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yFunction = (t) => Mathf.Sin((Mathf.PI * t)); - Vector3 _endDir = isLocal ? direction.ToVector(transform) : direction.ToVector(); - StartAnimation(animation, time); - yield return StartCoroutine(LerpToRotation(_endDir, time * 0.8f, yFunction)); + Debug.Log("Rotating by: " + angles); + yield return StartCoroutine(Rotate(direction,angles, time * 0.8f, yFunction)); StopAnimation(animation); } @@ -158,6 +157,9 @@ public class Character : MonoBehaviour Vector3 _newPos; float elapsedTime = 0; + + + while (elapsedTime / time < 1) { @@ -180,34 +182,50 @@ public class Character : MonoBehaviour transform.position = _newPos; } - private IEnumerator LerpToRotation(Vector3 target, float time, System.Func heightOffset = null) + private IEnumerator Rotate(Direction direction, float angles, float time, System.Func heightOffset = null) { - Vector3 _startDir = transform.forward; - Vector3 _endDir = target; + int RotationDir = 0; + switch (direction) + { + case Direction.Forward: + RotationDir = 0; + break; + case Direction.Left: + RotationDir = -1; + break; + case Direction.Right: + RotationDir = 1; + break; + case Direction.Back: + RotationDir = 2; + break; + } + - Vector3 _startPos = transform.position; float elapsedTime = 0; - while (elapsedTime / time < 1) - { + float anglePerSecond = (angles * RotationDir) / time; + Vector3 _startPos = transform.position; + Vector3 startDirection = transform.forward; - transform.forward = Vector3.Slerp(_startDir, _endDir, (elapsedTime / time)); + while (elapsedTime < time) + { + transform.Rotate(Vector3.up, anglePerSecond * Time.deltaTime); if (heightOffset != null) - transform.position = _startPos + Vector3.up * heightOffset(elapsedTime / time); + transform.position = _startPos + Vector3.up * heightOffset(elapsedTime / time); yield return new WaitForEndOfFrame(); - elapsedTime += Time.deltaTime; } - transform.forward = target; - + transform.forward = Quaternion.AngleAxis(angles * RotationDir, Vector3.up) * startDirection; if (heightOffset != null) transform.position = _startPos + Vector3.up * heightOffset(1); } + public IEnumerator AnimateToPosition(Vector3 position, Animation animation, float time) { System.Func yFunction = null; diff --git a/Assets/Scripts/KeyboardInput.cs b/Assets/Scripts/KeyboardInput.cs index 0d12796..3e64e89 100644 --- a/Assets/Scripts/KeyboardInput.cs +++ b/Assets/Scripts/KeyboardInput.cs @@ -25,11 +25,11 @@ public class KeyboardInput : MonoBehaviour if (Input.GetKeyDown(KeyCode.LeftArrow)) { - StartCoroutine(character.RotateToDirection(Direction.Left, Character.Animation.Jump, characterSpeed, true)); + StartCoroutine(character.RotateInDirection(Direction.Left,90, Character.Animation.Jump, characterSpeed)); } if (Input.GetKeyDown(KeyCode.RightArrow)) { - StartCoroutine(character.RotateToDirection(Direction.Right, Character.Animation.Jump, characterSpeed, true)); + StartCoroutine(character.RotateInDirection(Direction.Right, 90, Character.Animation.Jump, characterSpeed)); } if (Input.GetKeyDown(KeyCode.UpArrow)) { diff --git a/Assets/Scripts/Logic/Blocks/Rotate.cs b/Assets/Scripts/Logic/Blocks/Rotate.cs index e195418..52b2541 100644 --- a/Assets/Scripts/Logic/Blocks/Rotate.cs +++ b/Assets/Scripts/Logic/Blocks/Rotate.cs @@ -14,6 +14,10 @@ public class Rotate : LogicBlock [Header("Rotate Settings")] [Tooltip("Direction to rotate in")] protected Direction direction; + + [SerializeField] + [Tooltip("Angle in Degrees")] + protected int Angle = 90; #endregion Inspector Fields @@ -27,7 +31,8 @@ public class Rotate : LogicBlock { //player.Rotate(direction, animationTime); - yield return player.StartCoroutine(player.RotateToDirection(direction, Character.Animation.Jump, animationTime, true)); + Debug.Log("Rotating by: " + Angle); + yield return player.StartCoroutine(player.RotateInDirection(direction,Angle, Character.Animation.Jump, animationTime)); } /// @@ -45,19 +50,31 @@ public class Rotate : LogicBlock public override void CopyToken(BlockToken token) { base.CopyToken(token); - direction = ((DirectionToken)token).direction; + direction = ((RotateToken)token).direction; + Angle = ((RotateToken)token).angle; } public override BlockToken ToToken(BlockToken token = null) { if (token == null) - token = new DirectionToken(this); + token = new RotateToken(this); - DirectionToken retVal = (DirectionToken)base.ToToken(token); + RotateToken retVal = (RotateToken)base.ToToken(token); retVal.direction = direction; + retVal.angle = Angle; + return retVal; } #endregion Class Functions } + +[System.Serializable] +public class RotateToken : BlockToken +{ + public Direction direction; + public int angle; + + public RotateToken(LogicBlock block) : base(block) { } +} diff --git a/Assets/Scripts/LogicBlocks.meta b/Assets/Scripts/LogicBlocks.meta new file mode 100644 index 0000000..98af9d1 --- /dev/null +++ b/Assets/Scripts/LogicBlocks.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8936b441d7647f74884c94f97bfb8931 +folderAsset: yes +DefaultImporter: + 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