From 90a7ac568808619a5a3f5b5123ce04f051d9513f Mon Sep 17 00:00:00 2001 From: Joshua Reason Date: Thu, 28 Mar 2019 13:27:05 +1100 Subject: [PATCH] Made logic tray be able to work in any level + efefcts character --- Assets/Data/Inventory/PlayerInventory.asset | 4 +- Assets/Data/Logic Blocks.meta | 8 + Assets/Data/Logic Blocks/ForLoop.asset | 4 +- Assets/Data/Logic Blocks/Jump.asset | 4 +- Assets/Data/Logic Blocks/Move x2.asset | 4 +- Assets/Data/Logic Blocks/Move x2.asset.meta | 8 + Assets/Data/Logic Blocks/Move.asset | 4 +- Assets/Data/Logic Blocks/Move.asset.meta | 8 + Assets/Data/Logic Blocks/Rotate Left.asset | 4 +- .../Data/Logic Blocks/Rotate Left.asset.meta | 8 + Assets/Data/Logic Blocks/Rotate Right.asset | 4 +- .../Data/Logic Blocks/Rotate Right.asset.meta | 8 + .../Materials/block_notification 1.mat.meta | 8 + Assets/Prefabs/UI/Player Canvas.prefab | 1123 ++++++ Assets/Prefabs/UI/Player Canvas.prefab.meta | 7 + Assets/Scenes/UI_TestScene.unity | 3359 ++--------------- Assets/Scripts/BlockInput.cs | 15 +- Assets/Scripts/Logic/BlockReader.cs | 49 +- Assets/Scripts/UI/BagItem.cs | 5 +- Assets/Scripts/UI/ILogicElementHolder.cs | 13 +- Assets/Scripts/UI/LogicElementUI.cs | 4 + Assets/Scripts/UI/LogicTrayUI.cs | 42 +- Assets/Scripts/UI/PlayerUIManager.cs | 85 + Assets/Scripts/UI/PlayerUIManager.cs.meta | 11 + 24 files changed, 1619 insertions(+), 3170 deletions(-) create mode 100644 Assets/Data/Logic Blocks.meta create mode 100644 Assets/Data/Logic Blocks/Move x2.asset.meta create mode 100644 Assets/Data/Logic Blocks/Move.asset.meta create mode 100644 Assets/Data/Logic Blocks/Rotate Left.asset.meta create mode 100644 Assets/Data/Logic Blocks/Rotate Right.asset.meta create mode 100644 Assets/Materials/block_notification 1.mat.meta create mode 100644 Assets/Prefabs/UI/Player Canvas.prefab create mode 100644 Assets/Prefabs/UI/Player Canvas.prefab.meta create mode 100644 Assets/Scripts/UI/PlayerUIManager.cs create mode 100644 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[ContextMenu("Read Next")] @@ -23,6 +23,16 @@ public class BlockInput : MonoBehaviour blockReader.Read(character); } + public void ReadAll() + { + StartCoroutine(ReadRoutine(waitTime)); + } + + public void FinishedReading() + { + blockReader.Reset(); + blockReader.Clear(); + } public IEnumerator ReadRoutine(float waitTime) { @@ -31,8 +41,7 @@ public class BlockInput : MonoBehaviour ReadNext(); yield return new WaitForSeconds(waitTime); } - - blockReader.Reset(); + FinishedReading(); } } diff --git a/Assets/Scripts/Logic/BlockReader.cs b/Assets/Scripts/Logic/BlockReader.cs index 0e09673..3d2049d 100644 --- a/Assets/Scripts/Logic/BlockReader.cs +++ b/Assets/Scripts/Logic/BlockReader.cs @@ -12,7 +12,7 @@ public class BlockReader #region Inspector Variables [SerializeField] [Tooltip("List of LogicBlocks which will affected this character")] - protected List LogicChain; + public List LogicChain; #endregion Inspector Variables #region Read-only Variables @@ -20,6 +20,12 @@ public class BlockReader /// returns true if all LogicBlocks in LogicChain have been completed /// public bool Finished { get { return currentBlockIndex >= LogicChain.Count; } } + + /// + /// Fired whenever the logic chain is updated, useful for UI + /// + public event System.Action OnUpdate; + #endregion Read-only Variables #region Private Variables @@ -63,6 +69,47 @@ public class BlockReader //Should other readers wait for this one return (currentBlock.isFinished() || !currentBlock.WaitUntilFinished); } + + /// + /// Clears all elements out of the Block Reader + /// + public void Clear() + { + LogicChain.Clear(); + OnUpdate.Invoke(); + } + + /// + /// Removes the first instance found in the Block Reader + /// + /// LogicElement to remove + public void Remove(LogicBlock item) + { + LogicChain.Remove(item); + OnUpdate.Invoke(); + } + + /// + /// Addes item to the end of the BlockReader + /// + /// item to add + public void Add(LogicBlock item) + { + LogicChain.Add(item); + OnUpdate.Invoke(); + } + + /// + /// Inserts item at index of the Block Reader + /// + /// index to insert at + /// item to insert + public void Insert(int index, LogicBlock item) + { + LogicChain.Insert(index, item); + OnUpdate.Invoke(); + } + #endregion } diff --git a/Assets/Scripts/UI/BagItem.cs b/Assets/Scripts/UI/BagItem.cs index 2b1b505..4dfd001 100644 --- a/Assets/Scripts/UI/BagItem.cs +++ b/Assets/Scripts/UI/BagItem.cs @@ -39,7 +39,10 @@ public class BagItem : LogicElementHolder public void UpdateUI() { - CountText.text = Count.ToString(); + if (!InventoryData.infinit) + CountText.text = Count.ToString(); + else + CountText.text = "∞"; } #endregion Class Functionality diff --git a/Assets/Scripts/UI/ILogicElementHolder.cs b/Assets/Scripts/UI/ILogicElementHolder.cs index e48ebd2..25d329b 100644 --- a/Assets/Scripts/UI/ILogicElementHolder.cs +++ b/Assets/Scripts/UI/ILogicElementHolder.cs @@ -15,12 +15,12 @@ public abstract class LogicElementHolder : MonoBehaviour private static List EnabledHolders = new List(); #region Unity Functions - private void OnEnable() + protected virtual void OnEnable() { EnabledHolders.Add(this); } - private void OnDisable() + protected virtual void OnDisable() { EnabledHolders.Remove(this); } @@ -79,6 +79,13 @@ public abstract class LogicElementHolder : MonoBehaviour } return retVal.ToArray(); - } + } + + + public static void DebugDrawAll(Color color, float duration = 0.0f, bool depthTest = false) + { + EnabledHolders.ForEach(p => DebugExtensions.DrawRect(p.transform as RectTransform, color,duration, depthTest)); + } + #endregion } diff --git a/Assets/Scripts/UI/LogicElementUI.cs b/Assets/Scripts/UI/LogicElementUI.cs index c411295..c489854 100644 --- a/Assets/Scripts/UI/LogicElementUI.cs +++ b/Assets/Scripts/UI/LogicElementUI.cs @@ -93,6 +93,10 @@ public class LogicElementUI : Dragable //Get all overlapping holders List currentHover = LogicElementHolder.OverlappingElements(transform as RectTransform).ToList(); + DebugExtensions.DrawRect(rectTransform, Color.blue); + + LogicElementHolder.DebugDrawAll(Color.red); + //Call OnHoverStart() for each holder which wasn't in the last update currentHover.Except(lastHover).ForEach(p => p.OnHoverStart(this)); diff --git a/Assets/Scripts/UI/LogicTrayUI.cs b/Assets/Scripts/UI/LogicTrayUI.cs index c670505..34dafe0 100644 --- a/Assets/Scripts/UI/LogicTrayUI.cs +++ b/Assets/Scripts/UI/LogicTrayUI.cs @@ -7,8 +7,8 @@ using UnityEngine.UI; public class LogicTrayUI : LogicElementHolder { - [SerializeField] - protected List list; + //[SerializeField] + //protected List list; [SerializeField] protected LogicElementUI Prefab; [SerializeField] @@ -16,13 +16,39 @@ public class LogicTrayUI : LogicElementHolder [SerializeField] private Transform content; + [SerializeField] + protected BlockReader reader; + #region Unity Functions public void Start() { UpdateDisplay(); } + + protected override void OnEnable() + { + base.OnEnable(); + if (reader != null) + reader.OnUpdate += UpdateDisplay; + } + + protected override void OnDisable() + { + base.OnDisable(); + if (reader != null) + reader.OnUpdate -= UpdateDisplay; + } #endregion Unity Functions + public void SetBlockReader(BlockReader newBlockReader) + { + if (reader != null) + reader.OnUpdate -= UpdateDisplay; + + reader = newBlockReader; + reader.OnUpdate += UpdateDisplay; + UpdateDisplay(); + } [ContextMenu("Update Display")] public void UpdateDisplay() @@ -33,7 +59,7 @@ public class LogicTrayUI : LogicElementHolder Destroy(child.gameObject); //Instatiate logicElement prefab - foreach (LogicBlock element in list) + foreach (LogicBlock element in reader.LogicChain) { LogicElementUI elementUI = Instantiate(Prefab.gameObject, content).GetComponent(); elementUI.Initialise(element, this); @@ -62,9 +88,7 @@ public class LogicTrayUI : LogicElementHolder /// Element which is being dragged public override void OnRemove(LogicElementUI element) { - list.Remove(element.logicElement); - - UpdateDisplay(); + reader.Remove(element.logicElement); } /// @@ -74,9 +98,8 @@ public class LogicTrayUI : LogicElementHolder public override void OnAdd(LogicElementUI element) { int index = GetInsertIndex(element.rectTransform); - list.Insert(index, element.logicElement); + reader.Insert(index, element.logicElement); - UpdateDisplay(); Destroy(element.gameObject); } @@ -96,6 +119,7 @@ public class LogicTrayUI : LogicElementHolder /// Element which is hovering public override void OnHoverStart(LogicElementUI element) { + Debug.Log("OnHoverStart"); //Create insert prefab at End insertIndex = content.childCount; UpdateDisplay(); @@ -126,7 +150,7 @@ public class LogicTrayUI : LogicElementHolder if (rect.Overlaps(childRect.GlobalRect())) return child.GetSiblingIndex(); } - return list.Count; + return reader.LogicChain.Count; } #endregion Helper Functions diff --git a/Assets/Scripts/UI/PlayerUIManager.cs b/Assets/Scripts/UI/PlayerUIManager.cs new file mode 100644 index 0000000..d5f79f7 --- /dev/null +++ b/Assets/Scripts/UI/PlayerUIManager.cs @@ -0,0 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