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Client.client.RegisterHandler(LoginProtocols.RequestLoginDetails, LoginRecieved); + Client.client.RegisterHandler(LoginProtocols.RequestLoginDetails, ConnectedToServer); Client.client.RegisterHandler(LoginProtocols.LoginSuccess, LoginSucess); Client.client.RegisterHandler(LoginProtocols.LoginFail, LoginFail); } - public void LoginRecieved(NetworkMessage msg) + public void ConnectedToServer(NetworkMessage msg) { - Debug.Log("Connected to Server. Sending login details"); + Debug.Log("Connected to Server."); + OnConnectedToServer.Invoke(); + + if (IdentifyOnConnect) + SendPlayerDetails(DisplayName,PlayerColor); + } + + + public void SendPlayerDetails(string name, Color color) + { + Debug.Log("Sending player Details."); + DisplayName = name; + PlayerColor = color; + Client.client.Send(LoginProtocols.SendingLoginDetails, new LoginProtocols.LoginMsg(DisplayName, PlayerColor)); } public void LoginSucess(NetworkMessage msg) { - Debug.Log("Log in successful"); + Debug.Log("Log in successful!"); + OnLoginSucess.Invoke(); + Client.UpdatePlayerDetails(DisplayName, PlayerColor); - //UnityEngine.SceneManagement.SceneManager.LoadScene(LevelToLoad); } public void LoginFail(NetworkMessage msg) { - Debug.Log("Log in failed"); + Debug.Log("Log in failed!"); + OnLoginFail.Invoke(); + Client.Stop(); } diff --git a/Assets/Scripts/UI/Client/LoginUIManager.cs b/Assets/Scripts/UI/Client/LoginUIManager.cs index 96a899d..4bbd4ea 100644 --- a/Assets/Scripts/UI/Client/LoginUIManager.cs +++ b/Assets/Scripts/UI/Client/LoginUIManager.cs @@ -6,20 +6,86 @@ using TMPro; public class LoginUIManager : MonoBehaviour { + [Header("References")] [SerializeField] private ClientLoginManager clientManager; + [SerializeField] + private TextMeshProUGUI Title; + [SerializeField] + private GameObject Content; + + [Header("Connection")] + [SerializeField] + private string ConnectionTitle = "Connect to Server"; + [SerializeField] + private GameObject ConnectionObject; + + [Header("PlayerDetails")] + [SerializeField] + private string DetailsTitle = "Player Details"; + [SerializeField] + private GameObject DetailsObject; + + [Header("WaitForPlayers")] + [SerializeField] + private string WaitTitle = "Wait for Players"; + private string serverAddress; private int serverPort; + private string playerName; + private Color playerColor; + #region Unity Functions + private void OnEnable() + { + clientManager.OnConnectedToServer += OnConnect; + clientManager.OnLoginSucess += OnLogin; + clientManager.OnLoginFail += OnLoginFail; + } + + private void OnDisable() + { + clientManager.OnConnectedToServer -= OnConnect; + clientManager.OnLoginSucess -= OnLogin; + clientManager.OnLoginFail -= OnLoginFail; + } + private void Start() { serverAddress = PlayerPrefs.GetString("LastUsedAddress", ""); serverPort = PlayerPrefs.GetInt("LastUsedPort", 2222); + playerName = PlayerPrefs.GetString("LastUsedName"); } + #endregion Unity Functions + + #region Event Functions + public void OnConnect() + { + Title.text = DetailsTitle; + + CloseAll(); + DetailsObject.SetActive(true); + } + public void OnLogin() + { + Title.text = WaitTitle; + CloseAll(); + } + + public void OnLoginFail() + { + Title.text = ConnectionTitle; + + CloseAll(); + ConnectionObject.SetActive(true); + } + #endregion Event Functions + + #region UI Functionality public void OnChange_ServerAddress(string serverAddress) { this.serverAddress = serverAddress; @@ -30,7 +96,7 @@ public class LoginUIManager : MonoBehaviour this.serverPort = int.Parse(serverPort); } - public void OnClickConnect() + public void OnClick_Connect() { clientManager.StartClient(serverAddress, serverPort); PlayerPrefs.SetString("LastUsedAddress", serverAddress); @@ -38,5 +104,31 @@ public class LoginUIManager : MonoBehaviour PlayerPrefs.Save(); } + public void OnClick_Done() + { + clientManager.SendPlayerDetails(playerName, playerColor); + PlayerPrefs.SetString("LastUsedName", playerName); + } + + public void OnClick_Color(Color playerColor) + { + this.playerColor = playerColor; + } + + public void OnChange_Name(string playerName) + { + this.playerName = playerName; + } + #endregion UI Functionality + + #region Helper Functions + + private void CloseAll() + { + foreach (Transform child in Content.transform) + child.gameObject.SetActive(false); + } + + #endregion Helper Functions } diff --git a/Assets/Scripts/UI/Lobby/LobbyUIController.cs b/Assets/Scripts/UI/Lobby/LobbyUIController.cs index 354d77b..c8e3643 100644 --- a/Assets/Scripts/UI/Lobby/LobbyUIController.cs +++ b/Assets/Scripts/UI/Lobby/LobbyUIController.cs @@ -26,6 +26,7 @@ public class LobbyUIController : MonoBehaviour [SerializeField] private GameObject ClientTag; + // Start is called before the first frame update void Start() {