Browse Source

Client deaths moves them from screen.

Lobby fix to display 8 names
Icons in client scene
Small Menu changes - remove tutorial scene
Josh_Dev_branch
ClairePeta 5 years ago
parent
commit
798a8d8d31
67 changed files with 672 additions and 1617 deletions
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  17. +2
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  18. +2
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  19. +2
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  20. +2
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  21. +2
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  23. +2
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@ -15,7 +15,7 @@ public class Character : MonoBehaviour
public bool inPit = false; //Did I fall into a pit?
public bool stuck = false; //Am I still stuck?
public bool justMoved = false; //Was the logic block I just executed a move command?
Vector3 death = new Vector3(-50, 0, 0);
#region Inspector Fields
[SerializeField]
@ -73,6 +73,7 @@ public class Character : MonoBehaviour
{
if(lives < 1)
{
this.transform.position = death;
//this.enabled = false;
//gameObject.SetActive(false);
}

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Assets/Scripts/Logic/Blocks/LogicBlock.cs View File

@ -15,6 +15,8 @@ public abstract class LogicBlock : ScriptableObject
[Tooltip("Color which will identify this element")]
public Color Color;
public Sprite icon;
[SerializeField]
[Tooltip("Name which will appear in the UI")]
protected string _DisplayName;

+ 9
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Assets/Scripts/UI/LogicElementUI.cs View File

@ -30,7 +30,10 @@ public class LogicElementUI : Dragable
protected TextMeshProUGUI nameText;
//background image to color;
protected Image background;
public GameObject background;
//sprite imager;
public GameObject icon;
protected LogicElementHolder currentHolder;
@ -55,15 +58,16 @@ public class LogicElementUI : Dragable
if (nameText == null)
nameText = GetComponentInChildren<TextMeshProUGUI>();
if (background == null)
background = GetComponentInChildren<Image>();
//Set UI
if (LogicElement != null)
{
//If name null use file name
nameText.text = LogicElement.DisplayName;
background.color = LogicElement.Color;
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