From 57d423d041e36d4ea4ed0edcf6adb40be35ba0be Mon Sep 17 00:00:00 2001 From: Claire Peta Date: Thu, 25 Apr 2019 18:29:36 +1000 Subject: [PATCH] move code to game manager: change object texture and update player UI/collected vale created level scoreboard for amount of coloured gameobjects 10second timer, then loads the main scoreboard, ten second timer, then loads the new scene based on string given in inspector allow texture to load through script --- .../Server/Realtime/ClientList.asset | 4 +- ...coreboard.prefab => MainScoreboard.prefab} | 15 +- ...prefab.meta => MainScoreboard.prefab.meta} | 0 Assets/Prefabs/UI/levelScoreboard.prefab | 1549 +++++++++++++++++ .../UI/levelScoreboard.prefab.meta} | 5 +- Assets/Resources/BlueGrass.jpg | 3 + Assets/Resources/BlueGrass.jpg.meta | 88 + Assets/Resources/OrangeGrass.jpg | 3 + Assets/Resources/OrangeGrass.jpg.meta | 88 + Assets/Resources/PinkGrass.jpg | 3 + Assets/Resources/PinkGrass.jpg.meta | 88 + Assets/Resources/PurpleGrass.jpg | 3 + Assets/Resources/PurpleGrass.jpg.meta | 88 + Assets/Resources/RedGrass.jpg | 3 + Assets/Resources/RedGrass.jpg.meta | 88 + Assets/Resources/YellowGrass.jpg | 3 + Assets/Resources/YellowGrass.jpg.meta | 88 + Assets/Scenes/Client Scenes/LoginScreen.unity | 80 +- Assets/Scenes/ColourCollideOne.unity | 1455 +++++++++++++++- Assets/Scripts/GameMode/ColorGameMode.cs | 78 +- Assets/Scripts/MainMenuController.cs | 7 +- Assets/Scripts/UI/ColourSquareCollection.cs | 39 + .../Scripts/UI/ColourSquareCollection.cs.meta | 11 + Assets/Scripts/UI/ScoreBoard.cs | 17 +- Assets/Textures/BlueGrass.jpg.meta | 2 +- Assets/Textures/OrangeGrass.jpg.meta | 2 +- Assets/Textures/PinkGrass.jpg.meta | 2 +- Assets/Textures/PurpleGrass.jpg.meta | 2 +- Assets/Textures/RedGrass.jpg.meta | 2 +- Assets/Textures/YellowGrass.jpg.meta | 2 +- ProjectSettings/EditorBuildSettings.asset | 4 +- ProjectSettings/TagManager.asset | 4 +- 32 files changed, 3714 insertions(+), 112 deletions(-) rename Assets/Prefabs/UI/{Scoreboard.prefab => MainScoreboard.prefab} (98%) rename Assets/Prefabs/UI/{Scoreboard.prefab.meta => MainScoreboard.prefab.meta} (100%) create mode 100644 Assets/Prefabs/UI/levelScoreboard.prefab rename Assets/{Scripts/Components.meta => Prefabs/UI/levelScoreboard.prefab.meta} (57%) create mode 100644 Assets/Resources/BlueGrass.jpg create mode 100644 Assets/Resources/BlueGrass.jpg.meta create mode 100644 Assets/Resources/OrangeGrass.jpg create mode 100644 Assets/Resources/OrangeGrass.jpg.meta create mode 100644 Assets/Resources/PinkGrass.jpg create mode 100644 Assets/Resources/PinkGrass.jpg.meta create mode 100644 Assets/Resources/PurpleGrass.jpg create mode 100644 Assets/Resources/PurpleGrass.jpg.meta create mode 100644 Assets/Resources/RedGrass.jpg create mode 100644 Assets/Resources/RedGrass.jpg.meta create mode 100644 Assets/Resources/YellowGrass.jpg create mode 100644 Assets/Resources/YellowGrass.jpg.meta create mode 100644 Assets/Scripts/UI/ColourSquareCollection.cs create mode 100644 Assets/Scripts/UI/ColourSquareCollection.cs.meta diff --git a/Assets/Data/Networking/Server/Realtime/ClientList.asset b/Assets/Data/Networking/Server/Realtime/ClientList.asset index d40bf31..1904025 100644 --- a/Assets/Data/Networking/Server/Realtime/ClientList.asset +++ b/Assets/Data/Networking/Server/Realtime/ClientList.asset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:dc1ec7c5075e33efd474f1ddf3c7218ba21681a156fb152c89f3fba581b02fea -size 499 +oid sha256:f98b7661c0a00db2d66e1aac407483b7d21e9204b73bfb0842d2a6815509981a +size 622 diff --git a/Assets/Prefabs/UI/Scoreboard.prefab b/Assets/Prefabs/UI/MainScoreboard.prefab similarity index 98% rename from Assets/Prefabs/UI/Scoreboard.prefab rename to Assets/Prefabs/UI/MainScoreboard.prefab index 4630cf6..e7f2fcb 100644 --- a/Assets/Prefabs/UI/Scoreboard.prefab +++ b/Assets/Prefabs/UI/MainScoreboard.prefab @@ -1132,9 +1132,8 @@ GameObject: - 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private int RoundCount = 0; + public GameObject counterScore; + public GameObject colorCube; + private int counter = 1; + private GameObject[] objs; + public Texture playerTexture; + private LayerMask Ignore; + + public List ConnectedClients; + public GameObject levelScoreboard; + public GameObject[] players = new GameObject[4]; + public GameObject[] scores = new GameObject[4]; + + public ScoreBoard mainscoreboard; + + void Start(){ + counterScore.GetComponent().text = counter.ToString(); + objs = GameObject.FindGameObjectsWithTag("Coloured"); + } /// /// Called once all players have finished their moves but before the Objective is checked @@ -25,20 +44,69 @@ public class ColorGameMode : GameMode /// returns if game is finished public override bool isGameOver() { - return (RoundCount <= MaxRound); + return (RoundCount <= MaxRound); } + /// + /// couroutine to display level scores + /// + IEnumerator displayforSeconds(GameObject display, float time) + { + display.SetActive (true); + yield return new WaitForSeconds(time); + display.SetActive (false); + mainscoreboard.endGame(); + } + + /// + /// calculates and assigns scores in desc order, call coroutine + /// + public void levelComplete(ClientList clientDataList) + { + ConnectedClients = clientDataList.ConnectedClients; + ConnectedClients.Sort((a, b) => b.collected.CompareTo(a.collected)); + + for (int i = 0; i().text = ConnectedClients[i].Name; + scores[i].GetComponent().text = ConnectedClients[i].collected.ToString(); + } + StartCoroutine(displayforSeconds(levelScoreboard, 10.0f)); + } + /// /// Called once per player after they have moved onto a block /// - /// Character whic hmoved + /// Character which moved /// Client of the character /// Block moved onto - public override void OnPlayerFinishedMove(Character character,ClientData client, Block currentBlock) + public override void OnPlayerFinishedMove(Character character, ClientData client, Block currentBlock) { + string clientTexture = client.Color + "Grass"; + playerTexture = Resources.Load(clientTexture); + //Resources.Load(clientTexture); + + + //Code for changing block color; + //Block.isBlockAtPosition(transform.position + Vector3.down / 2, 0.5f, ~Ignore, out CurrentBlock); + + Renderer abc = currentBlock.GetComponent(); + if(abc.material.GetTexture("_Albedo") != playerTexture){ + abc.material.SetTexture("_Albedo", playerTexture); + } - //Code for changing block color and updating player scores; + //Code for updating player scores; + colorCube.GetComponent().color = client.Color; + counter = 1; + foreach(GameObject a in objs){ + abc = a.GetComponent(); + if (abc.material.GetTexture("_Albedo") == playerTexture) + { + counter++; + } + } + counterScore.GetComponent().text = counter.ToString(); + client.collected = counter; } } diff --git a/Assets/Scripts/MainMenuController.cs b/Assets/Scripts/MainMenuController.cs index fe96674..3af80c0 100644 --- a/Assets/Scripts/MainMenuController.cs +++ b/Assets/Scripts/MainMenuController.cs @@ -36,9 +36,10 @@ public class MainMenuController : MonoBehaviour public void OnPlayClick () { //toggle which menu displays - MainMenu.SetActive (false); - GameOptionsMenu.SetActive (true); - GameOpt_S1.SetActive (true); + //MainMenu.SetActive (false); + //GameOptionsMenu.SetActive (true); + //GameOpt_S1.SetActive (true); + UnityEngine.SceneManagement.SceneManager.LoadScene ("LoginScreen"); } public void OnSettingsClick () diff --git a/Assets/Scripts/UI/ColourSquareCollection.cs b/Assets/Scripts/UI/ColourSquareCollection.cs new file mode 100644 index 0000000..aaed621 --- /dev/null +++ b/Assets/Scripts/UI/ColourSquareCollection.cs @@ -0,0 +1,39 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using TMPro; +using UnityEngine.UI; + +public class ColourSquareCollection : MonoBehaviour +{ + public Texture colouredTexture; + public GameObject counterScore; + public GameObject colourCube; + public Color currentPlayerColour; + GameObject[] objs; + Renderer abc; + int counter = 0; + + void Start(){ + //have to first get colour from player, hard code purple in at the moment + + colourCube.GetComponent().color = currentPlayerColour; + objs = GameObject.FindGameObjectsWithTag("Coloured"); + counter = 1; + counterScore.GetComponent().text = counter.ToString(); + } + + // Update is called once per frame + public void colourupdatefromMove() + { + counter = 1; + foreach(GameObject a in objs){ + abc = a.GetComponent(); + if (abc.material.GetTexture("_Albedo") == colouredTexture) + { + counter++; + } + } + counterScore.GetComponent().text = counter.ToString(); + } +} \ No newline at end of file diff --git a/Assets/Scripts/UI/ColourSquareCollection.cs.meta b/Assets/Scripts/UI/ColourSquareCollection.cs.meta new file mode 100644 index 0000000..2e56147 --- /dev/null +++ b/Assets/Scripts/UI/ColourSquareCollection.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 15e038497e984864fb91253066856048 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/UI/ScoreBoard.cs b/Assets/Scripts/UI/ScoreBoard.cs index e9ba616..5c61d37 100644 --- a/Assets/Scripts/UI/ScoreBoard.cs +++ b/Assets/Scripts/UI/ScoreBoard.cs @@ -5,12 +5,13 @@ using UnityEngine.Networking; using Networking.Server; using Networking; using TMPro; +using UnityEngine.SceneManagement; public class ScoreBoard : MonoBehaviour { public ClientList clientDataList; public List ConnectedClients; - public bool endOfGame = false; + public GameObject FirstPlaceName; public GameObject FirstPlaceScore; public GameObject SecondPlaceName; @@ -20,11 +21,14 @@ public class ScoreBoard : MonoBehaviour public GameObject FourthPlaceName; public GameObject FourthPlaceScore; - void Update() + public string nextScene; + public GameObject MainScoreboard; + + IEnumerator displayforSeconds(GameObject display, float time) { - if (Input.GetKeyDown("m")){ - endGame(); - } + display.SetActive (true); + yield return new WaitForSeconds(time); + SceneManager.LoadScene(nextScene); } public void endGame() @@ -40,6 +44,7 @@ public class ScoreBoard : MonoBehaviour ThirdPlaceScore.GetComponent().text = ConnectedClients[2].Score.ToString(); FourthPlaceName.GetComponent().text = ConnectedClients[3].Name; FourthPlaceScore.GetComponent().text = ConnectedClients[3].Score.ToString(); + + StartCoroutine(displayforSeconds(MainScoreboard, 10.0f)); } - //after 10 seconds load next scene/game } diff --git a/Assets/Textures/BlueGrass.jpg.meta b/Assets/Textures/BlueGrass.jpg.meta index 2101ffc..faadab6 100644 --- a/Assets/Textures/BlueGrass.jpg.meta +++ b/Assets/Textures/BlueGrass.jpg.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 0eea4dec756f99e40b70a704d4b2a745 +guid: 4513f7e615fe6194eb541bf2aa0ec56b TextureImporter: fileIDToRecycleName: {} externalObjects: {} diff --git a/Assets/Textures/OrangeGrass.jpg.meta b/Assets/Textures/OrangeGrass.jpg.meta index 741f330..cfc9c68 100644 --- a/Assets/Textures/OrangeGrass.jpg.meta +++ b/Assets/Textures/OrangeGrass.jpg.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: aa2cbb1a53c81b84aa57cc8f3ed456e1 +guid: 59da5d47474e3bb48a11e4289e983b34 TextureImporter: fileIDToRecycleName: {} externalObjects: {} diff --git a/Assets/Textures/PinkGrass.jpg.meta b/Assets/Textures/PinkGrass.jpg.meta index e0825b1..efa040c 100644 --- a/Assets/Textures/PinkGrass.jpg.meta +++ b/Assets/Textures/PinkGrass.jpg.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: f1763a646017cd140b15e5a656d356e8 +guid: e780cf0d37f71b6408d89b0a3cc3f060 TextureImporter: fileIDToRecycleName: {} externalObjects: {} diff --git a/Assets/Textures/PurpleGrass.jpg.meta b/Assets/Textures/PurpleGrass.jpg.meta index db06ca6..b7a8eba 100644 --- a/Assets/Textures/PurpleGrass.jpg.meta +++ b/Assets/Textures/PurpleGrass.jpg.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 750f08c2a813294428aa533055aafe1f +guid: 1a108a2983f44b74c96e8f516c786698 TextureImporter: fileIDToRecycleName: {} externalObjects: {} diff --git a/Assets/Textures/RedGrass.jpg.meta b/Assets/Textures/RedGrass.jpg.meta index e6f9c4a..7434141 100644 --- a/Assets/Textures/RedGrass.jpg.meta +++ b/Assets/Textures/RedGrass.jpg.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 0c9ccc19465ae4c44a2b90b5edfc3463 +guid: c65b64f909e9095479f45df8f724ed8c TextureImporter: fileIDToRecycleName: {} externalObjects: {} diff --git a/Assets/Textures/YellowGrass.jpg.meta b/Assets/Textures/YellowGrass.jpg.meta index cb2f8d3..f01af8f 100644 --- a/Assets/Textures/YellowGrass.jpg.meta +++ b/Assets/Textures/YellowGrass.jpg.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 5a0b9a04fbc48c34cbea389c7a77a268 +guid: cde5baeed2525014c850f27b95a59739 TextureImporter: fileIDToRecycleName: {} externalObjects: {} diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index 86053b4..977600d 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:3efc8aa953b42cdb6b56fd558a98a0a19da40d54605abb89122bb6f3755616d4 -size 1202 +oid sha256:88d9f08941b47a69507b753a69d9ac66a0476ae2803df22e24904f0e7667efcf +size 1316 diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 55173d7..c9740c8 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:62eccf8fc7b489c45e400510e49de0e20272e66576250b7b29d9adee3ee3c5f7 -size 403 +oid sha256:7317ce4fb5ff3b0aba81dcbe81d92b823ec0f3ee870b5a2b78560baae6c53a91 +size 416