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b/Assets/Scenes/Client Scenes/LoginScreen.unity index 6bbc340..ea105c2 100644 --- a/Assets/Scenes/Client Scenes/LoginScreen.unity +++ b/Assets/Scenes/Client Scenes/LoginScreen.unity @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:d62fbbd19c357e8a8f7dc643cb14fd4912694dcb56997edb1736298346b4bf9a -size 260483 +oid sha256:8db303555f2b5039989ee896f62f0d295bd6448dddc4bbe893977bd85a65d6ea +size 260334 diff --git a/Assets/Scenes/Client Scenes/MainMenu Client.unity b/Assets/Scenes/Client Scenes/MainMenu Client.unity index 358a5b6..3cf33ad 100644 --- a/Assets/Scenes/Client Scenes/MainMenu Client.unity +++ b/Assets/Scenes/Client Scenes/MainMenu Client.unity @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:5ad66cb4d20f08011735e1de4453f10efdba672afead991a8c3637be8e46c1c9 -size 147837 +oid sha256:30ff94cec01f8918d38e805f743fbb5377ebe60d129a33158cba29fda8088c60 +size 142860 diff --git a/Assets/Scenes/GameMode Scenes/RacetrackGameMode.unity b/Assets/Scenes/GameMode Scenes/RacetrackGameMode.unity index 276b665..0cf88c1 100644 --- a/Assets/Scenes/GameMode Scenes/RacetrackGameMode.unity +++ b/Assets/Scenes/GameMode Scenes/RacetrackGameMode.unity @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:39df638172c07d5d3aaf8f76028a3f49445d7a18bb3e18d8956797a2587d6e63 -size 25929 +oid sha256:6f72ca2d694b49cd62ecf0fc314aa95d9e4f6a5aac8dcff71b4d2544334a7396 +size 7092 diff --git a/Assets/Scenes/Map Generator Test.unity b/Assets/Scenes/Map Generator Test.unity new file mode 100644 index 0000000..13e7c61 --- /dev/null +++ b/Assets/Scenes/Map Generator Test.unity @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1b0ead882bbacc097c11e41a49c828f6d1dc8b5ce9bbfe0307a416da14f13f39 +size 8668 diff --git a/Assets/Scenes/Map Generator Test.unity.meta b/Assets/Scenes/Map Generator Test.unity.meta new file mode 100644 index 0000000..cdddae5 --- /dev/null +++ b/Assets/Scenes/Map Generator Test.unity.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 41fa8ae556790fa45b17a508e90982eb +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scenes/Menus/Lobby.unity b/Assets/Scenes/Menus/Lobby.unity index f553725..eccdea1 100644 --- a/Assets/Scenes/Menus/Lobby.unity +++ b/Assets/Scenes/Menus/Lobby.unity @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:41504b94f956056ec1a07d3a60f25c9ae6fc6bddc8d60d7d614da1b396003576 -size 46619 +oid sha256:6d468b9a3a6350ef29c53054b57586286bf9187c8023a26dc2b1add45b8465c0 +size 46620 diff --git a/Assets/Scenes/Menus/MainMenu Server.unity b/Assets/Scenes/Menus/MainMenu Server.unity index d8f30c1..24b72a0 100644 --- a/Assets/Scenes/Menus/MainMenu Server.unity +++ b/Assets/Scenes/Menus/MainMenu Server.unity @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:19e715ef892a3ffdf3f8a66c86509b8a944cbc0c2ce8a48a5e7cc4a871240685 -size 142616 +oid sha256:159c761b5e6cd07723112cccb7f6cd3c7160f84327b1ca89967ad80b68a60404 +size 142635 diff --git a/Assets/Scripts/Character.cs b/Assets/Scripts/Character.cs index fba6a10..5df7ea4 100644 --- a/Assets/Scripts/Character.cs +++ b/Assets/Scripts/Character.cs @@ -17,7 +17,7 @@ public class Character : MonoBehaviour public bool inPit = false; //Did I fall into a pit? public bool stuck = false; //Am I still stuck? public bool justMoved = false; //Was the logic block I just executed a move command? - + Vector3 death = new Vector3(-50, 0, 0); #region Inspector Fields [SerializeField] @@ -71,7 +71,15 @@ public class Character : MonoBehaviour characterAnimator = GetComponentInChildren(); } - + private void Update() + { + if(lives < 1) + { + this.transform.position = death; + //this.enabled = false; + //gameObject.SetActive(false); + } + } #endregion Unity Functions diff --git a/Assets/Scripts/GameMode/ColorGameMode/ColorGameMode.cs b/Assets/Scripts/GameMode/ColorGameMode/ColorGameMode.cs index 7a07b56..2a2708c 100644 --- a/Assets/Scripts/GameMode/ColorGameMode/ColorGameMode.cs +++ b/Assets/Scripts/GameMode/ColorGameMode/ColorGameMode.cs @@ -170,15 +170,15 @@ public class ColorGameMode : GameMode { character.stuck = true; } - + Debug.Log("inWater = " + character.inWater + ", inPit = " + character.inPit + ", stuck = " + character.stuck); + } + protected override void OnPlayerKilled(Character character, ClientData client) + { if (character.inPit) { character.lives -= 1; character.ClientLink.Lives = character.lives; } - - Debug.Log("inWater = " + character.inWater + ", inPit = " + character.inPit + ", stuck = " + character.stuck); - } private IEnumerator AnimateBlock(Material mat, float time) diff --git a/Assets/Scripts/GameMode/ColorGameMode/RacetrackGameMode.cs b/Assets/Scripts/GameMode/ColorGameMode/RacetrackGameMode.cs index 21a2bf0..917ddeb 100644 --- a/Assets/Scripts/GameMode/ColorGameMode/RacetrackGameMode.cs +++ b/Assets/Scripts/GameMode/ColorGameMode/RacetrackGameMode.cs @@ -26,8 +26,7 @@ public class RacetrackGameMode : GameMode /// protected override void OnPreGameStart() { - //mapManager.init(ConnectedClients.Count); - mapManager.init(5); + mapManager.init(); } /// @@ -35,17 +34,7 @@ public class RacetrackGameMode : GameMode /// protected override void OnRoundEnd(PlayerData[] allPlayers) { - //Move the camera forward at a steady rate each round - if (scrollSpeed > 0.0f) - { - Camera.main.transform.Translate(scrollSpeed, 0, 0, Space.World); - mapManager.checkTrack(); - //Debug.Log("New camera position at x = " + Camera.main.transform.position.x); - } - else - { - //Debug.Log("Not scrolling"); - } + cameraCheck(); //At the end of each round, any stuck players are freed to resume moving next round foreach (PlayerData player in allPlayers) @@ -61,6 +50,27 @@ public class RacetrackGameMode : GameMode RoundCount++; } + void cameraCheck() + { + //Move the camera forward at a steady rate each round + if (scrollSpeed > 0.0f) + { + Camera.main.transform.Translate(scrollSpeed, 0, 0, Space.World); + mapManager.checkTrack(); + //Debug.Log("New camera position at x = " + Camera.main.transform.position.x); + + //Plan: get average position of surviving players, centre camera view on it + //Also, will need to check every time someone moves: are they still on camera? + //If ahead of camera, advance it until they're visible + //If behind camera, they lose a life & respawn + } + else + { + //Debug.Log("Not scrolling"); + } + + } + /// /// Checks if the Game is finished @@ -187,15 +197,16 @@ public class RacetrackGameMode : GameMode { character.stuck = true; } + Debug.Log("inWater = " + character.inWater + ", inPit = " + character.inPit + ", stuck = " + character.stuck); + } + protected override void OnPlayerKilled(Character character, ClientData client) + { if (character.inPit) { character.lives -= 1; character.ClientLink.Lives = character.lives; } - - Debug.Log("inWater = " + character.inWater + ", inPit = " + character.inPit + ", stuck = " + character.stuck); - } private IEnumerator AnimateBlock(Material mat, float time) diff --git a/Assets/Scripts/GameMode/ColorGameMode/RoundsLeft.cs b/Assets/Scripts/GameMode/ColorGameMode/RoundsLeft.cs index 72e0d0e..aeead3e 100644 --- a/Assets/Scripts/GameMode/ColorGameMode/RoundsLeft.cs +++ b/Assets/Scripts/GameMode/ColorGameMode/RoundsLeft.cs @@ -33,7 +33,7 @@ public class RoundsLeft : MonoBehaviour [ContextMenu("Do Animation")] public void StartAnimation() { - UpdateText(); + //UpdateText(); Vector3 startPosition = new Vector3(Screen.width * 2, 0, 0); diff --git a/Assets/Scripts/GameMode/GameMode.cs b/Assets/Scripts/GameMode/GameMode.cs index a584aed..16730d5 100644 --- a/Assets/Scripts/GameMode/GameMode.cs +++ b/Assets/Scripts/GameMode/GameMode.cs @@ -67,6 +67,9 @@ public abstract class GameMode : ScriptableObject /// Block which the character finished on protected virtual void OnPlayerMoved(Character character, ClientData client, Block currentBlock) { } + + protected virtual void OnPlayerKilled(Character character, ClientData client) { } + /// /// Called once after every player has finished one move /// @@ -155,6 +158,11 @@ public abstract class GameMode : ScriptableObject OnPlayerMoved(player.character, player.client, player.character.CurrentBlock); } + public void PlayerKilled(PlayerData player) + { + OnPlayerKilled(player.character, player.client); + } + public void AllPlayersMoved(PlayerData[] allPlayers) { OnAllPlayersMoved(allPlayers); diff --git a/Assets/Scripts/Logic/Blocks/LogicBlock.cs b/Assets/Scripts/Logic/Blocks/LogicBlock.cs index 8531216..aec45db 100644 --- a/Assets/Scripts/Logic/Blocks/LogicBlock.cs +++ b/Assets/Scripts/Logic/Blocks/LogicBlock.cs @@ -15,6 +15,8 @@ public abstract class LogicBlock : ScriptableObject [Tooltip("Color which will identify this element")] public Color Color; + public Sprite icon; + [SerializeField] [Tooltip("Name which will appear in the UI")] protected string _DisplayName; diff --git a/Assets/Scripts/Managers/GameManager.cs b/Assets/Scripts/Managers/GameManager.cs index 2803481..1567c2f 100644 --- a/Assets/Scripts/Managers/GameManager.cs +++ b/Assets/Scripts/Managers/GameManager.cs @@ -128,12 +128,19 @@ public class GameManager : MonoBehaviour //Let Gamemode know all players have moved gameMode.AllPlayersMoved(playerDataAsArray.ToArray()); - playerDataAsArray.ForEach(p => p.client.SendLives()); //Update the players score + //if Game is over break out of loop if (gameMode.isGameOver(playerDataAsArray)) break; } + //decrease lives here!! + foreach (PlayerData player in playerDataAsArray) + { + gameMode.PlayerKilled(player); + } + + playerDataAsArray.ForEach(p => p.client.SendLives()); //Update the players score //Let GameMode know that Round is Over gameMode.RoundEnd(playerDataAsArray.ToArray()); diff --git a/Assets/Scripts/Map Generation/MapManager.cs b/Assets/Scripts/Map Generation/MapManager.cs index 7c8c455..e39b61e 100644 --- a/Assets/Scripts/Map Generation/MapManager.cs +++ b/Assets/Scripts/Map Generation/MapManager.cs @@ -1,41 +1,74 @@ -using System.Collections; +using Networking.Client; +using Networking.Server; +using System.Collections; using System.Collections.Generic; using UnityEngine; //public class MapManager : MonoBehaviour -[CreateAssetMenu(menuName = "Major Project/Map Manager")] +[CreateAssetMenu(menuName = "Major Project/Map Generation/Map Manager")] public class MapManager : ScriptableObject { + public ClientList clients; public GameObject spawn4; //The section to use as a spawn-point for games with 2-5 players public GameObject spawn8; //The section to use a spawn-point for games with 5-8 players //In 5-player games, we choose between them at random public List sections; //The list of sections to choose from after starting + //Split up the inspector lists to make them easier to manage. They'll be combined on initialisation + public List sectionLists; public int minConns = 2; //The minimum number of valid connections between two map sections for them to be allowed to link up - public float xForward = 28.0f; //How far ahead of the camera's current position do we want to extend the track? - public float xBack = -4.0f; //And how far behind the camera's position does a section need to fall before being deleted? - + public List activeSections; //The list of sections that have been placed on the map (and not removed) MapSection lastSection; //Which map-section was most recently added? float startX = -16.0f; //The x-position of the current start of the track - float endX = -16.0f; //The x-position of the current end of the track + float endX; //The x-position of the current end of the track + int totalSections; //How many sections have been added? Including ones that have been deleted + + int initialPlayerCount; + int diffStart = 0; //Initial difficulty rating + int diffCap = 5; //The highest the difficulty rating can go + int difficulty; //Current difficulty rating + + /*int diffMin; //Minimum difficulty for a map section to be selected + int diffMax; //Maximum difficulty for a map section to be selected + int diffMinStart = 0; //Initial minimum difficulty for a map section to be selected + int diffMaxStart = 1; //Initial maximum difficulty for a map section to be selected + int diffMinMax = 4; //The highest diffMin can go - ensure that it doesn't go too high to have legal map sections + */ + + int widthMin; //The minimum widthIn that we want for a new map section + int widthMax; //The maximum widthIn that we want for a new map section + int minPossibleWidth = 3; //The minimum to which widthMin and widthMax can be reduced + + public void init() + { + sections = new List(); + endX = startX; + totalSections = 0; + foreach (SectionList sectionList in sectionLists) + { + foreach (MapSection section in sectionList.sectionList) + { + sections.Add(section); + } + } - // Start is called before the first frame update - void Start() - { + Debug.Log("sections.Count = " + sections.Count); - } + foreach (MapSection section in sections) + { + Debug.Log("Possible section: " + section.name); + } - public void init(int players) - { + initialPlayerCount = clients.ConnectedClients.Count; activeSections = new List(); - if (players < 5) + if (initialPlayerCount < 5) { addSection(spawn4.GetComponent()); } - else if (players > 5) + else if (initialPlayerCount > 5) { addSection(spawn8.GetComponent()); } @@ -51,7 +84,25 @@ public class MapManager : ScriptableObject } } - switch (players) + widthMin = activeSections[0].widthOut - 2; + widthMax = activeSections[0].widthOut + 2; + + difficulty = diffStart; + + //Set the maximum possible diffMin value to 1 less than the highest difficulty on the section list + /*diffMinMax = 0; + + foreach (MapSection section in sections) + { + if (section.difficulty > diffMinMax) + { + diffMinMax = section.difficulty; + } + } + + diffMinMax--;*/ + + switch (initialPlayerCount) { case 2: foreach (GameObject spawnBlock in lastSection.spawns2) @@ -111,20 +162,27 @@ public class MapManager : ScriptableObject //First, we determine which sections are valid List validSections = new List(); + updateCriteria(); //We update the section selection criteria for the current gamestate + foreach (MapSection section in sections) { if (checkSegments(section)) { - validSections.Add(section); //If a segment is a valid continuation of the current most-recent segment, add it to the list + //If a segment is a valid continuation of the current most-recent segment, add it to the list + //We weight longer segments more heavily + for (int i = 0; i < section.length; i++) + { + validSections.Add(section); + } } } //Having generated our list, we choose a random segment from it - /*foreach (MapSection section in validSections) + foreach (MapSection section in validSections) { Debug.Log("Valid section: " + section.name); - }*/ + }/**/ Debug.Log("Choosing section"); @@ -150,7 +208,7 @@ public class MapManager : ScriptableObject lastSection = newSectionScript; endX += newSectionScript.length; - + totalSections++; } bool checkSegments(MapSection second) @@ -162,14 +220,29 @@ public class MapManager : ScriptableObject { int connections = 0; + Debug.Log("Checking " + first.name + ", " + second.name); + + //if (second.difficulty < diffMin || second.difficulty > diffMax) + if (second.difficultyMax < difficulty || second.difficultyMin > difficulty) //Check that we're in the right difficulty range for this section + { + Debug.Log("Difficulty = " + difficulty + ", max = " + second.difficultyMax + ", min = " + second.difficultyMin); + return false; + } + + if (second.widthIn < widthMin || second.widthIn > widthMax) //And that it's in the right width range + { + Debug.Log("width = " + second.widthIn + ", max = " + widthMin + ", min = " + widthMax); + return false; + } + //Debug.Log("Checking sections: first = " + first.name + ", second = " + second.name); foreach (GameObject exit in first.exits) { foreach (GameObject entry in second.entrances) { - /*Debug.Log("Checking connections: exit = " + exit.transform.localPosition.z + ", " + exit.transform.localPosition.x - + ", entry = " + entry.transform.localPosition.z + ", " + entry.transform.localPosition.x);*/ + Debug.Log("Checking connections: exit = " + exit.transform.localPosition.z + ", " + exit.transform.localPosition.x + + ", entry = " + entry.transform.localPosition.z + ", " + entry.transform.localPosition.x);/**/ if (checkConnection(exit, entry)) { connections++; @@ -202,10 +275,18 @@ public class MapManager : ScriptableObject return false; } + //If both components require jumping (pits or water), the connection is invalid + //It's technically possible to cross two water blocks, but we don't count that + if (requiresJump(exit) && requiresJump(entry)) + { + //Debug.Log("Invalid connection - both water"); + return false; + } + //Debug.Log("Exit.is_Walkable = " + exit.GetComponent().is_Walkable + ", Entry.is_Walkable = " + entry.GetComponent().is_Walkable); //Since we currently don't let people jump over walls, if either block is a wall, the connection is invalid - if (!(exit.GetComponent().is_Walkable) || !(entry.GetComponent().is_Walkable)) + if (isWall(exit) || isWall(entry)) { //Debug.Log("Invalid connection - not walkable"); return false; @@ -213,19 +294,32 @@ public class MapManager : ScriptableObject //Debug.Log("Exit.isWater = " + exit.GetComponent().isWater + ", Entry.isWater = " + entry.GetComponent().isWater); - //If both components are water, moving through this connection is technically possible, but we don't count it as valid - if ((exit.GetComponent().isWater) && (entry.GetComponent().isWater)) - { - //Debug.Log("Invalid connection - both water"); - return false; - } - //Debug.Log("Valid connection!"); //If we've passed all these tests, the connection is valid! return true; } + bool requiresJump(GameObject block) + { + if (block.GetComponent() == null) //The object must be a pit trap + { + return true; + } + + return block.GetComponent().isWater; //If it's not a pit, then whether it requires jumping depends on whether it's water or not + } + + bool isWall(GameObject block) + { + if (block.GetComponent() == null) + { + return true; + } + + return !(block.GetComponent().is_Walkable); + } + //Check whether it's time to extend the track forward void checkForward() { @@ -271,9 +365,83 @@ public class MapManager : ScriptableObject checkBack(); } + //Updates minimum and maximum difficulty, width, etc, based on current gamestate + public void updateCriteria() + { + //Start with base values + difficulty = diffStart; + //By default, we can add a section 1 tile wider or narrower on either side than the last section + widthMin = lastSection.widthOut - 2; + widthMax = lastSection.widthOut + 2; + + /* Calculate min & max difficulties & width modifications + * We recalculate from scratch each time (that is, + * each time a section is added) so as to avoid having + * to track which one-off increase has been applied + * and which hasn't + */ + + /*diffMin = diffMinStart; + diffMax = diffMaxStart;*/ + + //As the number of players shrinks, we ramp up the difficulty and contract the track + if (initialPlayerCount > 0) + { + if (clients.ConnectedClients.Count <= (float)(0.5f * initialPlayerCount)) + { + Debug.Log("Initial players = " + initialPlayerCount + ", current players = " + clients.ConnectedClients.Count + ", player count at half or below"); + /*diffMin++; + diffMax++;*/ + difficulty++; + + widthMin -= 2; + widthMax -= 2; + } + + if (clients.ConnectedClients.Count <= (float)(0.33f * initialPlayerCount)) + { + Debug.Log("Initial players = " + initialPlayerCount + ", current players = " + clients.ConnectedClients.Count + ", player count below 33%"); + /*diffMin++; + diffMax += 2;*/ + difficulty += 2; + + widthMin -= 2; + widthMax -= 2; + } + } + + //Ramp up the difficulty as the track extends + difficulty += ((int)endX - (int)startX) / 10; + + /*diffMin += (totalSections - 2) / 2; + diffMax += totalSections / 2;*/ + + //Once the difficulty has ramped up, we cause the track to steadily narrow + //It can no longer widen, only remain constant or shrink + //if (diffMin > 2) + if (difficulty > 2) + { + widthMax--; + } + + //Apply caps + //if (diffMin > diffMinMax) + if (difficulty > diffCap) + { + //diffMin = diffMinMax; + difficulty = diffCap; + } + + if (widthMin < minPossibleWidth) + { + widthMin = minPossibleWidth; + } + + } + // Update is called once per frame void Update() { - //checkTrack(); + checkTrack(); } } diff --git a/Assets/Scripts/Map Generation/MapManager.cs.meta b/Assets/Scripts/Map Generation/MapManager.cs.meta index b0c2eb8..6b3fc71 100644 --- a/Assets/Scripts/Map Generation/MapManager.cs.meta +++ b/Assets/Scripts/Map Generation/MapManager.cs.meta @@ -3,7 +3,10 @@ guid: 410315ba4dbcba04a90c22b64b070d6a MonoImporter: externalObjects: {} serializedVersion: 2 - defaultReferences: [] + defaultReferences: + - clients: {fileID: 11400000, guid: 78d89605739516c4f9c66fb270137102, type: 2} + - spawn4: {instanceID: 0} + - spawn8: {instanceID: 0} executionOrder: 0 icon: {instanceID: 0} userData: diff --git a/Assets/Scripts/Map Generation/MapSection.cs b/Assets/Scripts/Map Generation/MapSection.cs index 0dd1018..4ae1f07 100644 --- a/Assets/Scripts/Map Generation/MapSection.cs +++ b/Assets/Scripts/Map Generation/MapSection.cs @@ -4,10 +4,14 @@ using UnityEngine; public class MapSection : MonoBehaviour { - public int width = 0; + //public int width = 0; + public int widthIn = 0; //Width at the entrance, including external wals + public int widthOut = 0; //Width at the exit, including external walls + public int widthMax = 0; //Greatest width at any point (including external walls) public int length = 0; int size; - public string sectionName = ""; + public int difficultyMin; //The lowest difficulty rating that this section can appear on + public int difficultyMax; //And the highest //Lists of spawn points //One for each possible number of players @@ -20,17 +24,6 @@ public class MapSection : MonoBehaviour public List spawns7; public List spawns8; - //Lists of each type of block, assigned in the inspector - public List boulders; - public List belts; - public List cannons; - public List pits; - public List spikes; - public List track; - public List walls; - public List water; - public List blocks; //Complete list of all blocks, cleared & filled on creation - public List entrances; //Ways into this map segment public List exits; //Ways out of this map segment @@ -41,17 +34,7 @@ public class MapSection : MonoBehaviour public void InitSection() { - size = width * length; - blocks = new List(); - blocks.AddRange(boulders); - blocks.AddRange(belts); - blocks.AddRange(cannons); - blocks.AddRange(pits); - //blocks.AddRange(spawns); - blocks.AddRange(spikes); - blocks.AddRange(track); - blocks.AddRange(walls); - blocks.AddRange(water); + size = widthMax * length; } public void InitSection(int num) diff --git a/Assets/Scripts/Map Generation/SectionList.cs b/Assets/Scripts/Map Generation/SectionList.cs new file mode 100644 index 0000000..9e441ba --- /dev/null +++ b/Assets/Scripts/Map Generation/SectionList.cs @@ -0,0 +1,9 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +[CreateAssetMenu(menuName = "Major Project/Map Generation/Section List")] +public class SectionList : ScriptableObject +{ + public List sectionList; +} diff --git a/Assets/Scripts/Map Generation/SectionList.cs.meta b/Assets/Scripts/Map Generation/SectionList.cs.meta new file mode 100644 index 0000000..9385f17 --- /dev/null +++ b/Assets/Scripts/Map Generation/SectionList.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9a6f997a30064014a9e5347b123c3010 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Map Generation/TestGenerator.cs b/Assets/Scripts/Map Generation/TestGenerator.cs new file mode 100644 index 0000000..c5bda83 --- /dev/null +++ b/Assets/Scripts/Map Generation/TestGenerator.cs @@ -0,0 +1,14 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class TestGenerator : MonoBehaviour +{ + public MapManager manager; + + // Start is called before the first frame update + void Start() + { + manager.init(); + } +} diff --git a/Assets/Scripts/Map Generation/TestGenerator.cs.meta b/Assets/Scripts/Map Generation/TestGenerator.cs.meta new file mode 100644 index 0000000..028a9be --- /dev/null +++ b/Assets/Scripts/Map Generation/TestGenerator.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3b68e99c3c3ca554fad0d9c430d911c0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Networking/Client/ClientLoginManager.cs b/Assets/Scripts/Networking/Client/ClientLoginManager.cs index 144e4e4..2cc1817 100644 --- a/Assets/Scripts/Networking/Client/ClientLoginManager.cs +++ b/Assets/Scripts/Networking/Client/ClientLoginManager.cs @@ -47,6 +47,7 @@ namespace Networking.Client [Tooltip("Send prefilled Player settings after connecting")] private bool IdentifyOnConnect = false; + ConnectedClients clients; #endregion Inspector Fields #region Events diff --git a/Assets/Scripts/Networking/Server/ClientList.cs b/Assets/Scripts/Networking/Server/ClientList.cs index 3b7a06c..5c3d90b 100644 --- a/Assets/Scripts/Networking/Server/ClientList.cs +++ b/Assets/Scripts/Networking/Server/ClientList.cs @@ -6,7 +6,6 @@ using UnityEngine.Networking; namespace Networking.Server { - [CreateAssetMenu(menuName = "Major Project/Networking/ClientList", order = 150)] public class ClientList : ScriptableObject, IEnumerable { @@ -69,7 +68,6 @@ namespace Networking.Server { this.server = serverObject.server; Reset(); - server.RegisterHandler(MsgType.Connect, OnClientConnect); server.RegisterHandler(MsgType.Disconnect, OnClientDisconnect); server.RegisterHandler(LoginProtocols.SendingLoginDetails, OnClientLogin); @@ -93,7 +91,6 @@ namespace Networking.Server public void OnClientDisconnect(NetworkMessage msg) { - PotentialClients.RemoveAll(p => p == msg.conn); if (!ConnectedClients.Any(p => p.ID == msg.conn.connectionId)) @@ -105,7 +102,6 @@ namespace Networking.Server ClientData client = ConnectedClients.FirstOrDefault(p => p.ID == msg.conn.connectionId); ConnectedClients.Remove(client); DisconnectedClients.Add(client); - ConnectedClients.ForEach(p => p.conn.Send(LoginProtocols.OtherClientDisconnected, new LoginProtocols.LoginMsg(client.Name, client.Color, client.characterAnimal))); PotentialClients.ForEach(p => p.Send(LoginProtocols.OtherClientDisconnected, new LoginProtocols.LoginMsg(client.Name, client.Color, client.characterAnimal))); @@ -140,7 +136,6 @@ namespace Networking.Server Debug.Log("new Connection: " + loginMsg.Name); newClient = new ClientData(); newClient.Inventory = Inventory.Clone(StartInventory); - } newClient.Color = loginMsg.Color; @@ -159,14 +154,9 @@ namespace Networking.Server newClient.SendInventory(); newClient.SendLives(); newClient.ChangeScene("WaitScene"); - - - - } - - + #region IEnumerable Implementation public IEnumerator GetEnumerator() { @@ -212,7 +202,7 @@ namespace Networking.Server /// /// Clients Current Lives /// - public int Lives; + public int Lives = 3; /// /// Clients character animal - needed for instantiation diff --git a/Assets/Scripts/UI/Client/LoginUIManager.cs b/Assets/Scripts/UI/Client/LoginUIManager.cs index 79e76d0..c544f3b 100644 --- a/Assets/Scripts/UI/Client/LoginUIManager.cs +++ b/Assets/Scripts/UI/Client/LoginUIManager.cs @@ -7,8 +7,8 @@ using TMPro; public class LoginUIManager : MonoBehaviour { public int conn; - public int maxPlayers = 2; - ConnectedClients clients; + public int maxPlayers = 8; + public ConnectedClients clients; [Header("References")] [SerializeField] private ClientLoginManager clientManager; @@ -54,6 +54,15 @@ public class LoginUIManager : MonoBehaviour private void Update() { conn = GetComponent().count; + clients = GetComponent().Clients; + foreach (ClientData cli in clients.AllClients) + { + if (playerAnimal == cli.characterAnimal) + { + playerAnimal = null; + animalSelected = false; + } + } } private void OnEnable() { @@ -78,7 +87,6 @@ public class LoginUIManager : MonoBehaviour OnLoginFail(); } - #endregion Unity Functions @@ -151,6 +159,7 @@ public class LoginUIManager : MonoBehaviour { if (colorSelected == true && animalSelected == true && playerName != "") { + clientManager.SendPlayerDetails(playerName, playerColor, playerAnimal); PlayerPrefs.SetString("LastUsedName", playerName); } diff --git a/Assets/Scripts/UI/LogicElementUI.cs b/Assets/Scripts/UI/LogicElementUI.cs index 4f38598..2163358 100644 --- a/Assets/Scripts/UI/LogicElementUI.cs +++ b/Assets/Scripts/UI/LogicElementUI.cs @@ -30,7 +30,10 @@ public class LogicElementUI : Dragable protected TextMeshProUGUI nameText; //background image to color; - protected Image background; + public GameObject background; + + //sprite imager; + public GameObject icon; protected LogicElementHolder currentHolder; @@ -55,15 +58,16 @@ public class LogicElementUI : Dragable if (nameText == null) nameText = GetComponentInChildren(); - if (background == null) - background = GetComponentInChildren(); - //Set UI if (LogicElement != null) { //If name null use file name nameText.text = LogicElement.DisplayName; - 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serializedVersion: 2 + buildTarget: iPhone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + - serializedVersion: 2 + buildTarget: tvOS + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + - serializedVersion: 2 + buildTarget: Android + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + - serializedVersion: 2 + buildTarget: Windows Store Apps + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 spriteSheet: serializedVersion: 2 sprites: [] diff --git a/Assets/Textures/LogicBlock Icon/_Move.jpg b/Assets/Textures/LogicBlock Icon/_Move.jpg deleted file mode 100644 index 735ff31..0000000 --- a/Assets/Textures/LogicBlock Icon/_Move.jpg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:06db3e29c4be156d7992c2f7446121ea97fb903c4cab99908dce5347e9c50073 -size 2502 diff --git a/Assets/Textures/LogicBlock Icon/_Move.jpg.meta b/Assets/Textures/LogicBlock Icon/_Move.jpg.meta deleted file mode 100644 index 7a89db7..0000000 --- a/Assets/Textures/LogicBlock Icon/_Move.jpg.meta +++ /dev/null @@ -1,88 +0,0 @@ -fileFormatVersion: 2 -guid: a107cd79ff6dabb4993cae4a4b19d982 -TextureImporter: - fileIDToRecycleName: {} - externalObjects: {} - serializedVersion: 9 - mipmaps: - mipMapMode: 0 - enableMipMap: 1 - sRGBTexture: 1 - linearTexture: 0 - fadeOut: 0 - borderMipMap: 0 - mipMapsPreserveCoverage: 0 - alphaTestReferenceValue: 0.5 - mipMapFadeDistanceStart: 1 - mipMapFadeDistanceEnd: 3 - bumpmap: - convertToNormalMap: 0 - externalNormalMap: 0 - heightScale: 0.25 - normalMapFilter: 0 - isReadable: 0 - streamingMipmaps: 0 - streamingMipmapsPriority: 0 - grayScaleToAlpha: 0 - generateCubemap: 6 - cubemapConvolution: 0 - seamlessCubemap: 0 - textureFormat: 1 - maxTextureSize: 2048 - textureSettings: - serializedVersion: 2 - filterMode: -1 - aniso: -1 - mipBias: -100 - wrapU: -1 - wrapV: -1 - wrapW: -1 - nPOTScale: 1 - lightmap: 0 - compressionQuality: 50 - spriteMode: 0 - spriteExtrude: 1 - spriteMeshType: 1 - alignment: 0 - spritePivot: {x: 0.5, y: 0.5} - spritePixelsToUnits: 100 - spriteBorder: {x: 0, y: 0, z: 0, w: 0} - spriteGenerateFallbackPhysicsShape: 1 - alphaUsage: 1 - alphaIsTransparency: 0 - spriteTessellationDetail: -1 - textureType: 0 - textureShape: 1 - singleChannelComponent: 0 - maxTextureSizeSet: 0 - compressionQualitySet: 0 - textureFormatSet: 0 - platformSettings: - - serializedVersion: 2 - buildTarget: DefaultTexturePlatform - maxTextureSize: 2048 - resizeAlgorithm: 0 - textureFormat: -1 - textureCompression: 1 - compressionQuality: 50 - crunchedCompression: 0 - allowsAlphaSplitting: 0 - overridden: 0 - androidETC2FallbackOverride: 0 - spriteSheet: - serializedVersion: 2 - sprites: [] - outline: [] - physicsShape: [] - bones: [] - spriteID: - vertices: [] - indices: - edges: [] - weights: [] - spritePackingTag: - pSDRemoveMatte: 0 - pSDShowRemoveMatteOption: 0 - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Textures/LogicBlock Icon/_Move.png.meta b/Assets/Textures/LogicBlock Icon/_Move.png.meta index 4c4c3c1..37dd729 100644 --- a/Assets/Textures/LogicBlock Icon/_Move.png.meta +++ b/Assets/Textures/LogicBlock Icon/_Move.png.meta @@ -6,7 +6,7 @@ TextureImporter: serializedVersion: 9 mipmaps: mipMapMode: 0 - enableMipMap: 1 + enableMipMap: 0 sRGBTexture: 1 linearTexture: 0 fadeOut: 0 @@ -34,13 +34,13 @@ TextureImporter: filterMode: -1 aniso: -1 mipBias: -100 - wrapU: -1 - wrapV: -1 + wrapU: 1 + wrapV: 1 wrapW: -1 - nPOTScale: 1 + nPOTScale: 0 lightmap: 0 compressionQuality: 50 - spriteMode: 0 + spriteMode: 1 spriteExtrude: 1 spriteMeshType: 1 alignment: 0 @@ -49,9 +49,9 @@ TextureImporter: spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 - alphaIsTransparency: 0 + alphaIsTransparency: 1 spriteTessellationDetail: -1 - textureType: 0 + textureType: 8 textureShape: 1 singleChannelComponent: 0 maxTextureSizeSet: 0 @@ -69,6 +69,61 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + - serializedVersion: 2 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + - serializedVersion: 2 + buildTarget: iPhone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + - serializedVersion: 2 + buildTarget: tvOS + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + - serializedVersion: 2 + buildTarget: Android + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + - serializedVersion: 2 + buildTarget: Windows Store Apps + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 spriteSheet: serializedVersion: 2 sprites: [] diff --git a/Assets/Textures/LogicBlock Icon/_Movex2.jpg b/Assets/Textures/LogicBlock Icon/_Movex2.jpg deleted file mode 100644 index 5edbc22..0000000 --- a/Assets/Textures/LogicBlock Icon/_Movex2.jpg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:ea2190d64c3e18ebe2037da53de19fba8bd8183068ea5e926ded6bb60dbb6a76 -size 2430 diff --git a/Assets/Textures/LogicBlock Icon/_Movex2.jpg.meta b/Assets/Textures/LogicBlock Icon/_Movex2.jpg.meta deleted file mode 100644 index eeb8180..0000000 --- a/Assets/Textures/LogicBlock Icon/_Movex2.jpg.meta +++ /dev/null @@ -1,88 +0,0 @@ -fileFormatVersion: 2 -guid: 656df421e3971ff44a4c8eb525cd9a8c -TextureImporter: - fileIDToRecycleName: {} - externalObjects: {} - serializedVersion: 9 - mipmaps: - mipMapMode: 0 - enableMipMap: 1 - sRGBTexture: 1 - linearTexture: 0 - fadeOut: 0 - borderMipMap: 0 - mipMapsPreserveCoverage: 0 - alphaTestReferenceValue: 0.5 - mipMapFadeDistanceStart: 1 - mipMapFadeDistanceEnd: 3 - bumpmap: - convertToNormalMap: 0 - externalNormalMap: 0 - heightScale: 0.25 - normalMapFilter: 0 - isReadable: 0 - streamingMipmaps: 0 - streamingMipmapsPriority: 0 - grayScaleToAlpha: 0 - generateCubemap: 6 - cubemapConvolution: 0 - seamlessCubemap: 0 - textureFormat: 1 - maxTextureSize: 2048 - textureSettings: - serializedVersion: 2 - filterMode: -1 - aniso: -1 - mipBias: -100 - wrapU: -1 - wrapV: -1 - wrapW: -1 - nPOTScale: 1 - lightmap: 0 - compressionQuality: 50 - spriteMode: 0 - spriteExtrude: 1 - spriteMeshType: 1 - alignment: 0 - spritePivot: {x: 0.5, y: 0.5} - spritePixelsToUnits: 100 - spriteBorder: {x: 0, y: 0, z: 0, w: 0} - spriteGenerateFallbackPhysicsShape: 1 - alphaUsage: 1 - alphaIsTransparency: 0 - spriteTessellationDetail: -1 - textureType: 0 - textureShape: 1 - singleChannelComponent: 0 - maxTextureSizeSet: 0 - compressionQualitySet: 0 - textureFormatSet: 0 - platformSettings: - - serializedVersion: 2 - buildTarget: DefaultTexturePlatform - maxTextureSize: 2048 - resizeAlgorithm: 0 - textureFormat: -1 - textureCompression: 1 - compressionQuality: 50 - crunchedCompression: 0 - allowsAlphaSplitting: 0 - overridden: 0 - androidETC2FallbackOverride: 0 - spriteSheet: - serializedVersion: 2 - sprites: [] - outline: [] - physicsShape: [] - bones: [] - spriteID: - vertices: [] - indices: - edges: [] - weights: [] - spritePackingTag: - pSDRemoveMatte: 0 - pSDShowRemoveMatteOption: 0 - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Textures/LogicBlock Icon/_Movex2.png.meta b/Assets/Textures/LogicBlock Icon/_Movex2.png.meta index 672da8c..895072b 100644 --- a/Assets/Textures/LogicBlock Icon/_Movex2.png.meta +++ b/Assets/Textures/LogicBlock Icon/_Movex2.png.meta @@ -6,7 +6,7 @@ TextureImporter: serializedVersion: 9 mipmaps: mipMapMode: 0 - enableMipMap: 1 + enableMipMap: 0 sRGBTexture: 1 linearTexture: 0 fadeOut: 0 @@ -34,13 +34,13 @@ TextureImporter: filterMode: -1 aniso: -1 mipBias: -100 - wrapU: -1 - wrapV: -1 + wrapU: 1 + wrapV: 1 wrapW: -1 - nPOTScale: 1 + nPOTScale: 0 lightmap: 0 compressionQuality: 50 - spriteMode: 0 + spriteMode: 1 spriteExtrude: 1 spriteMeshType: 1 alignment: 0 @@ -49,9 +49,9 @@ TextureImporter: spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 - alphaIsTransparency: 0 + alphaIsTransparency: 1 spriteTessellationDetail: -1 - textureType: 0 + textureType: 8 textureShape: 1 singleChannelComponent: 0 maxTextureSizeSet: 0 @@ -69,6 +69,61 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + - serializedVersion: 2 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + - serializedVersion: 2 + buildTarget: iPhone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + - serializedVersion: 2 + buildTarget: tvOS + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + - serializedVersion: 2 + buildTarget: Android + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + - serializedVersion: 2 + buildTarget: Windows Store Apps + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 spriteSheet: serializedVersion: 2 sprites: [] diff --git a/Assets/Textures/LogicBlock Icon/_RotateLeft.jpg b/Assets/Textures/LogicBlock Icon/_RotateLeft.jpg deleted file mode 100644 index 91314e4..0000000 --- a/Assets/Textures/LogicBlock Icon/_RotateLeft.jpg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:b3c30dfc4ede620fa22a474b64e488cca5c371ea6aa15d34b3718ff77c816e88 -size 2663 diff --git a/Assets/Textures/LogicBlock Icon/_RotateLeft.jpg.meta b/Assets/Textures/LogicBlock Icon/_RotateLeft.jpg.meta deleted file mode 100644 index 8e8170b..0000000 --- a/Assets/Textures/LogicBlock Icon/_RotateLeft.jpg.meta +++ /dev/null @@ -1,88 +0,0 @@ -fileFormatVersion: 2 -guid: fc2a7bbbef5647c4c9b52f1a4401f6f4 -TextureImporter: - fileIDToRecycleName: {} - externalObjects: {} - serializedVersion: 9 - mipmaps: - mipMapMode: 0 - enableMipMap: 1 - sRGBTexture: 1 - linearTexture: 0 - fadeOut: 0 - borderMipMap: 0 - mipMapsPreserveCoverage: 0 - alphaTestReferenceValue: 0.5 - mipMapFadeDistanceStart: 1 - mipMapFadeDistanceEnd: 3 - bumpmap: - convertToNormalMap: 0 - externalNormalMap: 0 - heightScale: 0.25 - normalMapFilter: 0 - isReadable: 0 - streamingMipmaps: 0 - streamingMipmapsPriority: 0 - grayScaleToAlpha: 0 - generateCubemap: 6 - cubemapConvolution: 0 - seamlessCubemap: 0 - textureFormat: 1 - maxTextureSize: 2048 - textureSettings: - serializedVersion: 2 - filterMode: -1 - aniso: -1 - mipBias: -100 - wrapU: -1 - wrapV: -1 - wrapW: -1 - nPOTScale: 1 - lightmap: 0 - compressionQuality: 50 - spriteMode: 0 - spriteExtrude: 1 - spriteMeshType: 1 - alignment: 0 - spritePivot: {x: 0.5, y: 0.5} - spritePixelsToUnits: 100 - spriteBorder: {x: 0, y: 0, z: 0, w: 0} - spriteGenerateFallbackPhysicsShape: 1 - alphaUsage: 1 - alphaIsTransparency: 0 - spriteTessellationDetail: -1 - textureType: 0 - textureShape: 1 - singleChannelComponent: 0 - maxTextureSizeSet: 0 - compressionQualitySet: 0 - textureFormatSet: 0 - platformSettings: - - serializedVersion: 2 - buildTarget: DefaultTexturePlatform - maxTextureSize: 2048 - resizeAlgorithm: 0 - textureFormat: -1 - textureCompression: 1 - compressionQuality: 50 - crunchedCompression: 0 - allowsAlphaSplitting: 0 - overridden: 0 - androidETC2FallbackOverride: 0 - spriteSheet: - serializedVersion: 2 - sprites: [] - outline: [] - physicsShape: [] - bones: [] - spriteID: - vertices: [] - indices: - edges: [] - weights: [] - spritePackingTag: - pSDRemoveMatte: 0 - pSDShowRemoveMatteOption: 0 - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Textures/LogicBlock Icon/_RotateLeft.png.meta b/Assets/Textures/LogicBlock Icon/_RotateLeft.png.meta index d08998a..066a838 100644 --- a/Assets/Textures/LogicBlock Icon/_RotateLeft.png.meta +++ b/Assets/Textures/LogicBlock Icon/_RotateLeft.png.meta @@ -6,7 +6,7 @@ TextureImporter: serializedVersion: 9 mipmaps: mipMapMode: 0 - enableMipMap: 1 + enableMipMap: 0 sRGBTexture: 1 linearTexture: 0 fadeOut: 0 @@ -34,13 +34,13 @@ TextureImporter: filterMode: -1 aniso: -1 mipBias: -100 - wrapU: -1 - wrapV: -1 + wrapU: 1 + wrapV: 1 wrapW: -1 - nPOTScale: 1 + nPOTScale: 0 lightmap: 0 compressionQuality: 50 - spriteMode: 0 + spriteMode: 1 spriteExtrude: 1 spriteMeshType: 1 alignment: 0 @@ -49,9 +49,9 @@ TextureImporter: spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 - alphaIsTransparency: 0 + alphaIsTransparency: 1 spriteTessellationDetail: -1 - textureType: 0 + textureType: 8 textureShape: 1 singleChannelComponent: 0 maxTextureSizeSet: 0 @@ -69,6 +69,61 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + - serializedVersion: 2 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + - 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spriteTessellationDetail: -1 - textureType: 0 - textureShape: 1 - singleChannelComponent: 0 - maxTextureSizeSet: 0 - compressionQualitySet: 0 - textureFormatSet: 0 - platformSettings: - - serializedVersion: 2 - buildTarget: DefaultTexturePlatform - maxTextureSize: 2048 - resizeAlgorithm: 0 - textureFormat: -1 - textureCompression: 1 - compressionQuality: 50 - crunchedCompression: 0 - allowsAlphaSplitting: 0 - overridden: 0 - androidETC2FallbackOverride: 0 - spriteSheet: - serializedVersion: 2 - sprites: [] - outline: [] - physicsShape: [] - bones: [] - spriteID: - vertices: [] - indices: - edges: [] - weights: [] - spritePackingTag: - pSDRemoveMatte: 0 - pSDShowRemoveMatteOption: 0 - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Textures/LogicBlock Icon/_RotateRight.png.meta b/Assets/Textures/LogicBlock Icon/_RotateRight.png.meta index 14ecc11..532f69b 100644 --- a/Assets/Textures/LogicBlock Icon/_RotateRight.png.meta +++ b/Assets/Textures/LogicBlock Icon/_RotateRight.png.meta @@ -6,7 +6,7 @@ TextureImporter: serializedVersion: 9 mipmaps: mipMapMode: 0 - enableMipMap: 1 + enableMipMap: 0 sRGBTexture: 1 linearTexture: 0 fadeOut: 0 @@ -34,13 +34,13 @@ TextureImporter: filterMode: -1 aniso: -1 mipBias: -100 - wrapU: -1 - wrapV: -1 + wrapU: 1 + wrapV: 1 wrapW: -1 - nPOTScale: 1 + nPOTScale: 0 lightmap: 0 compressionQuality: 50 - spriteMode: 0 + spriteMode: 1 spriteExtrude: 1 spriteMeshType: 1 alignment: 0 @@ -49,9 +49,9 @@ TextureImporter: spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 - alphaIsTransparency: 0 + alphaIsTransparency: 1 spriteTessellationDetail: -1 - textureType: 0 + textureType: 8 textureShape: 1 singleChannelComponent: 0 maxTextureSizeSet: 0 @@ -69,6 +69,61 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + - serializedVersion: 2 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + - 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