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public Sprite icon; - [SerializeField] [Tooltip("Name which will appear in the UI")] protected string _DisplayName; diff --git a/Assets/Scripts/UI/LogicElementUI.cs b/Assets/Scripts/UI/LogicElementUI.cs index c3e2b95..2bb1689 100644 --- a/Assets/Scripts/UI/LogicElementUI.cs +++ b/Assets/Scripts/UI/LogicElementUI.cs @@ -30,10 +30,10 @@ public class LogicElementUI : Dragable protected TextMeshProUGUI nameText; //background image to color; - public GameObject background; + public Image icon; //sprite imager; - public GameObject icon; + public Image backGround; protected LogicElementHolder currentHolder; @@ -66,16 +66,12 @@ public class LogicElementUI : Dragable nameText.outlineColor = new Color32(0, 0, 0, 255); nameText.outlineWidth = 0.1f; - icon.GetComponent().color = LogicElement.Color; - if(logicElement.icon != null) + backGround.color = LogicElement.Color; + Sprite elementIcon = Resources.Load(LogicElement.name.ToString()); + if(elementIcon != null) { - background.GetComponent().sprite = LogicElement.icon; + icon.sprite = elementIcon; } - else - { - background.GetComponent().enabled = false; - } - } }