From abd9926b8098cdd5d8e50d209d8ceb3942fabc25 Mon Sep 17 00:00:00 2001 From: "s3607057 (Angus Niven)" Date: Thu, 19 Sep 2019 15:50:09 +1000 Subject: [PATCH 1/7] Fixed bug that was misplacing the spawning area due to startX being changed between games in MapManager.asset. --- Assets/Scripts/Map Generation/MapManager.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/Assets/Scripts/Map Generation/MapManager.cs b/Assets/Scripts/Map Generation/MapManager.cs index 615e89d..7a1fccf 100644 --- a/Assets/Scripts/Map Generation/MapManager.cs +++ b/Assets/Scripts/Map Generation/MapManager.cs @@ -20,7 +20,8 @@ public class MapManager : ScriptableObject public List activeSections; //The list of sections that have been placed on the map (and not removed) MapSection lastSection; //Which map-section was most recently added? - float startX = -16.0f; //The x-position of the current start of the track + float startX; //The x-position of the current start of the track + float startXinit = -16.0f; float endX; //The x-position of the current end of the track int totalSections; //How many sections have been added? Including ones that have been deleted @@ -44,6 +45,7 @@ public class MapManager : ScriptableObject public void init() { sections = new List(); + startX = startXinit; endX = startX; totalSections = 0; From 2fe1a124818e0d85f9f5d4c76a6bfa3daace5d1b Mon Sep 17 00:00:00 2001 From: "s3607057 (Angus Niven)" Date: Thu, 19 Sep 2019 16:02:29 +1000 Subject: [PATCH 2/7] Fixed another prefab section with misaligned pits. --- .../Map Sections/Width 7/Two-part 7-1.prefab | 274 +++++++++--------- 1 file changed, 137 insertions(+), 137 deletions(-) diff --git a/Assets/Prefabs/Map Sections/Width 7/Two-part 7-1.prefab b/Assets/Prefabs/Map Sections/Width 7/Two-part 7-1.prefab index ce1be36..956869f 100644 --- a/Assets/Prefabs/Map Sections/Width 7/Two-part 7-1.prefab +++ b/Assets/Prefabs/Map Sections/Width 7/Two-part 7-1.prefab @@ -380,7 +380,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 7822107785046188488} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: -1, y: 0, z: 0} + m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - 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protected override void OnGameStart(PlayerData[] allPlayers) + protected override void OnGameStart(PlayerData[] AllPlayers) { BlocksOwned = new Dictionary>(); RoundCount = 0; - for(int i = 0; i < allPlayers.Length; i++) + AllPlayers = getPlayerOrder(AllPlayers); + for (int i = 0; i < AllPlayers.Length; i++) { - OnPlayerMoved(allPlayers[i].character, allPlayers[i].client, allPlayers[i].character.CurrentBlock); + OnPlayerMoved(AllPlayers[i].character, AllPlayers[i].client, AllPlayers[i].character.CurrentBlock); } } + + public override PlayerData[] getPlayerOrder(PlayerData[] AllPlayers) + { + AllPlayers.OrderByDescending(unit => unit.character.transform.position.x); + return AllPlayers; + } } diff --git a/Assets/Scripts/GameMode/GameMode.cs b/Assets/Scripts/GameMode/GameMode.cs index 16730d5..f50ace3 100644 --- a/Assets/Scripts/GameMode/GameMode.cs +++ b/Assets/Scripts/GameMode/GameMode.cs @@ -147,6 +147,8 @@ public abstract class GameMode : ScriptableObject } + public abstract PlayerData[] getPlayerOrder(PlayerData[] AllPlayers); + public void RoundStart(PlayerData[] allPlayers) { OnRoundStart(allPlayers); diff --git a/Assets/Scripts/Logic/BlockReader.cs b/Assets/Scripts/Logic/BlockReader.cs index 4972d96..0512700 100644 --- a/Assets/Scripts/Logic/BlockReader.cs +++ b/Assets/Scripts/Logic/BlockReader.cs @@ -58,9 +58,12 @@ public class BlockReader /// Returns false if other readers should wait for this one to run again public IEnumerator Read(Character character, float speedMultiplier) { - + if(currentBlockIndex >= LogicChain.Count) + { + yield break; + } LogicBlock currentBlock = LogicChain[currentBlockIndex]; - + //If the character has become stuck, they forfeit their remaining moves - we skip directly to their end of their chain if (character.stuck == true) { @@ -77,8 +80,9 @@ public class BlockReader //(it might not be finished if it is a for loop or something) if (currentBlock.isFinished()) { - currentBlock.Reset(); currentBlockIndex++; + currentBlock.Reset(); + } //Should other readers wait for this one diff --git a/Assets/Scripts/Managers/GameManager.cs b/Assets/Scripts/Managers/GameManager.cs index 3cfc23a..54367be 100644 --- a/Assets/Scripts/Managers/GameManager.cs +++ b/Assets/Scripts/Managers/GameManager.cs @@ -125,11 +125,16 @@ public class GameManager : MonoBehaviour //Tell the gamemode that we are starting a round gameMode.RoundStart(playerDataAsArray); + //playerDataAsArray.OrderByDescending(unit => unit.character.transform.position.x); + playerDataAsArray.OrderBy(unit => unit.character.transform.position.x).ToArray(); + //Loop until all players have finished moving while (playerDataAsArray.Any(p => !p.blockReader.Finished)) { + + //Loop through all players foreach (PlayerData player in playerDataAsArray) diff --git a/Assets/Scripts/UI/LogicElementUI.cs b/Assets/Scripts/UI/LogicElementUI.cs index 2163358..c3e2b95 100644 --- a/Assets/Scripts/UI/LogicElementUI.cs +++ b/Assets/Scripts/UI/LogicElementUI.cs @@ -67,7 +67,15 @@ public class LogicElementUI : Dragable nameText.outlineWidth = 0.1f; icon.GetComponent().color = LogicElement.Color; - background.GetComponent().sprite = LogicElement.icon; + if(logicElement.icon != null) + { + background.GetComponent().sprite = LogicElement.icon; + } + else + { + background.GetComponent().enabled = false; + } + } } From 650630995024c7e59e26aa96e64711fc0355a228 Mon Sep 17 00:00:00 2001 From: ClairePeta Date: Wed, 25 Sep 2019 20:48:20 +1000 Subject: [PATCH 6/7] Fixed character play order, checked max players (it was already 8?!?), fixed timing on the boulder and crystals - less inbetween wait time = less time between rounds --- .../Traps/Conveyor Belt with Cube.prefab | 259 +++++++++--------- Assets/Prefabs/Traps/CrushingBoulder.prefab | 18 +- Assets/Prefabs/Traps/CubeWithCrystals.prefab | 68 +++-- .../Traps/ShootingCannon + Block.prefab | 207 ++++++++++++-- .../Traps/Turntable L with Cube.prefab | 219 ++++++++------- .../Traps/Turntable R with Cube.prefab | 219 ++++++++------- Assets/Scripts/Character.cs | 4 +- .../ColorGameMode/RacetrackGameMode.cs | 14 +- Assets/Scripts/LevelBlocks/Block.cs | 3 + Assets/Scripts/Logic/Blocks/Rotate.cs | 2 +- Assets/Scripts/Managers/GameManager.cs | 21 +- Assets/Scripts/Traps/ConveyorBelt.cs | 3 - 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Vector3 death = new Vector3(-50, 0, 0); @@ -142,7 +144,7 @@ public class Character : MonoBehaviour StartAnimation(animation, time); - Debug.Log("Rotating by: " + angles); + //Debug.Log("Rotating by: " + angles); yield return StartCoroutine(Rotate(direction,angles, time * 0.8f, yFunction)); StopAnimation(animation); diff --git a/Assets/Scripts/GameMode/ColorGameMode/RacetrackGameMode.cs b/Assets/Scripts/GameMode/ColorGameMode/RacetrackGameMode.cs index 26bf4ef..2bdda89 100644 --- a/Assets/Scripts/GameMode/ColorGameMode/RacetrackGameMode.cs +++ b/Assets/Scripts/GameMode/ColorGameMode/RacetrackGameMode.cs @@ -20,7 +20,7 @@ public class RacetrackGameMode : GameMode public int RoundCount { get; private set; } private Dictionary> BlocksOwned; - + int currentBoulderCount; /// /// Called once before any players have spawned @@ -193,6 +193,8 @@ public class RacetrackGameMode : GameMode //If a character has fallen in the water or into a pit, we mark that fact, and they lose the rest of their turn character.inWater = currentBlock.isWater; character.inPit = currentBlock.isPit; + character.onCrystal = currentBlock.isCrystals; + character.underRock = currentBlock.isRock; if (didMove && (character.inWater || character.inPit)) { @@ -203,11 +205,17 @@ public class RacetrackGameMode : GameMode protected override void OnPlayerKilled(Character character, ClientData client) { - if (character.inPit) + if (character.inPit || character.onCrystal) + { + character.lives -= 1; + character.ClientLink.Lives = character.lives; + } + if(character.underRock && currentBoulderCount < 1) { character.lives -= 1; character.ClientLink.Lives = character.lives; } + } private IEnumerator AnimateBlock(Material mat, float time) @@ -239,7 +247,7 @@ public class RacetrackGameMode : GameMode public override PlayerData[] getPlayerOrder(PlayerData[] AllPlayers) { - AllPlayers.OrderByDescending(unit => unit.character.transform.position.x); + AllPlayers = AllPlayers.ToArray().OrderBy(unit => unit.character.CurrentBlock.transform.position.x).ToArray(); return AllPlayers; } } diff --git a/Assets/Scripts/LevelBlocks/Block.cs b/Assets/Scripts/LevelBlocks/Block.cs index 2b51cfa..77469fc 100644 --- a/Assets/Scripts/LevelBlocks/Block.cs +++ b/Assets/Scripts/LevelBlocks/Block.cs @@ -24,6 +24,9 @@ public class Block : MonoBehaviour [Tooltip("Is this block at the bottom of a pit?")] public bool isPit = false; + public bool isCrystals = false; + public bool isRock = false; + [Header("Spawn Settings")] [Tooltip("Can this block be spawned on")] public bool isSpawnable = false; diff --git a/Assets/Scripts/Logic/Blocks/Rotate.cs b/Assets/Scripts/Logic/Blocks/Rotate.cs index 52b2541..edf3d0f 100644 --- a/Assets/Scripts/Logic/Blocks/Rotate.cs +++ b/Assets/Scripts/Logic/Blocks/Rotate.cs @@ -31,7 +31,7 @@ public class Rotate : LogicBlock { //player.Rotate(direction, animationTime); - Debug.Log("Rotating by: " + Angle); + //Debug.Log("Rotating by: " + Angle); yield return player.StartCoroutine(player.RotateInDirection(direction,Angle, Character.Animation.Jump, animationTime)); } diff --git a/Assets/Scripts/Managers/GameManager.cs b/Assets/Scripts/Managers/GameManager.cs index 54367be..fd23f60 100644 --- a/Assets/Scripts/Managers/GameManager.cs +++ b/Assets/Scripts/Managers/GameManager.cs @@ -34,7 +34,7 @@ public class GameManager : MonoBehaviour #endregion Inspector Field #region Private Variables - private Dictionary playerData; + public Dictionary playerData; private ActiveBlock[] EnvironmentBlocks; #endregion Private Variables @@ -104,7 +104,7 @@ public class GameManager : MonoBehaviour //I hate having to do this EnvironmentBlocks = FindObjectsOfType(); - //Debug.Log("Active blocks found: " + EnvironmentBlocks.Length); + ////Debug.Log("Active blocks found: " + EnvironmentBlocks.Length); //Routine for players movement yield return StartCoroutine(RoundRoutine()); //it's pretty long so it gets it's own coroutine; @@ -126,16 +126,13 @@ public class GameManager : MonoBehaviour gameMode.RoundStart(playerDataAsArray); //playerDataAsArray.OrderByDescending(unit => unit.character.transform.position.x); - playerDataAsArray.OrderBy(unit => unit.character.transform.position.x).ToArray(); + //playerDataAsArray = playerDataAsArray.OrderBy(unit => unit.character.CurrentBlock.transform.position.x).ToArray(); + playerData = playerData.OrderBy(unit => unit.Value.character.CurrentBlock.transform.position.x).ToDictionary(unit => unit.Key, unit => unit.Value); //Loop until all players have finished moving while (playerDataAsArray.Any(p => !p.blockReader.Finished)) { - - - - //Loop through all players foreach (PlayerData player in playerDataAsArray) { @@ -174,7 +171,7 @@ public class GameManager : MonoBehaviour { if (player.client.Lives == 0) { - Debug.Log("Remove: " + player.client.characterAnimal); + //Debug.Log("Remove: " + player.client.characterAnimal); removePlayer(player); } } @@ -259,7 +256,7 @@ public class GameManager : MonoBehaviour int blockIndex = 0; foreach (Block block in SpawnBlocks) { - //Debug.Log("Block #" + blockIndex++ + " (" + block.transform.position.x + ", " + block.transform.position.y + ", " + block.transform.position.z + ")"); + ////Debug.Log("Block #" + blockIndex++ + " (" + block.transform.position.x + ", " + block.transform.position.y + ", " + block.transform.position.z + ")"); } //int spawnIndex = 0; @@ -271,7 +268,7 @@ public class GameManager : MonoBehaviour foreach (ClientData client in ClientList) { - //Debug.Log("spawnIndex = " + spawnIndex); + ////Debug.Log("spawnIndex = " + spawnIndex); Character newChar = Instantiate(characterPrefab); //Block startingBlock = SpawnBlocks[(spawnIndex++ % ClientList.ConnectedClients.Count)]; Block startingBlock = SpawnBlocks[spawnIndex++]; @@ -344,8 +341,8 @@ public class GameManager : MonoBehaviour if (!msg.TryRead(out logicMsg)) return; - //Debug that we have recieved it - Debug.Log("Recieved function from " + ClientList[msg.conn.connectionId].Name); + ////Debug that we have recieved it + ////Debug.Log("Recieved function from " + ClientList[msg.conn.connectionId].Name); //Update player Data with recieved list playerData[msg.conn.connectionId].blockReader.LogicChain = new List(logicMsg.elements); diff --git a/Assets/Scripts/Traps/ConveyorBelt.cs b/Assets/Scripts/Traps/ConveyorBelt.cs index 8257d1a..42812ea 100644 --- a/Assets/Scripts/Traps/ConveyorBelt.cs +++ b/Assets/Scripts/Traps/ConveyorBelt.cs @@ -20,11 +20,8 @@ public class ConveyorBelt : ActiveBlock { if (CurrentPlayer != null) { - //Debug.Log("currentPlayer: " + CurrentPlayer); yield return StartCoroutine(Action.Run(CurrentPlayer, 1,true)); - } - isFinished = true; } } diff --git a/Assets/Scripts/Traps/CrushingBoulder.cs b/Assets/Scripts/Traps/CrushingBoulder.cs index 727ec98..4e03ded 100644 --- a/Assets/Scripts/Traps/CrushingBoulder.cs +++ b/Assets/Scripts/Traps/CrushingBoulder.cs @@ -27,7 +27,7 @@ public class CrushingBoulder : ActiveBlock if (countdown == 0) { StartCoroutine(FallRaiseCoroutine(-2.0f)); - yield return new WaitForSeconds(5); + yield return new WaitForSeconds(0.5f); StartCoroutine(FallRaiseCoroutine(2.0f)); countdown = countdowntimer; } diff --git a/Assets/Scripts/Traps/CubeWithCrystals.cs b/Assets/Scripts/Traps/CubeWithCrystals.cs index ac30c38..28ba596 100644 --- a/Assets/Scripts/Traps/CubeWithCrystals.cs +++ b/Assets/Scripts/Traps/CubeWithCrystals.cs @@ -14,7 +14,7 @@ public class CubeWithCrystals : ActiveBlock public override IEnumerator OnRoundEnd(PlayerData[] allPlayers) { StartCoroutine(GrowCoroutine()); - yield return new WaitForSeconds(5); + yield return new WaitForSeconds(0.5f); StartCoroutine(ShrinkCoroutine()); isFinished = true; //yield break; diff --git a/Assets/Scripts/UI/Client/LoginUIManager.cs b/Assets/Scripts/UI/Client/LoginUIManager.cs index c544f3b..89669e1 100644 --- a/Assets/Scripts/UI/Client/LoginUIManager.cs +++ b/Assets/Scripts/UI/Client/LoginUIManager.cs @@ -155,7 +155,7 @@ public class LoginUIManager : MonoBehaviour public void OnClick_Done() { - if(conn <= maxPlayers) + if(conn < maxPlayers) { if (colorSelected == true && animalSelected == true && playerName != "") { diff --git a/Assets/Scripts/blockSpawn.cs b/Assets/Scripts/blockSpawn.cs index abb5140..8b71330 100644 --- a/Assets/Scripts/blockSpawn.cs +++ b/Assets/Scripts/blockSpawn.cs @@ -109,7 +109,7 @@ public class blockSpawn : MonoBehaviour block.GetComponent().Collectable.element = spawnLogicList[number].element; block.GetComponent().Collectable.Count = spawnLogicList[number].Count; block.transform.position = spawnposition; - Debug.Log("Instantiated new logic block: " + spawnLogicList[number].element + " at position: " + block.transform.position); + //Debug.Log("Instantiated new logic block: " + spawnLogicList[number].element + " at position: " + block.transform.position); spawnedLocations.Add(spawnposition); } } \ No newline at end of file diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index aeffc55..1c0a9f3 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:9684c54f3409168ac466768434a8b3cda25add5043399384e073903491a1a49a +oid sha256:e48732e471c7fbb8ad8d49bbcc12af26273e0caa803f73b6610358d1793ca05f size 2120 diff --git a/ProjectSettings/GraphicsSettings.asset b/ProjectSettings/GraphicsSettings.asset index dddc503..b70056e 100644 --- a/ProjectSettings/GraphicsSettings.asset +++ b/ProjectSettings/GraphicsSettings.asset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:758221ccdd8ed2b386a3367cc69cc6c5466fe975c0b4a77ac65f68abcdaa7ffd -size 2428 +oid sha256:06f2c9c42c3e01f1143d4c15cfe4f316cfab490aba17fde694e466c130d4e3a4 +size 2359 diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index c19f863..a063595 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:45555b93e6e1b3667258c30533eaa4d4888438fda1d1d8df0f3acaa19ed9aebc -size 19545 +oid sha256:3227dc2661fccc064a73220d2846fe530fb7aafdffe3b10140f080c84310528d +size 20392 From 47b91aac84e2dd8150794b9dfade5a950e5725dd Mon Sep 17 00:00:00 2001 From: Joshua Reason Date: Thu, 26 Sep 2019 12:13:41 +1000 Subject: [PATCH 7/7] Added ability for player one to start game --- .../Plugins/IngameDebugConsole/Prefabs.meta | 8 ---- .../Plugins/IngameDebugConsole/Scripts.meta | 8 ---- .../IngameDebugConsole/Sprites/Unused.meta | 8 ---- Assets/Scenes/Client Scenes/LobbyWait.unity | 3 ++ .../Client Scenes/LobbyWait.unity.meta} | 3 +- Assets/Scenes/Menus/Lobby.unity | 4 +- .../{Models.meta => Scripts/Components.meta} | 2 +- Assets/Scripts/LogicBlocks.meta | 8 ---- .../Scripts/Networking/Client/ClientObject.cs | 2 +- .../Core/Protocols/LogicProtocols.cs | 5 ++ .../Core/Protocols/LoginProtocols.cs | 1 + .../Scripts/Networking/Server/ClientList.cs | 5 +- .../Networking/Server/ServerManager.cs | 6 ++- Assets/Scripts/UI/Client/LobbyWaitManager.cs | 48 +++++++++++++++++++ .../UI/Client/LobbyWaitManager.cs.meta | 11 +++++ Assets/Scripts/UI/Lobby/LobbyUIController.cs | 16 +++++++ ProjectSettings/EditorBuildSettings.asset | 4 +- 17 files changed, 99 insertions(+), 43 deletions(-) delete mode 100644 Assets/Plugins/IngameDebugConsole/Prefabs.meta delete mode 100644 Assets/Plugins/IngameDebugConsole/Scripts.meta delete mode 100644 Assets/Plugins/IngameDebugConsole/Sprites/Unused.meta create mode 100644 Assets/Scenes/Client Scenes/LobbyWait.unity rename Assets/{Plugins/IngameDebugConsole/Android.meta => Scenes/Client Scenes/LobbyWait.unity.meta} (67%) rename Assets/{Models.meta => Scripts/Components.meta} (77%) delete mode 100644 Assets/Scripts/LogicBlocks.meta create mode 100644 Assets/Scripts/UI/Client/LobbyWaitManager.cs create mode 100644 Assets/Scripts/UI/Client/LobbyWaitManager.cs.meta diff --git a/Assets/Plugins/IngameDebugConsole/Prefabs.meta b/Assets/Plugins/IngameDebugConsole/Prefabs.meta deleted file mode 100644 index 6aa8bf2..0000000 --- a/Assets/Plugins/IngameDebugConsole/Prefabs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 7dbc36665bc0d684db9a4447e27a7a4b -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Plugins/IngameDebugConsole/Scripts.meta b/Assets/Plugins/IngameDebugConsole/Scripts.meta deleted file mode 100644 index 72dcaac..0000000 --- a/Assets/Plugins/IngameDebugConsole/Scripts.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 860c08388401a6d4e858fe4910ea9337 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Plugins/IngameDebugConsole/Sprites/Unused.meta b/Assets/Plugins/IngameDebugConsole/Sprites/Unused.meta deleted file mode 100644 index f3769b1..0000000 --- a/Assets/Plugins/IngameDebugConsole/Sprites/Unused.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: f6caae32d463529478f2186f47c2e3fe -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scenes/Client Scenes/LobbyWait.unity b/Assets/Scenes/Client Scenes/LobbyWait.unity new file mode 100644 index 0000000..68f4458 --- /dev/null +++ b/Assets/Scenes/Client Scenes/LobbyWait.unity @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:75d1d366515f1ee9c5accad4e0c3de25a3d68b0391bc31921d7a89d58c8029c7 +size 45836 diff --git a/Assets/Plugins/IngameDebugConsole/Android.meta b/Assets/Scenes/Client Scenes/LobbyWait.unity.meta similarity index 67% rename from Assets/Plugins/IngameDebugConsole/Android.meta rename to Assets/Scenes/Client Scenes/LobbyWait.unity.meta index 12049b6..f04631d 100644 --- a/Assets/Plugins/IngameDebugConsole/Android.meta +++ b/Assets/Scenes/Client Scenes/LobbyWait.unity.meta @@ -1,6 +1,5 @@ fileFormatVersion: 2 -guid: 3d7d7a61a5341904eb3c65af025b1d86 -folderAsset: yes +guid: bd7b77db655c8c44b85cdd06e9ce9bae DefaultImporter: externalObjects: {} userData: diff --git a/Assets/Scenes/Menus/Lobby.unity b/Assets/Scenes/Menus/Lobby.unity index 6b28543..69c8415 100644 --- a/Assets/Scenes/Menus/Lobby.unity +++ b/Assets/Scenes/Menus/Lobby.unity @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:6f20ea3050a82f28cd55b2c1ff133057d302ec2ecec14f3f0b59477598461b08 -size 45816 +oid sha256:2884d7c10378352a9a3863aa21382541b6fb45a0d4b69c9c59ca99352d6555f8 +size 45893 diff --git a/Assets/Models.meta b/Assets/Scripts/Components.meta similarity index 77% rename from Assets/Models.meta rename to Assets/Scripts/Components.meta index 5346456..5a95b09 100644 --- a/Assets/Models.meta +++ b/Assets/Scripts/Components.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 296bd90e667df1f4697823a0aa45acf0 +guid: 8d7394d70ec233849a60a26da5f23b75 folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/Assets/Scripts/LogicBlocks.meta b/Assets/Scripts/LogicBlocks.meta deleted file mode 100644 index 98af9d1..0000000 --- a/Assets/Scripts/LogicBlocks.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 8936b441d7647f74884c94f97bfb8931 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Networking/Client/ClientObject.cs b/Assets/Scripts/Networking/Client/ClientObject.cs index 950d4ec..f50fd68 100644 --- a/Assets/Scripts/Networking/Client/ClientObject.cs +++ b/Assets/Scripts/Networking/Client/ClientObject.cs @@ -30,7 +30,7 @@ namespace Networking.Client [SerializeField] [Tooltip("Player Animal")] - private string PlayerAnimal; + public string PlayerAnimal; [SerializeField] [Tooltip("Player Color")] diff --git a/Assets/Scripts/Networking/Core/Protocols/LogicProtocols.cs b/Assets/Scripts/Networking/Core/Protocols/LogicProtocols.cs index b7227ec..eb1a220 100644 --- a/Assets/Scripts/Networking/Core/Protocols/LogicProtocols.cs +++ b/Assets/Scripts/Networking/Core/Protocols/LogicProtocols.cs @@ -152,5 +152,10 @@ namespace Networking String = reader.ReadSingle(); } } + + public class EmptyMsg : MessageBase + { + + } } } \ No newline at end of file diff --git a/Assets/Scripts/Networking/Core/Protocols/LoginProtocols.cs b/Assets/Scripts/Networking/Core/Protocols/LoginProtocols.cs index 9c13e8f..1b72b92 100644 --- a/Assets/Scripts/Networking/Core/Protocols/LoginProtocols.cs +++ b/Assets/Scripts/Networking/Core/Protocols/LoginProtocols.cs @@ -13,6 +13,7 @@ public class LoginProtocols public const short SceneChange = 104; public const short OtherClientConnected = 105; public const short OtherClientDisconnected = 106; + public const short StartGame = 107; public class EmptyMsg : MessageBase { } diff --git a/Assets/Scripts/Networking/Server/ClientList.cs b/Assets/Scripts/Networking/Server/ClientList.cs index 5c3d90b..fe1ed1a 100644 --- a/Assets/Scripts/Networking/Server/ClientList.cs +++ b/Assets/Scripts/Networking/Server/ClientList.cs @@ -143,9 +143,10 @@ namespace Networking.Server newClient.Name = loginMsg.Name; newClient.conn = msg.conn; - ConnectedClients.ForEach(p => p.conn.Send(LoginProtocols.OtherClientConnected, new LoginProtocols.LoginMsg(newClient.Name, newClient.Color, newClient.characterAnimal))); + ConnectedClients.Add(newClient); + ConnectedClients.ForEach(p => p.conn.Send(LoginProtocols.OtherClientConnected, new LoginProtocols.LoginMsg(newClient.Name, newClient.Color, newClient.characterAnimal))); PotentialClients.RemoveAll(p => p == newClient.conn); PotentialClients.ForEach(p => p.Send(LoginProtocols.OtherClientConnected, new LoginProtocols.LoginMsg(newClient.Name, newClient.Color, newClient.characterAnimal))); @@ -153,7 +154,7 @@ namespace Networking.Server OnClientsChange.Invoke(ConnectedClients); newClient.SendInventory(); newClient.SendLives(); - newClient.ChangeScene("WaitScene"); + newClient.ChangeScene("LobbyWait"); } diff --git a/Assets/Scripts/Networking/Server/ServerManager.cs b/Assets/Scripts/Networking/Server/ServerManager.cs index c04fdd2..a5f781f 100644 --- a/Assets/Scripts/Networking/Server/ServerManager.cs +++ b/Assets/Scripts/Networking/Server/ServerManager.cs @@ -27,7 +27,9 @@ namespace Networking.Server private void Awake() { if (StartServerOnAwake) - Server.StartServer(Port); + { + Server.StartServer(Port); + } } private void Update() @@ -36,6 +38,8 @@ namespace Networking.Server } + + } diff --git a/Assets/Scripts/UI/Client/LobbyWaitManager.cs b/Assets/Scripts/UI/Client/LobbyWaitManager.cs new file mode 100644 index 0000000..393f5fe --- /dev/null +++ b/Assets/Scripts/UI/Client/LobbyWaitManager.cs @@ -0,0 +1,48 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using Networking.Client; + +public class LobbyWaitManager : MonoBehaviour +{ + [SerializeField] + private ConnectedClients AllClients; + [SerializeField] + private ClientObject localClient; + + [SerializeField] + private UnityEngine.UI.Button StartButton; + + private void OnEnable() + { + AllClients.OnClientsChange += UpdateButton; + } + + private void OnDisable() + { + AllClients.OnClientsChange -= UpdateButton; + } + + private void Start() + { + UpdateButton(AllClients.AllClients); + } + + public void OnClick_Start() + { + localClient.client.Send(LoginProtocols.StartGame, new Networking.LogicProtocols.EmptyMsg()); + } + + private void UpdateButton(List AllClients) + { + if (AllClients.Count > 0 && AllClients[0].characterAnimal == localClient.PlayerAnimal) + { + StartButton.gameObject.SetActive(true); + } + else + { + StartButton.gameObject.SetActive(false); + } + } + +} diff --git a/Assets/Scripts/UI/Client/LobbyWaitManager.cs.meta b/Assets/Scripts/UI/Client/LobbyWaitManager.cs.meta new file mode 100644 index 0000000..856c751 --- /dev/null +++ b/Assets/Scripts/UI/Client/LobbyWaitManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 80436e4e0645dd64fbeb765b080e04ce +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/UI/Lobby/LobbyUIController.cs b/Assets/Scripts/UI/Lobby/LobbyUIController.cs index 2a5415d..423de6c 100644 --- a/Assets/Scripts/UI/Lobby/LobbyUIController.cs +++ b/Assets/Scripts/UI/Lobby/LobbyUIController.cs @@ -23,6 +23,9 @@ public class LobbyUIController : MonoBehaviour [SerializeField] private GameObject ClientTag; + [SerializeField] + private ServerObject Server; + // Start is called before the first frame update void Start() { @@ -33,11 +36,19 @@ public class LobbyUIController : MonoBehaviour { Clients.OnClientsChange += DisplayClients; DisplayClients(Clients.ConnectedClients); + + if (Server.server != null) + Server.server.RegisterHandler(LoginProtocols.StartGame, RecieveStartMsg); + else + Debug.LogWarning("Server not started yet"); } private void OnDisable() { Clients.OnClientsChange -= DisplayClients; + + if (Server.server != null) + Server.server.UnregisterHandler(LoginProtocols.StartGame); } private void DisplayClients(List data) @@ -75,4 +86,9 @@ public class LobbyUIController : MonoBehaviour } #endif } + + public void RecieveStartMsg(UnityEngine.Networking.NetworkMessage msg) + { + OnClick_StartGame(); + } } diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index 1c0a9f3..20d763c 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:e48732e471c7fbb8ad8d49bbcc12af26273e0caa803f73b6610358d1793ca05f -size 2120 +oid sha256:1890d8b9d4cb6c52f70ca8e818b21a7f57189e3c35841758de9fc21b4fd1bbe0 +size 2232