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Claire.unity @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:80df00e537192d540e13c331dab9d71395b5c35ff337d240795774117fb0478f -size 23536 +oid sha256:0239b1fa6e3e86182708fee4ebf8a4cc625d1d2e4815d5cdd34ff2395778a336 +size 27072 diff --git a/Assets/Scripts/Traps/CannonShot.cs b/Assets/Scripts/Traps/CannonShot.cs index 0c1f70e..126eae3 100644 --- a/Assets/Scripts/Traps/CannonShot.cs +++ b/Assets/Scripts/Traps/CannonShot.cs @@ -56,7 +56,6 @@ public class CannonShot : MonoBehaviour Destroy(gameObject); } - void OnTriggerEnter(Collider other) { foreach (string name in Names) diff --git a/Assets/Scripts/Traps/CrushingBoulder.cs b/Assets/Scripts/Traps/CrushingBoulder.cs index a9895f6..72a2916 100644 --- a/Assets/Scripts/Traps/CrushingBoulder.cs +++ b/Assets/Scripts/Traps/CrushingBoulder.cs @@ -4,8 +4,47 @@ using UnityEngine; public class CrushingBoulder : MonoBehaviour { + + public bool triggeranimate; + public bool triggeranimate1; + + private void Update() + { + //for testing purposes + if (triggeranimate == true) + { + Animate(); + triggeranimate = false; + } + //for testing purposes + if (triggeranimate1 == true) + { + returnToPosition(); + triggeranimate1 = false; + } + } + + IEnumerator FallRaiseCoroutine(float dropDistance) + { + float elapsedTime = 0; + Vector3 startPosition = transform.position; + Vector3 endPosition = new Vector3(transform.position.x, transform.position.y + dropDistance, transform.position.z); + float time = 0.8f; + while (elapsedTime < time) + { + transform.position = Vector3.Lerp(startPosition, endPosition, (elapsedTime / time)); + yield return new WaitForEndOfFrame(); + elapsedTime += Time.deltaTime; + } + transform.position = endPosition; + } + public void Animate() { - Debug.Log("abs"); + StartCoroutine(FallRaiseCoroutine(-2.0f)); + } + public void returnToPosition() + { + StartCoroutine(FallRaiseCoroutine(2.0f)); } }