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index e257dae..a848130 100644
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diff --git a/Assets/Scenes/TuteLevelFive.unity b/Assets/Scenes/TuteLevelFive.unity
index f3b7f43..235e512 100644
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--- !u!157 &3
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@@ -3405,6 +3337,7 @@ Transform:
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+ - {fileID: 900568607}
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@@ -4224,7 +4157,7 @@ PrefabInstance:
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type: 3}
propertyPath: m_IsActive
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+ value: 1
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type: 3}
propertyPath: m_Text
@@ -4371,6 +4292,18 @@ PrefabInstance:
and drop the move block to the tray and click play to watch the character
move"
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diff --git a/Assets/Scenes/TuteLevelOne.unity b/Assets/Scenes/TuteLevelOne.unity
index d7e452d..140bb3b 100644
--- a/Assets/Scenes/TuteLevelOne.unity
+++ b/Assets/Scenes/TuteLevelOne.unity
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m_Sun: {fileID: 0}
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m_UseRadianceAmbientProbe: 0
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+ - target: {fileID: 6815585465521158857, guid: c176f4ae8f7b4074db99b27b2e015a2a,
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diff --git a/Assets/Scripts/Character.cs b/Assets/Scripts/Character.cs
index f4f4a4a..cb4adf3 100644
--- a/Assets/Scripts/Character.cs
+++ b/Assets/Scripts/Character.cs
@@ -45,13 +45,29 @@ public class Character : MonoBehaviour
#region Class Implementation
+
+ IEnumerator MoveCoRoutine(Block Target, Transform Current, float time)
+ {
+ float elapsedTime = 0;
+ Vector3 startPosition = Current.position;
+ time *= 0.8f;
+ while (elapsedTime < time)
+ {
+ transform.position = Vector3.Lerp(startPosition, Target.VisualPosition, (elapsedTime / time));
+ yield return new WaitForEndOfFrame();
+ elapsedTime += Time.deltaTime;
+ }
+ transform.position = Target.VisualPosition;
+ }
+
+
///
/// Moves one block in specefied direction, Can walk off obstacles
///
/// direction to walk
/// Technically is same as JumpLong(1) but kept seperate to avoid confusion
- public void Move(Direction direction)
- {
+ public void Move(Direction direction, float speed)
+ {
//setting up variables
Vector3 position = CurrentBlock.position + direction.ToVector(transform); // position wanted
Block hit; //output of block detection
@@ -71,15 +87,18 @@ public class Character : MonoBehaviour
//set current block && move
CurrentBlock = moveTo;
- transform.position = CurrentBlock.VisualPosition;
+ StartCoroutine(MoveCoRoutine(CurrentBlock, transform, speed));
+ //transform.position = CurrentBlock.VisualPosition;
}
- ///
- /// Upon collision with a floating block, collect its
- /// Upon collision with the end portal, end of level
- ///
- /// name of collided object
- void OnTriggerEnter(Collider other)
+
+
+ ///
+ /// Upon collision with a floating block, collect its
+ /// Upon collision with the end portal, end of level
+ ///
+ /// name of collided object
+ void OnTriggerEnter(Collider other)
{
Collectable collectable = other.GetComponentInChildren();
diff --git a/Assets/Scripts/KeyboardInput.cs b/Assets/Scripts/KeyboardInput.cs
index 15f8ccd..b172a1d 100644
--- a/Assets/Scripts/KeyboardInput.cs
+++ b/Assets/Scripts/KeyboardInput.cs
@@ -12,6 +12,8 @@ public class KeyboardInput : MonoBehaviour
[SerializeField]
[Tooltip("Character to move")]
private Character character;
+
+ public float characterSpeed;
#endregion Unity Functions
#region Unity Functions
@@ -31,7 +33,7 @@ public class KeyboardInput : MonoBehaviour
}
if (Input.GetKeyDown(KeyCode.UpArrow))
{
- character.Move(Direction.Forward);
+ character.Move(Direction.Forward, characterSpeed);
}
if (Input.GetKeyDown(KeyCode.Space))
{
diff --git a/Assets/start_notification.jpg.meta b/Assets/start_notification.jpg.meta
index 45f8c49..14779db 100644
--- a/Assets/start_notification.jpg.meta
+++ b/Assets/start_notification.jpg.meta
@@ -6,7 +6,7 @@ TextureImporter:
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@@ -34,13 +34,13 @@ TextureImporter:
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@@ -69,6 +69,61 @@ TextureImporter:
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