diff --git a/Assets/Prefabs/Map Sections/Start 4-player.prefab b/Assets/Prefabs/Map Sections/Start 4-player.prefab
index 45eeac3..206a563 100644
--- a/Assets/Prefabs/Map Sections/Start 4-player.prefab
+++ b/Assets/Prefabs/Map Sections/Start 4-player.prefab
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diff --git a/Assets/Scripts/Logic/Blocks/CombinedBlock.cs b/Assets/Scripts/Logic/Blocks/CombinedBlock.cs
index c9ab437..5907491 100644
--- a/Assets/Scripts/Logic/Blocks/CombinedBlock.cs
+++ b/Assets/Scripts/Logic/Blocks/CombinedBlock.cs
@@ -25,7 +25,7 @@ public class CombinedBlock : LogicBlock
#endregion Private Variables
- public override IEnumerator Run(Character player, float animationTime)
+ public override IEnumerator Run(Character player, float animationTime, bool useBlockDirection = false)
{
BlockLogic(player,animationTime);
@@ -49,7 +49,7 @@ public class CombinedBlock : LogicBlock
}
}
- protected override IEnumerator BlockLogic(Character player, float animationTime)
+ protected override IEnumerator BlockLogic(Character player, float animationTime, bool useBlockDirection = false)
{
yield break;
}
diff --git a/Assets/Scripts/Logic/Blocks/Jump.cs b/Assets/Scripts/Logic/Blocks/Jump.cs
index 4886061..a928280 100644
--- a/Assets/Scripts/Logic/Blocks/Jump.cs
+++ b/Assets/Scripts/Logic/Blocks/Jump.cs
@@ -28,7 +28,7 @@ public class Jump : LogicBlock
/// Implementation of BlockLogic, moves the player forward
///
/// Player to move
- protected override IEnumerator BlockLogic(Character player, float animationTime)
+ protected override IEnumerator BlockLogic(Character player, float animationTime, bool useBlockDirection = false)
{
//player.Jump(direction, animationTime);
diff --git a/Assets/Scripts/Logic/Blocks/LogicBlock.cs b/Assets/Scripts/Logic/Blocks/LogicBlock.cs
index db94f8f..33aef16 100644
--- a/Assets/Scripts/Logic/Blocks/LogicBlock.cs
+++ b/Assets/Scripts/Logic/Blocks/LogicBlock.cs
@@ -60,7 +60,7 @@ public abstract class LogicBlock : ScriptableObject
///
/// Player which will be affected by the block
/// returns true if block is finished
- public virtual IEnumerator Run(Character player, float animationSpeed)
+ public virtual IEnumerator Run(Character player, float animationSpeed,bool useBlockDirection = false)
{
float TotalAnimationTime = animationSpeed / SpeedMultiplier;
@@ -77,13 +77,13 @@ public abstract class LogicBlock : ScriptableObject
if (player.stuck)
yield break;
RepeatCount++;
- yield return player.StartCoroutine(BlockLogic(player, TotalAnimationTime));
+ yield return player.StartCoroutine(BlockLogic(player, TotalAnimationTime, useBlockDirection));
}
}
else
{
RepeatCount++;
- yield return player.StartCoroutine(BlockLogic(player, TotalAnimationTime));
+ yield return player.StartCoroutine(BlockLogic(player, TotalAnimationTime, useBlockDirection));
}
}
@@ -101,7 +101,7 @@ public abstract class LogicBlock : ScriptableObject
///
/// Player which will be affected by the block
/// returns true if block is finished
- protected abstract IEnumerator BlockLogic(Character player, float animationTime);
+ protected abstract IEnumerator BlockLogic(Character player, float animationTime,bool useBlockDirection = false);
///
/// Returns the block that the character will endUp on after they use this logic element
diff --git a/Assets/Scripts/Logic/Blocks/Move.cs b/Assets/Scripts/Logic/Blocks/Move.cs
index 7607129..29336ca 100644
--- a/Assets/Scripts/Logic/Blocks/Move.cs
+++ b/Assets/Scripts/Logic/Blocks/Move.cs
@@ -19,11 +19,16 @@ public class Move : LogicBlock
/// Implementation of BlockLogic, moves the player forward
///
/// Player to move
- protected override IEnumerator BlockLogic(Character player, float animationTime)
+ protected override IEnumerator BlockLogic(Character player, float animationTime, bool useBlockDirection = false)
{
player.justMoved = true;
- //player.Move(direction, animationTime);
- Block endBlock = GetEndBlock(player.CurrentBlock, player.transform, ~player.Ignore);
+
+ Block endBlock;
+ if (useBlockDirection)
+ endBlock = GetEndBlock(player.CurrentBlock, player.CurrentBlock.transform, ~player.Ignore);
+ else
+ endBlock = GetEndBlock(player.CurrentBlock, player.transform, ~player.Ignore);
+
yield return player.StartCoroutine(player.MoveToBlock(endBlock, Character.Animation.Walk, animationTime));
}
diff --git a/Assets/Scripts/Logic/Blocks/Rotate.cs b/Assets/Scripts/Logic/Blocks/Rotate.cs
index 14a719b..e195418 100644
--- a/Assets/Scripts/Logic/Blocks/Rotate.cs
+++ b/Assets/Scripts/Logic/Blocks/Rotate.cs
@@ -23,7 +23,7 @@ public class Rotate : LogicBlock
/// Rotates the player in the direction specified by this block
///
/// Player to rotate
- protected override IEnumerator BlockLogic(Character player, float animationTime)
+ protected override IEnumerator BlockLogic(Character player, float animationTime, bool useBlockDirection = false)
{
//player.Rotate(direction, animationTime);
diff --git a/Assets/Scripts/Logic/Blocks/RotateHalf.cs b/Assets/Scripts/Logic/Blocks/RotateHalf.cs
index fc51591..0b22b76 100644
--- a/Assets/Scripts/Logic/Blocks/RotateHalf.cs
+++ b/Assets/Scripts/Logic/Blocks/RotateHalf.cs
@@ -23,7 +23,7 @@ public class RotateHalf : LogicBlock
/// Rotates the player in the direction specified by this block
///
/// Player to rotate
- protected override IEnumerator BlockLogic(Character player, float animationTime)
+ protected override IEnumerator BlockLogic(Character player, float animationTime, bool useBlockDirection = false)
{
player.RotateHalf(direction, animationTime);
yield break;
diff --git a/Assets/Scripts/Traps/ConveyorBelt.cs b/Assets/Scripts/Traps/ConveyorBelt.cs
index 3a8fe3a..db38840 100644
--- a/Assets/Scripts/Traps/ConveyorBelt.cs
+++ b/Assets/Scripts/Traps/ConveyorBelt.cs
@@ -4,63 +4,27 @@ using UnityEngine;
using Networking.Client;
using Networking.Server;
-public class ConveyorBelt : MonoBehaviour
+public class ConveyorBelt : ActiveBlock
{
- public ClientList clientData;
- bool characterOnBelt = false;
- GameObject player;
- string charname;
- public List Names = new List();
- public bool left;
- public bool forward;
- public bool triggeranimate;
+ [Header("Conveyor Settings")]
+ [SerializeField]
+ public LogicBlock Action;
- private void Start()
+ public override int GetInitative()
{
- for (int i = 0; i < clientData.ConnectedClients.Count; i++)
- {
- Names.Add(clientData.ConnectedClients[i].characterAnimal + "(Clone)");
- }
- }
-
- private void Update()
- {
-
+ return 5;
}
-
- void OnTriggerEnter(Collider other)
+ public override IEnumerator OnEnvironmentTurn(PlayerData[] allPlayers)
{
- for (int i = 0; i < Names.Count; i++)
+ if (CurrentPlayer != null)
{
- if (other.gameObject.name == Names[i])
- {
- characterOnBelt = true;
- charname = other.gameObject.name;
- }
- }
- }
+ Debug.Log("currentPlayer: " + CurrentPlayer);
+ yield return StartCoroutine(Action.Run(CurrentPlayer, 1,true));
- public void Animate()
- {
- player = GameObject.Find(charname);
-
- if(forward == true)
- {
- player.GetComponent().conveyorMoveForward(Direction.Forward, 1.0f);
- }
- else if (forward == false)
- {
- player.GetComponent().conveyorMoveBackward(Direction.Back, 1.0f);
- }
- if (left == true)
- {
- player.GetComponent().conveyorMoveLeft(Direction.Left, 1.0f);
- }
- else if (left == false)
- {
- player.GetComponent().conveyorMoveRight(Direction.Right, 1.0f);
}
+
+ isFinished = true;
}
}
diff --git a/Assets/Scripts/Traps/Traps.cs b/Assets/Scripts/Traps/Traps.cs
deleted file mode 100644
index 0e64ba6..0000000
--- a/Assets/Scripts/Traps/Traps.cs
+++ /dev/null
@@ -1,73 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class Traps : MonoBehaviour
-{
-
- public List ConveyorBelts = new List();
- public List CrushingBoulders = new List();
- public List CubesWithCrystals = new List();
- public List FloatingOnWater = new List();
- public List InGroundTraps = new List();
- public List ShootingCannons = new List();
-
- private void Start()
- {
- ConveyorBelts.AddRange(GameObject.FindObjectsOfType());
- CrushingBoulders.AddRange(GameObject.FindObjectsOfType());
- CubesWithCrystals.AddRange(GameObject.FindObjectsOfType());
- FloatingOnWater.AddRange(GameObject.FindObjectsOfType());
- InGroundTraps.AddRange(GameObject.FindObjectsOfType());
- ShootingCannons.AddRange(GameObject.FindObjectsOfType());
- }
-
- public void environmentTurn()
- {
- if (ConveyorBelts.Count > 0)
- {
- foreach(ConveyorBelt belt in ConveyorBelts)
- {
- belt.Animate();
- }
- }
- if (CrushingBoulders.Count > 0)
- {
- foreach (CrushingBoulder boulder in CrushingBoulders)
- {
- boulder.Animate();
- }
- }
- if (ShootingCannons.Count > 0)
- {
- foreach (ShootingCannon cannon in ShootingCannons)
- {
- cannon.Animate();
- }
- }
- }
- public void environmentRound()
- {
- if (CubesWithCrystals.Count > 0)
- {
- foreach (CubeWithCrystals crystal in CubesWithCrystals)
- {
- crystal.Animate();
- }
- }
- if (FloatingOnWater.Count > 0)
- {
- foreach (FloatingOnWater water in FloatingOnWater)
- {
- water.Animate();
- }
- }
- if (InGroundTraps.Count > 0)
- {
- foreach (InGroundTrap ground in InGroundTraps)
- {
- ground.Animate();
- }
- }
- }
-}
diff --git a/Assets/Scripts/Traps/Traps.cs.meta b/Assets/Scripts/Traps/Traps.cs.meta
deleted file mode 100644
index 580443a..0000000
--- a/Assets/Scripts/Traps/Traps.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 612f47a9f74b2694d8625347d8656417
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant: