 3-12.prefab @@ -112,8 +112,9 @@ MonoBehaviour: widthOut: 3 widthMax: 3 length: 1 - difficultyMin: 0 + difficultyMin: 1 difficultyMax: 99 + weight: 1 spawns1: [] spawns2: [] spawns3: [] diff --git a/Assets/Prefabs/Map Sections/Link Sections/Width 3/Link 3-13.prefab b/Assets/Prefabs/Map Sections/Link Sections/Width 3/Link 3-13.prefab index 995920f..cab4a0f 100644 --- a/Assets/Prefabs/Map Sections/Link Sections/Width 3/Link 3-13.prefab +++ b/Assets/Prefabs/Map Sections/Link Sections/Width 3/Link 3-13.prefab @@ -74,7 +74,7 @@ GameObject: - component: {fileID: 3619681100419815630} - component: {fileID: 4348126259560571709} m_Layer: 0 - m_Name: Link 3-12 + m_Name: Link 3-13 m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -112,8 +112,9 @@ MonoBehaviour: widthOut: 3 widthMax: 3 length: 1 - difficultyMin: 0 + difficultyMin: 1 difficultyMax: 99 + weight: 1 spawns1: [] spawns2: [] spawns3: [] diff --git a/Assets/Prefabs/Map Sections/Link Sections/Width 3/Link 3-14.prefab b/Assets/Prefabs/Map Sections/Link Sections/Width 3/Link 3-14.prefab index 03995b6..316a037 100644 --- a/Assets/Prefabs/Map Sections/Link Sections/Width 3/Link 3-14.prefab +++ b/Assets/Prefabs/Map Sections/Link Sections/Width 3/Link 3-14.prefab @@ -112,8 +112,9 @@ MonoBehaviour: widthOut: 3 widthMax: 3 length: 1 - difficultyMin: 2 + difficultyMin: 3 difficultyMax: 99 + weight: 1 spawns1: [] spawns2: [] spawns3: [] diff --git a/Assets/Prefabs/Map Sections/Link Sections/Width 3/Link 3-15.prefab b/Assets/Prefabs/Map Sections/Link Sections/Width 3/Link 3-15.prefab index b211773..bb5ef61 100644 --- a/Assets/Prefabs/Map Sections/Link Sections/Width 3/Link 3-15.prefab +++ b/Assets/Prefabs/Map Sections/Link Sections/Width 3/Link 3-15.prefab @@ -112,8 +112,9 @@ MonoBehaviour: widthOut: 3 widthMax: 3 length: 1 - difficultyMin: 2 + difficultyMin: 3 difficultyMax: 99 + weight: 1 spawns1: [] spawns2: [] spawns3: [] diff --git a/Assets/Prefabs/Map Sections/Link Sections/Width 3/Link 3-16.prefab b/Assets/Prefabs/Map Sections/Link Sections/Width 3/Link 3-16.prefab index 76e0ce0..9767e7e 100644 --- a/Assets/Prefabs/Map Sections/Link Sections/Width 3/Link 3-16.prefab +++ b/Assets/Prefabs/Map Sections/Link Sections/Width 3/Link 3-16.prefab @@ -112,8 +112,9 @@ MonoBehaviour: widthOut: 3 widthMax: 3 length: 1 - difficultyMin: 2 + difficultyMin: 3 difficultyMax: 99 + weight: 1 spawns1: [] spawns2: [] spawns3: [] diff --git a/Assets/Prefabs/Map Sections/Link Sections/Width 3/Link 3-5.prefab b/Assets/Prefabs/Map Sections/Link Sections/Width 3/Link 3-5.prefab index 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a/Assets/Scripts/Map Generation/MapManager.cs +++ b/Assets/Scripts/Map Generation/MapManager.cs @@ -38,7 +38,8 @@ public class MapManager : ScriptableObject int widthMin; //The minimum widthIn that we want for a new map section int widthMax; //The maximum widthIn that we want for a new map section - int minPossibleWidth = 3; //The minimum to which widthMin and widthMax can be reduced + int widthMinMin = 3; //The minimum to which widthMin can be reduced + int widthMaxMin = 5; //The minimum to which widthMax can be reduced public void init() { @@ -166,11 +167,11 @@ public class MapManager : ScriptableObject foreach (MapSection section in sections) { - if (checkSegments(section)) + if (section.weight > 0 && checkSegments(section)) { //If a segment is a valid continuation of the current most-recent segment, add it to the list - //We weight longer segments more heavily - for (int i = 0; i < section.length; i++) + //Sections with higher weights get more entries => higher chance of being picked + for (int i = 0; i < section.weight; i++) { validSections.Add(section); } @@ -416,13 +417,15 @@ public class MapManager : ScriptableObject /*diffMin += (totalSections - 2) / 2; diffMax += totalSections / 2;*/ + //Dropping the difficulty-based track narrowing for now - we have wide sections designed to be hard, we want them to show up + //Once the difficulty has ramped up, we cause the track to steadily narrow //It can no longer widen, only remain constant or shrink //if (diffMin > 2) - if (difficulty > 2) + /*if (difficulty > 2) { widthMax--; - } + }*/ //Apply caps //if (diffMin > diffMinMax) @@ -432,9 +435,14 @@ public class MapManager : ScriptableObject difficulty = diffCap; } - if (widthMin < minPossibleWidth) + if (widthMin < widthMinMin) + { + widthMin = widthMinMin; + } + + if (widthMax < widthMaxMin) { - widthMin = minPossibleWidth; + widthMax = widthMaxMin; } } diff --git a/Assets/Scripts/Map Generation/MapSection.cs b/Assets/Scripts/Map Generation/MapSection.cs index 4ae1f07..eaa99fc 100644 --- a/Assets/Scripts/Map Generation/MapSection.cs +++ b/Assets/Scripts/Map Generation/MapSection.cs @@ -13,6 +13,8 @@ public class MapSection : MonoBehaviour public int difficultyMin; //The lowest difficulty rating that this section can appear on public int difficultyMax; //And the highest + public int weight = 1; //How many copies of this section should go on the list? + //Lists of spawn points //One for each possible number of players public List spawns1;