Browse Source

Update text components

-Added difficulty button
Josh_Dev_branch
Claire Peta 5 years ago
parent
commit
b46be54c14
7 changed files with 191 additions and 73 deletions
  1. +123
    -21
      Assets/Scenes/MainMenu.unity
  2. +4
    -4
      Assets/Scenes/TuteLevelFive.unity
  3. +16
    -16
      Assets/Scenes/TuteLevelFour.unity
  4. +8
    -8
      Assets/Scenes/TuteLevelOne.unity
  5. +12
    -12
      Assets/Scenes/TuteLevelThree.unity
  6. +7
    -8
      Assets/Scenes/TuteLevelTwo.unity
  7. +21
    -4
      Assets/Scripts/MainMenuController.cs

+ 123
- 21
Assets/Scenes/MainMenu.unity View File

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m_Text: "These tutorial levels are to prepare you for the multiplayer mixed levels\nYou m_Text: "These tutorial levels are to prepare you for the multiplayer mixed levels\nYou
collect new blocks and store them in your backpack. You then use these blocks
collect new blocks and store them in your inventory. You then use these blocks
each turn to help you move and navigate around the level to reach the end portal. each turn to help you move and navigate around the level to reach the end portal.
This tutorial will introduce you to the main five blocks; \nMove, Rotate Left, This tutorial will introduce you to the main five blocks; \nMove, Rotate Left,
Rotate Right, a For-Loop and Jump\n\nYou have a maximum of five moves to make Rotate Right, a For-Loop and Jump\n\nYou have a maximum of five moves to make
each turn, to make your moves you must drag and drop the blocks from your backpack
to the _____, once you have dragged your moves in press the ___ button and watch
each turn, to make your moves you must drag and drop the blocks from your inventory
to the tray, once you have dragged your moves in press the play button and watch
your character go!" your character go!"
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allows you to jump over obstacles like water, or up onto obstacles like stumps\ndrag allows you to jump over obstacles like water, or up onto obstacles like stumps\ndrag
and drop the move block to the logic trough??? and click play to watch the
character move"
and drop the move block to the tray and click play to watch the character
move"
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you are facing\ndrag and drop the move block to the logic line? then\nclick
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rotate left block allows your character to rotate to the right 90 degrees\ndrag rotate left block allows your character to rotate to the right 90 degrees\ndrag
and drop the move block to the logic line? then\nclick play to watch the character
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- target: {fileID: 7103365429638758419, guid: 80a26ed87f729434abe07a722ef15e7c,
type: 3}
propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_MethodName
value: OnPlayClick
objectReference: {fileID: 0}
m_RemovedComponents: [] m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 80a26ed87f729434abe07a722ef15e7c, type: 3} m_SourcePrefab: {fileID: 100100000, guid: 80a26ed87f729434abe07a722ef15e7c, type: 3}
--- !u!1 &4947114 stripped --- !u!1 &4947114 stripped

+ 7
- 8
Assets/Scenes/TuteLevelTwo.unity View File

@ -38,7 +38,7 @@ RenderSettings:
m_ReflectionIntensity: 1 m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0} m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0} m_Sun: {fileID: 0}
m_IndirectSpecularColor: {r: 0.44657874, g: 0.49641258, b: 0.5748172, a: 1}
m_IndirectSpecularColor: {r: 0.4465785, g: 0.49641222, b: 0.57481694, a: 1}
m_UseRadianceAmbientProbe: 0 m_UseRadianceAmbientProbe: 0
--- !u!157 &3 --- !u!157 &3
LightmapSettings: LightmapSettings:
@ -486,6 +486,11 @@ PrefabInstance:
propertyPath: m_RenderMode propertyPath: m_RenderMode
value: 1 value: 1
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 7103365429638758419, guid: 80a26ed87f729434abe07a722ef15e7c,
type: 3}
propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_Target
value:
objectReference: {fileID: 1826484083}
- target: {fileID: 7103365429884932622, guid: 80a26ed87f729434abe07a722ef15e7c, - target: {fileID: 7103365429884932622, guid: 80a26ed87f729434abe07a722ef15e7c,
type: 3} type: 3}
propertyPath: m_Text propertyPath: m_Text
@ -498,14 +503,8 @@ PrefabInstance:
propertyPath: m_Text propertyPath: m_Text
value: "In this level you will learn how to use the \nrotate left block, a rotate value: "In this level you will learn how to use the \nrotate left block, a rotate
left block allows your character to rotate to the left 90 degrees\ndrag and left block allows your character to rotate to the left 90 degrees\ndrag and
drop the move block to the logic line? then\nclick play to watch the character
move"
drop the move block to the tray then\nclick play to watch the character move"
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 7103365429638758419, guid: 80a26ed87f729434abe07a722ef15e7c,
type: 3}
propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_Target
value:
objectReference: {fileID: 1826484083}
m_RemovedComponents: [] m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 80a26ed87f729434abe07a722ef15e7c, type: 3} m_SourcePrefab: {fileID: 100100000, guid: 80a26ed87f729434abe07a722ef15e7c, type: 3}
--- !u!1 &800881723 --- !u!1 &800881723

+ 21
- 4
Assets/Scripts/MainMenuController.cs View File

@ -12,10 +12,13 @@ public class MainMenuController : MonoBehaviour
public Button SoundButton; public Button SoundButton;
public Button MusicButton; public Button MusicButton;
public Button DifficultyButton;
bool soundVolume = true;
bool soundVolume = true;
bool musicVolume = true; bool musicVolume = true;
int difficulty = 1;
//On Awake //On Awake
private void Awake () private void Awake ()
{ {
@ -99,8 +102,22 @@ public class MainMenuController : MonoBehaviour
} }
} }
public void OnUnknownClick ()
public void OnDifficultyClick ()
{ {
}
if (difficulty == 1)
{
DifficultyButton.GetComponentInChildren<Text>().text = "Difficulty: MEDIUM";
difficulty = 2;
}
else if(difficulty == 2)
{
DifficultyButton.GetComponentInChildren<Text>().text = "Difficulty: HARD";
difficulty = 3;
}
else
{
DifficultyButton.GetComponentInChildren<Text>().text = "Difficulty: EASY";
difficulty = 1;
}
}
} }

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