Browse Source

Working on Character controller

Josh_Dev_branch
JoshuaReason 5 years ago
parent
commit
83288f76c0
12 changed files with 414 additions and 51 deletions
  1. +300
    -2
      Assets/Animations/CharacterController.controller
  2. +8
    -0
      Assets/Models.meta
  3. +8
    -0
      Assets/Plugins/IngameDebugConsole.meta
  4. +8
    -0
      Assets/Plugins/IngameDebugConsole/Android.meta
  5. +8
    -0
      Assets/Plugins/IngameDebugConsole/Prefabs.meta
  6. +8
    -0
      Assets/Plugins/IngameDebugConsole/Scripts.meta
  7. +8
    -0
      Assets/Plugins/IngameDebugConsole/Sprites.meta
  8. +8
    -0
      Assets/Plugins/IngameDebugConsole/Sprites/Unused.meta
  9. +42
    -28
      Assets/Scripts/Character.cs
  10. +3
    -1
      Assets/Scripts/Logic/Blocks/Move.cs
  11. +8
    -0
      Assets/Scripts/LogicBlocks.meta
  12. +5
    -20
      Assets/Third Party Assets/KUBIKOS - Cube Mini Animals/Animals1_AnimCTRL/BearCont.overrideController

+ 300
- 2
Assets/Animations/CharacterController.controller View File

@ -8,5 +8,303 @@ AnimatorController:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: CharacterController m_Name: CharacterController
serializedVersion: 5 serializedVersion: 5
m_AnimatorParameters: []
m_AnimatorLayers: []
m_AnimatorParameters:
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m_Type: 4
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 0}
- m_Name: isRunning
m_Type: 4
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 0}
- m_Name: Jump
m_Type: 9
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 0}
- m_Name: Attack
m_Type: 9
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 0}
m_AnimatorLayers:
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m_Name: Main
m_StateMachine: {fileID: 1107575609398583050}
m_Mask: {fileID: 0}
m_Motions: []
m_Behaviours: []
m_BlendingMode: 0
m_SyncedLayerIndex: -1
m_DefaultWeight: 0
m_IKPass: 0
m_SyncedLayerAffectsTiming: 0
m_Controller: {fileID: 9100000}
--- !u!1101 &1101425544804232820
AnimatorStateTransition:
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
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m_ConditionEvent: Jump
m_EventTreshold: 0
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m_DstState: {fileID: 1102327515966221190}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
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m_TransitionOffset: 0
m_ExitTime: 0.75
m_HasExitTime: 0
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
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m_PrefabAsset: {fileID: 0}
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m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
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m_Mute: 0
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--- !u!1101 &1101940742889338882
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
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m_ConditionEvent: Attack
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 1102928467354121838}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.012091637
m_TransitionOffset: 0.02913162
m_ExitTime: 0.7601961
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m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1102 &1102276490540242372
AnimatorState:
serializedVersion: 5
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Walk
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
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m_Tag:
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m_MirrorParameter:
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--- !u!1102 &1102327515966221190
AnimatorState:
serializedVersion: 5
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Jump
m_Speed: 1
m_CycleOffset: 0
m_Transitions:
- {fileID: 1101530445318437922}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
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m_Motion: {fileID: 7400008, guid: ecb900ca4b414eae9053afe2b45f3656, type: 3}
m_Tag:
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m_MirrorParameter:
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--- !u!1102 &1102373004189010166
AnimatorState:
serializedVersion: 5
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Idle
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
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m_Tag:
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m_TimeParameter:
--- !u!1102 &1102812159766614166
AnimatorState:
serializedVersion: 5
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Run
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
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m_Tag:
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--- !u!1102 &1102928467354121838
AnimatorState:
serializedVersion: 5
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Attack
m_Speed: 1
m_CycleOffset: 0
m_Transitions:
- {fileID: 1101927995282899484}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
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m_Tag:
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m_CycleOffsetParameter:
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--- !u!1107 &1107575609398583050
AnimatorStateMachine:
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
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m_DefaultState: {fileID: 1102373004189010166}

+ 8
- 0
Assets/Models.meta View File

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+ 8
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Assets/Plugins/IngameDebugConsole.meta View File

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+ 8
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Assets/Plugins/IngameDebugConsole/Android.meta View File

@ -0,0 +1,8 @@
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+ 8
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Assets/Plugins/IngameDebugConsole/Prefabs.meta View File

@ -0,0 +1,8 @@
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+ 8
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Assets/Plugins/IngameDebugConsole/Scripts.meta View File

@ -0,0 +1,8 @@
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+ 8
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Assets/Plugins/IngameDebugConsole/Sprites.meta View File

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Assets/Plugins/IngameDebugConsole/Sprites/Unused.meta View File

@ -0,0 +1,8 @@
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+ 42
- 28
Assets/Scripts/Character.cs View File

@ -7,11 +7,11 @@ using Networking.Server;
public class Character : MonoBehaviour public class Character : MonoBehaviour
{ {
public enum Animation {Walk,Run,Jump,Slide}
public enum Animation { Walk, Run, Jump, Slide }
public string nextScene; public string nextScene;
Animator characterAnimator; Animator characterAnimator;
public bool isTuteLevel = false;
public bool isTuteLevel = false;
public bool inWater = false; //Am I in the water? public bool inWater = false; //Am I in the water?
public bool inPit = false; //Did I fall into a pit? public bool inPit = false; //Did I fall into a pit?
@ -26,7 +26,7 @@ public class Character : MonoBehaviour
[SerializeField] [SerializeField]
[Tooltip("Layers to ignore when checking for blocks")] [Tooltip("Layers to ignore when checking for blocks")]
private LayerMask Ignore;
public LayerMask Ignore;
[Tooltip("Current Inventory of the player")] [Tooltip("Current Inventory of the player")]
public Inventory Inventory; public Inventory Inventory;
@ -87,28 +87,31 @@ public class Character : MonoBehaviour
public void DisplayBlock(LogicBlock block) public void DisplayBlock(LogicBlock block)
{ {
if(isTuteLevel == false){
if (BlockTitlePrefab == null)
return;
TMPro.TextMeshPro temp = Instantiate(BlockTitlePrefab.gameObject).GetComponent<TMPro.TextMeshPro>();
temp.text = block.DisplayName;
if (isTuteLevel == false)
{
if (BlockTitlePrefab == null)
return;
TMPro.TextMeshPro temp = Instantiate(BlockTitlePrefab.gameObject).GetComponent<TMPro.TextMeshPro>();
temp.text = block.DisplayName;
temp.color = ClientLink.Color; temp.color = ClientLink.Color;
temp.transform.position = transform.position + (Vector3.one * 0.25f);
temp.transform.rotation = Quaternion.LookRotation(temp.transform.position - Camera.main.transform.position);
}
temp.transform.position = transform.position + (Vector3.one * 0.25f);
temp.transform.rotation = Quaternion.LookRotation(temp.transform.position - Camera.main.transform.position);
}
} }
public Vector3 yValue(float time, float heightMultiplier)
public float yValue(float time, float heightMultiplier)
{ {
float y = Mathf.Sin((Mathf.PI * time)) * heightMultiplier; float y = Mathf.Sin((Mathf.PI * time)) * heightMultiplier;
return new Vector3(0, y, 0);
return y;
} }
public IEnumerator MoveToBlock(Block target, Animation animation, float time) public IEnumerator MoveToBlock(Block target, Animation animation, float time)
{ {
System.Func<float, float> yFunction = null;
switch (animation) switch (animation)
{ {
case Animation.Walk: case Animation.Walk:
@ -119,20 +122,30 @@ public class Character : MonoBehaviour
break; break;
case Animation.Jump: case Animation.Jump:
characterAnimator.SetTrigger("Jump"); characterAnimator.SetTrigger("Jump");
yFunction = (t) => yValue(t, 1.0f);
break; break;
default: default:
break; break;
} }
yield return StartCoroutine(LerpToBlock(target, time, yFunction));
yield return null;
switch (animation)
{
case Animation.Walk:
characterAnimator.SetBool("isWalking", false);
break;
case Animation.Run:
characterAnimator.SetBool("isRunning", false);
break;
case Animation.Jump:
break;
default:
break;
}
} }
public IEnumerator LerpToBlock(Block target,float time, System.Func<float,float> heightOffset)
public IEnumerator LerpToBlock(Block target, float time, System.Func<float, float> heightOffset = null)
{ {
Vector3 _startPos = transform.position; Vector3 _startPos = transform.position;
@ -141,7 +154,7 @@ public class Character : MonoBehaviour
Vector3 _newPos; Vector3 _newPos;
float elapsedTime = 0; float elapsedTime = 0;
while(elapsedTime/time < 1)
while (elapsedTime / time < 1)
{ {
_newPos = Vector3.Lerp(_startPos, _endPos, (elapsedTime / time)); _newPos = Vector3.Lerp(_startPos, _endPos, (elapsedTime / time));
@ -155,7 +168,8 @@ public class Character : MonoBehaviour
} }
_newPos = _endPos; _newPos = _endPos;
_newPos.y += heightOffset(elapsedTime / time);
if (heightOffset != null)
_newPos.y += heightOffset(elapsedTime / time);
transform.position = _newPos; transform.position = _newPos;
} }
@ -171,7 +185,7 @@ public class Character : MonoBehaviour
while (elapsedTime < time) while (elapsedTime < time)
{ {
transform.position = Vector3.Lerp(startPosition, Target.VisualPosition, (elapsedTime / time)); transform.position = Vector3.Lerp(startPosition, Target.VisualPosition, (elapsedTime / time));
transform.position += yValue((elapsedTime / time), heightMax);
//transform.position += yValue((elapsedTime / time), heightMax);
yield return new WaitForEndOfFrame(); yield return new WaitForEndOfFrame();
elapsedTime += Time.deltaTime; elapsedTime += Time.deltaTime;
} }
@ -297,7 +311,7 @@ public class Character : MonoBehaviour
while (elapsedTime < time) while (elapsedTime < time)
{ {
transform.position = Vector3.Lerp(startPosition, Target.VisualPosition, (elapsedTime / time)); transform.position = Vector3.Lerp(startPosition, Target.VisualPosition, (elapsedTime / time));
transform.position += yValue((elapsedTime / time), heightMax);
//transform.position += yValue((elapsedTime / time), heightMax);
yield return new WaitForEndOfFrame(); yield return new WaitForEndOfFrame();
elapsedTime += Time.deltaTime; elapsedTime += Time.deltaTime;
} }
@ -366,7 +380,7 @@ public class Character : MonoBehaviour
_currentBlock = moveTo; _currentBlock = moveTo;
StartCoroutine(MoveConveyorForwardCoroutine(_currentBlock, transform, speed, 0.3f)); StartCoroutine(MoveConveyorForwardCoroutine(_currentBlock, transform, speed, 0.3f));
} }
} }
public void conveyorMoveBackward(Direction direction, float speed) public void conveyorMoveBackward(Direction direction, float speed)
{ {
@ -499,9 +513,9 @@ public class Character : MonoBehaviour
this.transform.position = currentBlock.VisualPosition; this.transform.position = currentBlock.VisualPosition;
this.inPit = false; this.inPit = false;
this._currentBlock = currentBlock; this._currentBlock = currentBlock;
Debug.Log("Moved " + this.name + " to "
+ this.transform.position.x + ", "
+ this.transform.position.y + ", "
Debug.Log("Moved " + this.name + " to "
+ this.transform.position.x + ", "
+ this.transform.position.y + ", "
+ this.transform.position.z + ", " + this.transform.position.z + ", "
+ " inPit = " + inPit); + " inPit = " + inPit);
} }

+ 3
- 1
Assets/Scripts/Logic/Blocks/Move.cs View File

@ -22,7 +22,9 @@ public class Move : LogicBlock
protected override void BlockLogic(Character player, float animationTime) protected override void BlockLogic(Character player, float animationTime)
{ {
player.justMoved = true; player.justMoved = true;
player.Move(direction, animationTime);
//player.Move(direction, animationTime);
Block endBlock = GetEndBlock(player.CurrentBlock, player.transform, player.Ignore);
player.MoveToBlock(endBlock, Character.Animation.Walk, animationTime);
} }
/// <summary> /// <summary>

+ 8
- 0
Assets/Scripts/LogicBlocks.meta View File

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+ 5
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Assets/Third Party Assets/KUBIKOS - Cube Mini Animals/Animals1_AnimCTRL/BearCont.overrideController View File

@ -3,24 +3,9 @@
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