From 2386dda271196210d811df5c89e8f0255899d2b5 Mon Sep 17 00:00:00 2001 From: JoshuaReason Date: Thu, 17 Oct 2019 16:59:19 +1100 Subject: [PATCH 1/2] Fixed shot if client doesn't have resource --- Assets/Data/Inventory/BaseInventory.asset | 4 +- Assets/Data/Logic Blocks/Jump x4.asset | 4 +- Assets/Data/Logic Blocks/Missile.asset | 3 + Assets/Data/Logic Blocks/Missile.asset.meta | 8 + Assets/Data/Logic Blocks/Move x2.asset | 4 +- Assets/Data/Logic Blocks/Rotate L.asset | 4 +- Assets/Data/Logic Blocks/Rotate R.asset | 4 +- Assets/Data/Logic Blocks/Wait.asset | 2 +- Assets/Resources/Missile.prefab | 4792 +++++++++++++++++ Assets/Resources/Missile.prefab.meta | 7 + Assets/Scripts/Logic/Blocks/Shoot.cs | 12 +- Assets/Scripts/Projectiles/HomingMissile.cs | 82 + .../Scripts/Projectiles/HomingMissile.cs.meta | 11 + 13 files changed, 4924 insertions(+), 13 deletions(-) create mode 100644 Assets/Data/Logic Blocks/Missile.asset create mode 100644 Assets/Data/Logic Blocks/Missile.asset.meta create 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a/Assets/Scripts/Logic/Blocks/Shoot.cs +++ b/Assets/Scripts/Logic/Blocks/Shoot.cs @@ -15,6 +15,8 @@ public class Shoot : LogicBlock [Header("Projectile to Shoot")] private Projectile Projectile; + private string prefabName; + public override Block GetEndBlock(Block startBlock, Transform transform, LayerMask layerMask) { return startBlock; @@ -34,7 +36,10 @@ public class Shoot : LogicBlock public override void CopyToken(BlockToken token) { base.CopyToken(token); - Projectile = Resources.Load(((ShotToken)token).prefabName).GetComponent(); + + prefabName = ((ShotToken)token).prefabName; + Projectile = Resources.Load(((ShotToken)token).prefabName)?.GetComponent(); + Direction = ((ShotToken)token).direction; } @@ -46,7 +51,10 @@ public class Shoot : LogicBlock Debug.Log(base.ToToken(token).GetType().Name); ShotToken retVal = (ShotToken)base.ToToken(token); retVal.direction = Direction; - retVal.prefabName = Projectile.gameObject.name; + if (Projectile != null) + retVal.prefabName = Projectile.gameObject.name; + else + retVal.prefabName = prefabName; return retVal; } diff --git a/Assets/Scripts/Projectiles/HomingMissile.cs b/Assets/Scripts/Projectiles/HomingMissile.cs new file mode 100644 index 0000000..1ab659d --- /dev/null +++ b/Assets/Scripts/Projectiles/HomingMissile.cs @@ -0,0 +1,82 @@ +using System.Collections; +using System.Collections.Generic; +using System.Linq; +using UnityEngine; +using Networking.Server; + +public class HomingMissile : Projectile +{ + [SerializeField] + ClientList Clients; + + + + public override IEnumerator ProjectileLogic(Character player, float animationTime, Vector3 direction) + { + + Character target = findPlayer(player); + + yield return StartCoroutine(LerpTo(transform.position + Vector3.up * 2, 0.5f)); + yield return new WaitForSeconds(0.5f); + + if (target != null) + { + yield return StartCoroutine(LerpTo(target.transform.position, 1f)); + yield return PushPlayer(target); + } + } + + private IEnumerator PushPlayer(Character player) + { + Direction[] possibleDirections = DirectionExtras.RandomOrder(); + + for (int i = 0; i < 4; i++) + { + if (Block.isBlockAtPosition( player.transform.position + possibleDirections[i].ToVector() + Vector3.up, 1, ~0)) + continue; + + yield return StartCoroutine(player.CurrentBlock.DoPush(player, possibleDirections[i].ToVector())); + break; + } + + } + + private Character findPlayer(Character thisCharacter) + { + Character retVal = null; + + foreach (ClientData client in Clients) + { + if (client.Lives == 0 || client.playerCharacter.stuck || client.playerCharacter == thisCharacter) + continue; + + if (retVal == null) + retVal = client.playerCharacter; + + if (retVal.transform.position.x <= client.playerCharacter.transform.position.x) + retVal = client.playerCharacter; + } + + return retVal; + } + + private IEnumerator LerpTo(Vector3 endPosition,float animationTime) + { + Vector3 startPosition = transform.position; + float elapsedTime = 0; + + while (elapsedTime < animationTime) + { + + transform.position = Vector3.Lerp(startPosition, endPosition, elapsedTime / animationTime); + transform.LookAt(endPosition, Vector3.up); + yield return new WaitForEndOfFrame(); + elapsedTime += Time.deltaTime; + + + } + + transform.position = endPosition; + + } +} diff --git a/Assets/Scripts/Projectiles/HomingMissile.cs.meta b/Assets/Scripts/Projectiles/HomingMissile.cs.meta new file mode 100644 index 0000000..107648a --- /dev/null +++ b/Assets/Scripts/Projectiles/HomingMissile.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ede68cce804b6624cb4c368d5c511f49 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: From 3cfd98a474d0279149ebc2dd5a52484e4f3dfbab Mon Sep 17 00:00:00 2001 From: Claire Peta Date: Thu, 17 Oct 2019 17:16:44 +1100 Subject: [PATCH 2/2] Fix the cow, Fix the spawn stuff --- Assets/Plugins/IngameDebugConsole.meta | 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.../Materials/Blue.mat.meta | 8 - .../Gems Ultimate Pack/Materials/Green.mat | 82 --------- .../Materials/Green.mat.meta | 8 - .../Gems Ultimate Pack/Materials/Material.mat | 77 --------- .../Materials/Material.mat.meta | 8 - .../Gems Ultimate Pack/Materials/Orange.mat | 82 --------- .../Materials/Orange.mat.meta | 8 - .../Gems Ultimate Pack/Materials/Pink.mat | 82 --------- .../Materials/Pink.mat.meta | 8 - .../Gems Ultimate Pack/Materials/Purple.mat | 82 --------- .../Materials/Purple.mat.meta | 8 - .../Gems Ultimate Pack/Materials/Red.mat | 82 --------- .../Gems Ultimate Pack/Materials/Red.mat.meta | 8 - .../Gems Ultimate Pack/Materials/Yellow.mat | 82 --------- .../Materials/Yellow.mat.meta | 8 - .../Gems Ultimate Pack/Models.meta | 9 - .../Models/4 Side Diamond.fbx | 3 - .../Models/4 Side Diamond.fbx.meta | 76 -------- .../Models/5 Side Diamond.fbx | 3 - .../Models/5 Side Diamond.fbx.meta | 76 -------- .../Gems Ultimate Pack/Models/BeveledStar.fbx | 3 - .../Models/BeveledStar.fbx.meta | 76 -------- .../Gems Ultimate Pack/Models/Cubie.fbx | 3 - .../Gems Ultimate Pack/Models/Cubie.fbx.meta | 76 -------- .../Models/CubieBeveled.fbx | 3 - .../Models/CubieBeveled.fbx.meta | 76 -------- .../Gems Ultimate Pack/Models/Cuboid.fbx | 3 - .../Gems Ultimate Pack/Models/Cuboid.fbx.meta | 76 -------- .../Gems Ultimate Pack/Models/Diamondo.fbx | 3 - .../Models/Diamondo.fbx.meta | 76 -------- .../Models/Diamondo5side.fbx | 3 - .../Models/Diamondo5side.fbx.meta | 76 -------- .../Gems Ultimate Pack/Models/HardStar.fbx | 3 - .../Models/HardStar.fbx.meta | 76 -------- .../Gems Ultimate Pack/Models/Heart.fbx | 3 - .../Gems Ultimate Pack/Models/Heart.fbx.meta | 76 -------- .../Gems Ultimate Pack/Models/Hexgon.fbx | 3 - .../Gems Ultimate Pack/Models/Hexgon.fbx.meta | 76 -------- .../Gems Ultimate Pack/Models/Penta.fbx | 3 - .../Gems Ultimate Pack/Models/Penta.fbx.meta | 76 -------- .../Gems Ultimate Pack/Models/SoftStar.fbx | 3 - .../Models/SoftStar.fbx.meta | 76 -------- .../Models/SphereGemLarge.fbx | 3 - .../Models/SphereGemLarge.fbx.meta | 76 -------- .../Models/SphereGemSmall.fbx | 3 - .../Models/SphereGemSmall.fbx.meta | 76 -------- .../Gems Ultimate Pack/Models/Spiral.fbx | 3 - .../Gems Ultimate Pack/Models/Spiral.fbx.meta | 76 -------- .../Gems Ultimate Pack/Prefabs.meta | 9 - .../Prefabs/4 Side Diamond.prefab | 104 ----------- .../Prefabs/4 Side Diamond.prefab.meta | 8 - .../Prefabs/5 Side Diamond.prefab | 104 ----------- .../Prefabs/5 Side Diamond.prefab.meta | 8 - .../Prefabs/BeveledStar.prefab | 104 ----------- .../Prefabs/BeveledStar.prefab.meta | 8 - .../Gems Ultimate Pack/Prefabs/Cubie.prefab | 104 ----------- .../Prefabs/Cubie.prefab.meta | 8 - .../Prefabs/CubieBeveled.prefab | 104 ----------- .../Prefabs/CubieBeveled.prefab.meta | 8 - .../Gems Ultimate Pack/Prefabs/Cuboid.prefab | 104 ----------- .../Prefabs/Cuboid.prefab.meta | 8 - .../Prefabs/Diamondo.prefab | 104 ----------- .../Prefabs/Diamondo.prefab.meta | 8 - 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index 8da16fb..171d3ba 100644 --- a/Assets/Scenes/Menus/Winner.unity +++ b/Assets/Scenes/Menus/Winner.unity @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:e62bdae22d08b1fbd7145b5f83eee45b96df3adbb2c194b8eed5dc4c19a1eef1 -size 311659 +oid sha256:509192f175edae28e8dea6073f0204a67f0f22712a003c0823d549f06cafe6db +size 311656 diff --git a/Assets/Scripts/Character.cs b/Assets/Scripts/Character.cs index 328f995..39da8c6 100644 --- a/Assets/Scripts/Character.cs +++ b/Assets/Scripts/Character.cs @@ -74,7 +74,7 @@ public class Character : MonoBehaviour transform.position = _currentBlock.VisualPosition; //get character string from player replace from "Bear" - GameObject prefab = Resources.Load(CharacterModel) as GameObject; + GameObject prefab = Resources.Load(CharacterModel); GameObject animal = Instantiate(prefab, this.gameObject.transform); characterAnimator = GetComponentInChildren(); diff --git a/Assets/Scripts/LevelBlocks/Water.cs b/Assets/Scripts/LevelBlocks/Water.cs index 64a8220..de3ffe1 100644 --- a/Assets/Scripts/LevelBlocks/Water.cs +++ b/Assets/Scripts/LevelBlocks/Water.cs @@ -47,7 +47,6 @@ public class Water : ActiveBlock trappedCharacter.StartAnimation(Character.Animation.Hit); yield return StartCoroutine(LerpToPosition(trappedCharacter.transform, VisualPosition + Vector3.down * FallDistance, 1)); } - } public override void OnLeftByPlayer(Character player) @@ -58,16 +57,12 @@ public class Water : ActiveBlock StartCoroutine(LerpToPosition(lillyPad.transform, VisualPosition + Vector3.down * FallDistance, 1)); isLillyPadUp = false; } - } public override IEnumerator OnRoundEnd(PlayerData[] allPlayers) { - //Debug.Log("reseting water"); - if (trappedCharacter != null) { - //if character is on an angle undo their last rotation if (trappedCharacter.transform.eulerAngles.y % 90 > 10 && trappedCharacter.transform.eulerAngles.y % 90 < 80) { @@ -83,7 +78,6 @@ public class Water : ActiveBlock } } - StartCoroutine(LerpToPosition(trappedCharacter.transform, VisualPosition, 1)); StartCoroutine(LerpToPosition(lillyPad.transform, VisualPosition, 1)); @@ -101,10 +95,8 @@ public class Water : ActiveBlock trappedCharacter.stuck = false; isLillyPadUp = true; trappedCharacter = null; - } isFinished = true; - } private IEnumerator PushPlayOnTop() @@ -119,7 +111,6 @@ public class Water : ActiveBlock yield return StartCoroutine(DoPush(trappedCharacter, possibleDirections[i].ToVector())); break; } - } private IEnumerator LerpToPosition(Transform target, Vector3 endPos, float time) @@ -129,15 +120,12 @@ public class Water : ActiveBlock float elapsedTime = 0; while (elapsedTime / time < 1) { - target.position = Vector3.Lerp(_startPos, endPos, (elapsedTime / time)); yield return new WaitForEndOfFrame(); elapsedTime += Time.deltaTime; } - target.position = endPos; } - - } + diff --git a/Assets/Scripts/Managers/GameManager.cs b/Assets/Scripts/Managers/GameManager.cs index 0d80479..ff1c7e4 100644 --- a/Assets/Scripts/Managers/GameManager.cs +++ b/Assets/Scripts/Managers/GameManager.cs @@ -88,7 +88,7 @@ public class GameManager : MonoBehaviour gameMode.PreGameStart(); //gets list of items to check spawn locations - spawnBlock.wakeup(); + //spawnBlock.wakeup(); //Spawn Characters and tell let the GameMode do anything with the characters it might want SpawnCharacters(); diff --git a/Assets/Scripts/Map Generation/MapManager.cs b/Assets/Scripts/Map Generation/MapManager.cs index 2328e10..804edea 100644 --- a/Assets/Scripts/Map Generation/MapManager.cs +++ b/Assets/Scripts/Map Generation/MapManager.cs @@ -339,7 +339,7 @@ public class MapManager : ScriptableObject if (checkView(trackEnd)) { chooseNextSection(); - spawn.GetComponent().wakeup(); + //spawn.GetComponent().wakeup(); checkForward(); } } diff --git a/Assets/Scripts/UI/LogicElementUI.cs b/Assets/Scripts/UI/LogicElementUI.cs index 391ca34..0a9843f 100644 --- a/Assets/Scripts/UI/LogicElementUI.cs +++ 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Vector3.Lerp(transform.localScale, startScale, scaleSpeed * Time.deltaTime); - } - - if(scaleTimer >= scaleRate) - { - if (scalingUp) { scalingUp = false; } - else if (!scalingUp) { scalingUp = true; } - scaleTimer = 0; - } - } - } - } -} diff --git a/Assets/Third Party Assets/Gems Ultimate Pack/Scripts/AnimationScript.cs.meta b/Assets/Third Party Assets/Gems Ultimate Pack/Scripts/AnimationScript.cs.meta deleted file mode 100644 index 8992f28..0000000 --- a/Assets/Third Party Assets/Gems Ultimate Pack/Scripts/AnimationScript.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 9ff967b7ed48f2441bcf509edf6b889a -timeCreated: 1476391416 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Videos/Tutorial.mp4 b/Assets/Videos/Tutorial.mp4 deleted file mode 100644 index 012b9fb..0000000 --- a/Assets/Videos/Tutorial.mp4 +++ /dev/null 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