diff --git a/Assets/Models.meta b/Assets/Models.meta new file mode 100644 index 0000000..5346456 --- /dev/null +++ b/Assets/Models.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 296bd90e667df1f4697823a0aa45acf0 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/IngameDebugConsole/Android.meta b/Assets/Plugins/IngameDebugConsole/Android.meta new file mode 100644 index 0000000..12049b6 --- /dev/null +++ b/Assets/Plugins/IngameDebugConsole/Android.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 3d7d7a61a5341904eb3c65af025b1d86 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/IngameDebugConsole/Prefabs.meta b/Assets/Plugins/IngameDebugConsole/Prefabs.meta new file mode 100644 index 0000000..6aa8bf2 --- /dev/null +++ b/Assets/Plugins/IngameDebugConsole/Prefabs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7dbc36665bc0d684db9a4447e27a7a4b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/IngameDebugConsole/Sprites/Unused.meta b/Assets/Plugins/IngameDebugConsole/Sprites/Unused.meta new file mode 100644 index 0000000..f3769b1 --- /dev/null +++ b/Assets/Plugins/IngameDebugConsole/Sprites/Unused.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f6caae32d463529478f2186f47c2e3fe +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Networking/Client/ClientObject.cs b/Assets/Scripts/Networking/Client/ClientObject.cs index 1e43a07..7bd20ad 100644 --- a/Assets/Scripts/Networking/Client/ClientObject.cs +++ b/Assets/Scripts/Networking/Client/ClientObject.cs @@ -123,6 +123,7 @@ namespace Networking.Client public void OnDisconnect(NetworkMessage msg) { UnityEngine.SceneManagement.SceneManager.LoadScene(DisconnectScene); + ConnectedClients.Reset(); } public void UpdateTime(NetworkMessage msg) @@ -132,6 +133,7 @@ namespace Networking.Client return; RoundTime = floatMsg.Float; + } public void UpdateScore(NetworkMessage msg)