From ecb0fe6dc81a3d4bf405cc4abc234475b20152b2 Mon Sep 17 00:00:00 2001 From: "s3607057 (Angus Niven)" Date: Thu, 17 Oct 2019 15:49:24 +1100 Subject: [PATCH 1/5] Fixed conveyor belt going the wrong way in Backbelt 5-1 (and added a variant with a slightly different pit arrangement).Added a couple of extra link sections. --- .../Width 3/Link 3 Belt 1.prefab | 313 ++ .../Width 3/Link 3 Belt 2.prefab | 313 ++ .../Width 3/Link 3 Cannon 1.prefab | 441 +++ .../Width 3/Link 3 Cannon 2.prefab | 441 +++ .../Link Sections/Width 3/Links Width 3.asset | 4 +- .../Map Sections/Start 4-player.prefab | 3111 ++++++++-------- .../Map Sections/Width 5/Backbelt 5-1.prefab | 993 +++-- .../Map Sections/Width 5/Backbelt 5-2.prefab | 3205 +++++++++++++++++ .../Width 5/Backbelt 5-2.prefab.meta | 7 + .../Width 5/Regular Width 5.asset | 4 +- 10 files changed, 6698 insertions(+), 2134 deletions(-) create mode 100644 Assets/Prefabs/Map Sections/Link Sections/Width 3/Link 3 Belt 1.prefab create mode 100644 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5/Backbelt 5-2.prefab.meta new file mode 100644 index 0000000..4287057 --- /dev/null +++ b/Assets/Prefabs/Map Sections/Width 5/Backbelt 5-2.prefab.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: a97e14fa63785b94d9e936d5b71b2155 +PrefabImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Prefabs/Map Sections/Width 5/Regular Width 5.asset b/Assets/Prefabs/Map Sections/Width 5/Regular Width 5.asset index 49c9941..00556e5 100644 --- a/Assets/Prefabs/Map Sections/Width 5/Regular Width 5.asset +++ b/Assets/Prefabs/Map Sections/Width 5/Regular Width 5.asset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:d058805093c23db268aeffd420ce8888eb8e660191bb7a7931e75fe04b1fe888 -size 1083 +oid sha256:f200fcba8cd0c4a0b95ee1ece9883335867195ee7c0aae0d0a683dd07890463a +size 1166 From 3cfd98a474d0279149ebc2dd5a52484e4f3dfbab Mon Sep 17 00:00:00 2001 From: Claire Peta Date: Thu, 17 Oct 2019 17:16:44 +1100 Subject: [PATCH 2/5] Fix the cow, Fix the spawn stuff --- Assets/Plugins/IngameDebugConsole.meta | 2 +- Assets/Prefabs/Blocks/Floor.prefab | 108 ------------ Assets/Prefabs/Blocks/Floor.prefab.meta | 7 - Assets/Prefabs/Blocks/Stump.prefab | 162 ------------------ Assets/Prefabs/Blocks/Stump.prefab.meta | 7 - Assets/Prefabs/Blocks/Water.prefab | 108 ------------ Assets/Prefabs/Blocks/Water.prefab.meta | 7 - Assets/Scenes/Client Scenes/LoginScreen.unity | 4 +- Assets/Scenes/Menus/Winner.unity | 4 +- Assets/Scripts/Character.cs | 2 +- Assets/Scripts/LevelBlocks/Water.cs | 14 +- Assets/Scripts/Managers/GameManager.cs | 2 +- Assets/Scripts/Map Generation/MapManager.cs | 2 +- Assets/Scripts/UI/LogicElementUI.cs | 4 +- Assets/Scripts/blockSpawn.cs | 6 +- .../Gems Ultimate Pack.meta | 8 - .../Gems Ultimate Pack/Materials.meta | 9 - .../Gems Ultimate Pack/Materials/BG.mat | 82 --------- .../Gems Ultimate Pack/Materials/BG.mat.meta | 8 - .../Gems Ultimate Pack/Materials/Blank.mat | 82 --------- .../Materials/Blank.mat.meta | 8 - .../Gems Ultimate Pack/Materials/Blue.mat | 82 --------- .../Materials/Blue.mat.meta | 8 - .../Gems Ultimate Pack/Materials/Green.mat | 82 --------- .../Materials/Green.mat.meta | 8 - .../Gems Ultimate Pack/Materials/Material.mat | 77 --------- .../Materials/Material.mat.meta | 8 - .../Gems Ultimate Pack/Materials/Orange.mat | 82 --------- .../Materials/Orange.mat.meta | 8 - .../Gems Ultimate Pack/Materials/Pink.mat | 82 --------- .../Materials/Pink.mat.meta | 8 - .../Gems Ultimate Pack/Materials/Purple.mat | 82 --------- .../Materials/Purple.mat.meta | 8 - .../Gems Ultimate Pack/Materials/Red.mat | 82 --------- .../Gems Ultimate Pack/Materials/Red.mat.meta | 8 - .../Gems Ultimate Pack/Materials/Yellow.mat | 82 --------- .../Materials/Yellow.mat.meta | 8 - .../Gems Ultimate Pack/Models.meta | 9 - .../Models/4 Side Diamond.fbx | 3 - .../Models/4 Side Diamond.fbx.meta | 76 -------- .../Models/5 Side Diamond.fbx | 3 - .../Models/5 Side Diamond.fbx.meta | 76 -------- .../Gems Ultimate Pack/Models/BeveledStar.fbx | 3 - .../Models/BeveledStar.fbx.meta | 76 -------- .../Gems Ultimate Pack/Models/Cubie.fbx | 3 - .../Gems Ultimate Pack/Models/Cubie.fbx.meta | 76 -------- .../Models/CubieBeveled.fbx | 3 - .../Models/CubieBeveled.fbx.meta | 76 -------- .../Gems Ultimate Pack/Models/Cuboid.fbx | 3 - .../Gems Ultimate Pack/Models/Cuboid.fbx.meta | 76 -------- .../Gems Ultimate Pack/Models/Diamondo.fbx | 3 - .../Models/Diamondo.fbx.meta | 76 -------- .../Models/Diamondo5side.fbx | 3 - .../Models/Diamondo5side.fbx.meta | 76 -------- .../Gems Ultimate Pack/Models/HardStar.fbx | 3 - .../Models/HardStar.fbx.meta | 76 -------- .../Gems Ultimate Pack/Models/Heart.fbx | 3 - .../Gems Ultimate Pack/Models/Heart.fbx.meta | 76 -------- .../Gems Ultimate Pack/Models/Hexgon.fbx | 3 - .../Gems Ultimate Pack/Models/Hexgon.fbx.meta | 76 -------- .../Gems Ultimate Pack/Models/Penta.fbx | 3 - .../Gems Ultimate Pack/Models/Penta.fbx.meta | 76 -------- .../Gems 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.../Prefabs/Diamondo.prefab | 104 ----------- .../Prefabs/Diamondo.prefab.meta | 8 - .../Prefabs/Diamondo5side.prefab | 104 ----------- .../Prefabs/Diamondo5side.prefab.meta | 8 - .../Prefabs/HardStar.prefab | 104 ----------- .../Prefabs/HardStar.prefab.meta | 8 - .../Gems Ultimate Pack/Prefabs/Heart.prefab | 129 -------------- .../Prefabs/Heart.prefab.meta | 8 - .../Gems Ultimate Pack/Prefabs/Hexgon.prefab | 104 ----------- .../Prefabs/Hexgon.prefab.meta | 8 - .../Gems Ultimate Pack/Prefabs/Penta.prefab | 104 ----------- .../Prefabs/Penta.prefab.meta | 8 - .../Prefabs/SoftStar.prefab | 104 ----------- .../Prefabs/SoftStar.prefab.meta | 8 - .../Prefabs/SphereGemLarge.prefab | 104 ----------- .../Prefabs/SphereGemLarge.prefab.meta | 8 - .../Prefabs/SphereGemSmall.prefab | 104 ----------- .../Prefabs/SphereGemSmall.prefab.meta | 8 - .../Gems Ultimate Pack/Prefabs/Spiral.prefab | 104 ----------- .../Prefabs/Spiral.prefab.meta | 8 - .../Gems Ultimate Pack/Scenes.meta | 9 - .../Gems 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Assets/Gems Ultimate Pack/Materials/BG.mat delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Materials/BG.mat.meta delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Materials/Blank.mat delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Materials/Blank.mat.meta delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Materials/Blue.mat delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Materials/Blue.mat.meta delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Materials/Green.mat delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Materials/Green.mat.meta delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Materials/Material.mat delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Materials/Material.mat.meta delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Materials/Orange.mat delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Materials/Orange.mat.meta delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Materials/Pink.mat delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Materials/Pink.mat.meta delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Materials/Purple.mat delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Materials/Purple.mat.meta delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Materials/Red.mat delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Materials/Red.mat.meta delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Materials/Yellow.mat delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Materials/Yellow.mat.meta delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Models.meta delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Models/4 Side Diamond.fbx delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Models/4 Side Diamond.fbx.meta delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Models/5 Side Diamond.fbx delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Models/5 Side Diamond.fbx.meta delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Models/BeveledStar.fbx delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Models/BeveledStar.fbx.meta delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Models/Cubie.fbx delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Models/Cubie.fbx.meta delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Models/CubieBeveled.fbx delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Models/CubieBeveled.fbx.meta delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Models/Cuboid.fbx delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Models/Cuboid.fbx.meta delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Models/Diamondo.fbx delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Models/Diamondo.fbx.meta delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Models/Diamondo5side.fbx delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Models/Diamondo5side.fbx.meta delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Models/HardStar.fbx delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Models/HardStar.fbx.meta delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Models/Heart.fbx delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Models/Heart.fbx.meta delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Models/Hexgon.fbx delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Models/Hexgon.fbx.meta delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Models/Penta.fbx delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Models/Penta.fbx.meta delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Models/SoftStar.fbx delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Models/SoftStar.fbx.meta delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Models/SphereGemLarge.fbx delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Models/SphereGemLarge.fbx.meta delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Models/SphereGemSmall.fbx delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Models/SphereGemSmall.fbx.meta delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Models/Spiral.fbx delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Models/Spiral.fbx.meta delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Prefabs.meta delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Prefabs/4 Side Diamond.prefab delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Prefabs/4 Side Diamond.prefab.meta delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Prefabs/5 Side Diamond.prefab delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Prefabs/5 Side Diamond.prefab.meta delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Prefabs/BeveledStar.prefab delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Prefabs/BeveledStar.prefab.meta delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Prefabs/Cubie.prefab delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Prefabs/Cubie.prefab.meta delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Prefabs/CubieBeveled.prefab delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Prefabs/CubieBeveled.prefab.meta delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Prefabs/Cuboid.prefab delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Prefabs/Cuboid.prefab.meta delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Prefabs/Diamondo.prefab delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Prefabs/Diamondo.prefab.meta delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Prefabs/Diamondo5side.prefab delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Prefabs/Diamondo5side.prefab.meta delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Prefabs/HardStar.prefab delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Prefabs/HardStar.prefab.meta delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Prefabs/Heart.prefab delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Prefabs/Heart.prefab.meta delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Prefabs/Hexgon.prefab delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Prefabs/Hexgon.prefab.meta delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Prefabs/Penta.prefab delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Prefabs/Penta.prefab.meta delete mode 100644 Assets/Third Party Assets/Gems Ultimate Pack/Prefabs/SoftStar.prefab delete mode 100644 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GetComponentInChildren(); diff --git a/Assets/Scripts/LevelBlocks/Water.cs b/Assets/Scripts/LevelBlocks/Water.cs index 64a8220..de3ffe1 100644 --- a/Assets/Scripts/LevelBlocks/Water.cs +++ b/Assets/Scripts/LevelBlocks/Water.cs @@ -47,7 +47,6 @@ public class Water : ActiveBlock trappedCharacter.StartAnimation(Character.Animation.Hit); yield return StartCoroutine(LerpToPosition(trappedCharacter.transform, VisualPosition + Vector3.down * FallDistance, 1)); } - } public override void OnLeftByPlayer(Character player) @@ -58,16 +57,12 @@ public class Water : ActiveBlock StartCoroutine(LerpToPosition(lillyPad.transform, VisualPosition + Vector3.down * FallDistance, 1)); isLillyPadUp = false; } - } public override IEnumerator OnRoundEnd(PlayerData[] allPlayers) { - //Debug.Log("reseting water"); - if (trappedCharacter != null) { - //if character is on an angle undo their last rotation if (trappedCharacter.transform.eulerAngles.y % 90 > 10 && trappedCharacter.transform.eulerAngles.y % 90 < 80) { @@ -83,7 +78,6 @@ public class Water : ActiveBlock } } - StartCoroutine(LerpToPosition(trappedCharacter.transform, VisualPosition, 1)); StartCoroutine(LerpToPosition(lillyPad.transform, VisualPosition, 1)); @@ -101,10 +95,8 @@ public class Water : ActiveBlock trappedCharacter.stuck = false; isLillyPadUp = true; trappedCharacter = null; - } isFinished = true; - } private IEnumerator PushPlayOnTop() @@ -119,7 +111,6 @@ public class Water : ActiveBlock yield return StartCoroutine(DoPush(trappedCharacter, possibleDirections[i].ToVector())); break; } - } private IEnumerator LerpToPosition(Transform target, Vector3 endPos, float time) @@ -129,15 +120,12 @@ public class Water : ActiveBlock float elapsedTime = 0; while (elapsedTime / time < 1) { - target.position = Vector3.Lerp(_startPos, endPos, (elapsedTime / time)); yield return new WaitForEndOfFrame(); elapsedTime += Time.deltaTime; } - target.position = endPos; } - - } + diff --git a/Assets/Scripts/Managers/GameManager.cs b/Assets/Scripts/Managers/GameManager.cs index 0d80479..ff1c7e4 100644 --- a/Assets/Scripts/Managers/GameManager.cs +++ b/Assets/Scripts/Managers/GameManager.cs @@ -88,7 +88,7 @@ public class GameManager : MonoBehaviour gameMode.PreGameStart(); //gets list of items to check spawn locations - spawnBlock.wakeup(); + //spawnBlock.wakeup(); //Spawn Characters and tell let the GameMode do anything with the characters it might want SpawnCharacters(); diff --git a/Assets/Scripts/Map Generation/MapManager.cs b/Assets/Scripts/Map Generation/MapManager.cs index 2328e10..804edea 100644 --- a/Assets/Scripts/Map Generation/MapManager.cs +++ b/Assets/Scripts/Map Generation/MapManager.cs @@ -339,7 +339,7 @@ public class MapManager : ScriptableObject if (checkView(trackEnd)) { chooseNextSection(); - spawn.GetComponent().wakeup(); + //spawn.GetComponent().wakeup(); checkForward(); } } diff --git a/Assets/Scripts/UI/LogicElementUI.cs b/Assets/Scripts/UI/LogicElementUI.cs index 391ca34..0a9843f 100644 --- a/Assets/Scripts/UI/LogicElementUI.cs +++ b/Assets/Scripts/UI/LogicElementUI.cs @@ -71,7 +71,9 @@ public class LogicElementUI : Dragable if(elementIcon != null) { icon.sprite = elementIcon; - } + }else{ + icon.enabled = false; + } } } diff --git a/Assets/Scripts/blockSpawn.cs b/Assets/Scripts/blockSpawn.cs index 8be3e9d..504a601 100644 --- a/Assets/Scripts/blockSpawn.cs +++ b/Assets/Scripts/blockSpawn.cs @@ -29,10 +29,12 @@ public class blockSpawn : MonoBehaviour { SpawnBlocks.Clear(); SpawnBlocks = FindObjectsOfType().Where(p => p.isCollectableSpawnable).ToList(); + Debug.Log("Count after wakeup function " + SpawnBlocks.Count); } public void Spawn() { + wakeup(); //Sort play locations so leader is first if (ConnectedClients.Count > 1) { @@ -162,9 +164,9 @@ public class blockSpawn : MonoBehaviour { for(int i = SpawnBlocks.Count -1; i>=0; i--) { - if(SpawnBlocks[i].transform.position.x <= min) + //Debug.Log(SpawnBlocks[i].transform.position.x); + 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b/Assets/Scripts/GameMode/ColorGameMode/RacetrackGameMode.cs index 1a376a7..e7a0d01 100644 --- a/Assets/Scripts/GameMode/ColorGameMode/RacetrackGameMode.cs +++ b/Assets/Scripts/GameMode/ColorGameMode/RacetrackGameMode.cs @@ -196,6 +196,9 @@ public class RacetrackGameMode : GameMode void cameraCheck(PlayerData[] allPlayers) { + //Safety check: if anyone has somehow ended up behind the camera before it moved, mark them as needing respawning + checkInView(allPlayers); + //Get the average x-position of all players float xAvg = 0.0f; int livePlayerCount = 0; @@ -253,7 +256,8 @@ public class RacetrackGameMode : GameMode }/**/ //If anyone is out of view at this point, they are dead and need to respawn - foreach (PlayerData player in allPlayers) + checkInView(allPlayers); + /*foreach (PlayerData player in allPlayers) { if (player.client.Lives > 0 && !(player.character.respawnNeeded)) { @@ -263,7 +267,7 @@ public class RacetrackGameMode : GameMode player.character.respawnNeeded = true; } } - } + }*/ //We check for track sections we need to add/remove mapManager.checkTrack(); @@ -288,6 +292,23 @@ public class RacetrackGameMode : GameMode } + //Marks any player out of the camera's view as in need of respawning + void checkInView(PlayerData[] allPlayers) + { + //If anyone is out of view at this point, they are dead and need to respawn + foreach (PlayerData player in allPlayers) + { + if (player.client.Lives > 0 && !(player.character.respawnNeeded)) + { + Vector3 playerVP = Camera.main.WorldToViewportPoint(player.character.transform.position); + if (playerVP.x < 0.0f || playerVP.y < 0.0f) + { + player.character.respawnNeeded = true; + } + } + } + } + /// /// Checks if the Game is finished diff --git a/Assets/Scripts/LevelBlocks/Air.cs b/Assets/Scripts/LevelBlocks/Air.cs index 79e2a0d..b46afc5 100644 --- a/Assets/Scripts/LevelBlocks/Air.cs +++ b/Assets/Scripts/LevelBlocks/Air.cs @@ -4,6 +4,9 @@ using UnityEngine; public class Air : ActiveBlock { + public float fallingAnimationTime = 1.0f; + public float fallingDistance = 10.0f; + public bool burnAfterReading = true; int DeleteCount = 2; @@ -17,9 +20,13 @@ public class Air : ActiveBlock player.stuck = true; player.respawnNeeded = true; - StartCoroutine(player.AnimateToPosition(transform.position + Vector3.down * 10,Character.Animation.Hit, 1)); - yield return StartCoroutine(LerpScale(player.transform, Vector3.zero, 1)); + //Very hacky, but it solved a weird bug where falling off the left-hand-side of the track didn't kill you, it just got you stuck down there forever + //You have to leave the camera's sight in order to die from falling + yield return StartCoroutine(player.AnimateToPosition(transform.position + Vector3.down * fallingDistance,Character.Animation.Hit, fallingAnimationTime)); + //yield return StartCoroutine(LerpScale(player.transform, Vector3.zero, fallingAnimationTime)); + yield return StartCoroutine(player.AnimateToPosition(transform.position + Vector3.down * 100, Character.Animation.Hit, 0.01f)); + //player.gameObject.SetActive(false); Debug.Log("Set player scale to one"); player.transform.localScale = Vector3.one; @@ -30,9 +37,12 @@ public class Air : ActiveBlock { isFinished = true; - DeleteCount--; - if (DeleteCount == 0) - Destroy(gameObject); + if (burnAfterReading) + { + DeleteCount--; + if (DeleteCount == 0) + Destroy(gameObject); + } yield break; } From 726859573fca242b37320656581d51a912fa2c70 Mon Sep 17 00:00:00 2001 From: Claire Peta Date: Thu, 17 Oct 2019 18:24:40 +1100 Subject: [PATCH 4/5] Chicken Wing --- Assets/Data/Inventory/BaseInventory.asset | 4 ++-- Assets/Data/Logic Blocks/Missile.asset | 4 ++-- Assets/Data/Logic Blocks/Move x2.asset | 2 +- Assets/Data/Logic Blocks/Rotate R.asset | 4 ++-- .../Map Sections/Width 5/Backbelt 5-2.prefab.meta | 2 +- Assets/Resources/Logic Block.prefab | 3 ++- Assets/Scenes/Levels/RaceTrack Beta.unity | 4 ++-- Assets/Scripts/Character.cs | 2 +- Assets/Scripts/LevelBlocks/Block.cs | 2 -- Assets/Scripts/Networking/Server/ClientList.cs | 6 +++++- Assets/Scripts/Projectiles/Hookshot.cs | 5 +++++ Assets/Scripts/blockSpawn.cs | 11 ----------- 12 files changed, 23 insertions(+), 26 deletions(-) diff --git a/Assets/Data/Inventory/BaseInventory.asset b/Assets/Data/Inventory/BaseInventory.asset index ef65854..34ff737 100644 --- a/Assets/Data/Inventory/BaseInventory.asset +++ b/Assets/Data/Inventory/BaseInventory.asset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:3fb94665e70a106a7e0a4ca21efd8c70634b208c2c9bcc75a6601c8a846c559b -size 1186 +oid sha256:78ae471f15115791ca45bbfb08426eee099b2279851a3178a457837c0032e2ec +size 1313 diff --git a/Assets/Data/Logic Blocks/Missile.asset b/Assets/Data/Logic Blocks/Missile.asset index 0dcbf75..6b5648a 100644 --- a/Assets/Data/Logic Blocks/Missile.asset +++ b/Assets/Data/Logic Blocks/Missile.asset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:1407c67c7a52ce8f47e9373bd2c3663187ab8993f107ef768d5db368c59bc873 -size 573 +oid sha256:dee86c4c1ae6c1d17728507226c604655958d6ddbc22576fe9125f081716b168 +size 571 diff --git a/Assets/Data/Logic Blocks/Move x2.asset b/Assets/Data/Logic Blocks/Move x2.asset index 9982083..5a884fe 100644 --- a/Assets/Data/Logic Blocks/Move x2.asset +++ b/Assets/Data/Logic Blocks/Move x2.asset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:cf1896bd1ad950c5c2fee7f7eeb876eff9e417c4c2eb98d306ff0b934bbc58a2 +oid sha256:f3ced4981cb779fcc1d14ec75124a6386403773c4110fa07797a0ee99694f621 size 553 diff --git a/Assets/Data/Logic Blocks/Rotate R.asset b/Assets/Data/Logic Blocks/Rotate R.asset index 5e254ae..70850ab 100644 --- a/Assets/Data/Logic Blocks/Rotate R.asset +++ b/Assets/Data/Logic Blocks/Rotate R.asset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:3ea01fc0d3ad9bf270994843c6d532111ce194ac30849cc9a7336f94cb11da44 -size 571 +oid sha256:3d50147c331d60f87678d7850961f1df367a04fc2e100ff1eabb9a54c9b96302 +size 567 diff --git a/Assets/Prefabs/Map Sections/Width 5/Backbelt 5-2.prefab.meta b/Assets/Prefabs/Map Sections/Width 5/Backbelt 5-2.prefab.meta index 4287057..46e3f0d 100644 --- a/Assets/Prefabs/Map Sections/Width 5/Backbelt 5-2.prefab.meta +++ b/Assets/Prefabs/Map Sections/Width 5/Backbelt 5-2.prefab.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: a97e14fa63785b94d9e936d5b71b2155 +guid: ca72b86487a73ad42a6f5b3c89844d43 PrefabImporter: externalObjects: {} userData: diff --git a/Assets/Resources/Logic Block.prefab b/Assets/Resources/Logic Block.prefab index a70bd4a..61dbcb8 100644 --- a/Assets/Resources/Logic Block.prefab +++ b/Assets/Resources/Logic Block.prefab @@ -90,7 +90,7 @@ BoxCollider: m_IsTrigger: 1 m_Enabled: 1 serializedVersion: 2 - m_Size: {x: 1, y: 1, z: 1} + m_Size: {x: 1.5, y: 5, z: 1.5} m_Center: {x: 0, y: 0, z: 0} --- !u!114 &6594707672895095347 MonoBehaviour: @@ -107,4 +107,5 @@ MonoBehaviour: Collectable: element: {fileID: 0} Count: 0 + minCount: 0 isInfinit: 0 diff --git a/Assets/Scenes/Levels/RaceTrack Beta.unity b/Assets/Scenes/Levels/RaceTrack Beta.unity index 20ba74b..b3d0ace 100644 --- a/Assets/Scenes/Levels/RaceTrack Beta.unity +++ b/Assets/Scenes/Levels/RaceTrack Beta.unity @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:9b3466a08e64206f4cd8bfd28202d1c8249dfa16454f0f020ec44634b894b76f -size 30788 +oid sha256:14354be5b52a9bfeb748f01bc7aaa0d11fdcfc67482cac90cbb7e0e71ca36b7a +size 36108 diff --git a/Assets/Scripts/Character.cs b/Assets/Scripts/Character.cs index 39da8c6..32d26e9 100644 --- a/Assets/Scripts/Character.cs +++ b/Assets/Scripts/Character.cs @@ -23,7 +23,7 @@ public class Character : MonoBehaviour public bool stuck = false; //Am I still stuck? public bool justMoved = false; //Was the logic block I just executed a move command? public bool inPit = false; - Vector3 death = new Vector3(-50, 0, 0); + Vector3 death = new Vector3(Mathf.Infinity, 0, 0); #region Inspector Fields [SerializeField] diff --git a/Assets/Scripts/LevelBlocks/Block.cs b/Assets/Scripts/LevelBlocks/Block.cs index 5f7ed92..73c8feb 100644 --- a/Assets/Scripts/LevelBlocks/Block.cs +++ b/Assets/Scripts/LevelBlocks/Block.cs @@ -285,10 +285,8 @@ public class Block : MonoBehaviour { return false; } - return true; } #endregion - } diff --git a/Assets/Scripts/Networking/Server/ClientList.cs b/Assets/Scripts/Networking/Server/ClientList.cs index 1ea433f..cb2e6de 100644 --- a/Assets/Scripts/Networking/Server/ClientList.cs +++ b/Assets/Scripts/Networking/Server/ClientList.cs @@ -103,8 +103,12 @@ namespace Networking.Server } ClientData client = ConnectedClients.FirstOrDefault(p => p.ID == msg.conn.Hash()); + client.Lives = 0; - client.playerCharacter.lives = 0; + if (client.playerCharacter != null) + { + client.playerCharacter.lives = 0; + } ConnectedClients.Remove(client); DisconnectedClients.Add(client); diff --git a/Assets/Scripts/Projectiles/Hookshot.cs b/Assets/Scripts/Projectiles/Hookshot.cs index 118df8b..9eed5ea 100644 --- a/Assets/Scripts/Projectiles/Hookshot.cs +++ b/Assets/Scripts/Projectiles/Hookshot.cs @@ -20,7 +20,12 @@ public class Hookshot : Projectile Block hitBlock = GetEndBlock(player.CurrentBlock, direction, ~player.Ignore); if (hitBlock == player.CurrentBlock) + { + //fire something out then back in here + StartCoroutine(lerpShot(hookObject, hookObject.position, hookObject.position + direction*10, 1.0f)); yield break; + } + yield return StartCoroutine(lerpShot(hookObject, player.transform.position, hitBlock.VisualPosition, ShotSpeed * Vector3.Distance(player.transform.position,hitBlock.VisualPosition)/10)); diff --git a/Assets/Scripts/blockSpawn.cs b/Assets/Scripts/blockSpawn.cs index 504a601..d18ae2b 100644 --- a/Assets/Scripts/blockSpawn.cs +++ b/Assets/Scripts/blockSpawn.cs @@ -29,7 +29,6 @@ public class blockSpawn : MonoBehaviour { SpawnBlocks.Clear(); SpawnBlocks = FindObjectsOfType().Where(p => p.isCollectableSpawnable).ToList(); - Debug.Log("Count after wakeup function " + SpawnBlocks.Count); } public void Spawn() @@ -44,29 +43,20 @@ public class blockSpawn : MonoBehaviour min_x = (int)ConnectedClients[ConnectedClients.Count - 1].playerCharacter.transform.position.x; max_x = (int)ConnectedClients[0].playerCharacter.transform.position.x + 4; - Debug.Log("count before update " + SpawnBlocks.Count); updatePlayerPositions(); - Debug.Log("count mid update " + SpawnBlocks.Count); updatePositions(min_x - 1); - Debug.Log("count after update " + SpawnBlocks.Count); //Check points within the bounds of players possibleSpawnLocations.Clear(); foreach (Block point in SpawnBlocks) { - //Debug.Log("Position: " + point.transform.position.x + " and " + point.transform.position.z); if(point.transform.position.x >= min_x && point.transform.position.x <= max_x) { possibleSpawnLocations.Add(point); } } - //pick a random value from those available, checks the location - //then removes it to remove the possibility of duplicates - Debug.Log("possibleSpawnLocations count " + possibleSpawnLocations.Count); - int triesCount = 0; - if(possibleSpawnLocations.Count > 0) { while (spawnNumber > 0 && triesCount < 25) @@ -164,7 +154,6 @@ public class blockSpawn : MonoBehaviour { for(int i = SpawnBlocks.Count -1; i>=0; i--) { - //Debug.Log(SpawnBlocks[i].transform.position.x); if(SpawnBlocks[i].transform.position.x < min) { SpawnBlocks.Remove(SpawnBlocks[i]); From db19ee9723e9170c79606641b50aef3e05745dc8 Mon Sep 17 00:00:00 2001 From: "s3607057 (Angus Niven)" Date: Thu, 17 Oct 2019 18:36:56 +1100 Subject: [PATCH 5/5] Made the cannons able to start at different points in their countdowns. Made falling off things cost lives (player is currently notified a turn late). --- .../Map Sections/Width 7/Two-part 7-1.prefab | 90 +++++++++++++++++++ .../ColorGameMode/RacetrackGameMode.cs | 1 + Assets/Scripts/Traps/ShootingCannon.cs | 4 +- 3 files changed, 93 insertions(+), 2 deletions(-) diff --git a/Assets/Prefabs/Map Sections/Width 7/Two-part 7-1.prefab b/Assets/Prefabs/Map Sections/Width 7/Two-part 7-1.prefab index 87acf1a..764c4f5 100644 --- a/Assets/Prefabs/Map Sections/Width 7/Two-part 7-1.prefab +++ b/Assets/Prefabs/Map Sections/Width 7/Two-part 7-1.prefab @@ -1461,6 +1461,16 @@ PrefabInstance: propertyPath: countdowntimer value: 2 objectReference: {fileID: 0} + - target: {fileID: 8314131447071905225, guid: 72b0336b2f8509045b92eadaecbc885b, + type: 3} + propertyPath: shootingRight + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 8314131447071905225, guid: 72b0336b2f8509045b92eadaecbc885b, + type: 3} + propertyPath: countdown + value: 1 + objectReference: {fileID: 0} - target: {fileID: 7559508468311915790, guid: 72b0336b2f8509045b92eadaecbc885b, type: 3} propertyPath: m_Mesh @@ -2843,6 +2853,11 @@ PrefabInstance: propertyPath: countdowntimer value: 2 objectReference: {fileID: 0} + - target: {fileID: 8314131447071905225, guid: 72b0336b2f8509045b92eadaecbc885b, + type: 3} + propertyPath: countdown + value: 3 + objectReference: {fileID: 0} - target: {fileID: 7559508468311915790, guid: 72b0336b2f8509045b92eadaecbc885b, type: 3} propertyPath: m_Mesh @@ -3356,6 +3371,11 @@ PrefabInstance: propertyPath: countdowntimer value: 2 objectReference: {fileID: 0} + - target: {fileID: 8314131447071905225, guid: 72b0336b2f8509045b92eadaecbc885b, + type: 3} + propertyPath: countdown + value: 3 + objectReference: {fileID: 0} - target: {fileID: 7559508468311915790, guid: 72b0336b2f8509045b92eadaecbc885b, type: 3} propertyPath: m_Mesh @@ -3880,6 +3900,11 @@ PrefabInstance: propertyPath: m_LocalEulerAnglesHint.z value: 0 objectReference: {fileID: 0} + - target: {fileID: 8314131447071905225, guid: 72b0336b2f8509045b92eadaecbc885b, + type: 3} + propertyPath: countdown + value: 1 + objectReference: {fileID: 0} - target: {fileID: 7559508468311915790, guid: 72b0336b2f8509045b92eadaecbc885b, type: 3} propertyPath: m_Mesh @@ -4403,6 +4428,16 @@ PrefabInstance: propertyPath: countdowntimer value: 1 objectReference: {fileID: 0} + - target: {fileID: 8314131447071905225, guid: 72b0336b2f8509045b92eadaecbc885b, + type: 3} + propertyPath: shootingRight + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 8314131447071905225, guid: 72b0336b2f8509045b92eadaecbc885b, + type: 3} + propertyPath: countdown + value: 3 + objectReference: {fileID: 0} - target: {fileID: 7559508468311915790, guid: 72b0336b2f8509045b92eadaecbc885b, type: 3} propertyPath: m_Mesh @@ -5629,6 +5664,16 @@ PrefabInstance: propertyPath: countdowntimer value: 2 objectReference: {fileID: 0} + - target: {fileID: 8314131447071905225, guid: 72b0336b2f8509045b92eadaecbc885b, + type: 3} + propertyPath: shootingRight + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 8314131447071905225, guid: 72b0336b2f8509045b92eadaecbc885b, + type: 3} + propertyPath: countdown + value: 1 + objectReference: {fileID: 0} - target: {fileID: 7559508468311915790, guid: 72b0336b2f8509045b92eadaecbc885b, type: 3} propertyPath: m_Mesh @@ -6882,6 +6927,16 @@ PrefabInstance: propertyPath: countdowntimer value: 1 objectReference: {fileID: 0} + - target: {fileID: 8314131447071905225, guid: 72b0336b2f8509045b92eadaecbc885b, + type: 3} + propertyPath: shootingRight + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 8314131447071905225, guid: 72b0336b2f8509045b92eadaecbc885b, + type: 3} + propertyPath: countdown + value: 3 + objectReference: {fileID: 0} - target: {fileID: 7559508468311915790, guid: 72b0336b2f8509045b92eadaecbc885b, type: 3} propertyPath: m_Mesh @@ -7460,6 +7515,11 @@ PrefabInstance: propertyPath: m_LocalEulerAnglesHint.z value: 0 objectReference: {fileID: 0} + - target: {fileID: 8314131447071905225, guid: 72b0336b2f8509045b92eadaecbc885b, + type: 3} + propertyPath: countdown + value: 1 + objectReference: {fileID: 0} - target: {fileID: 7559508468311915790, guid: 72b0336b2f8509045b92eadaecbc885b, type: 3} propertyPath: m_Mesh @@ -9899,6 +9959,16 @@ PrefabInstance: propertyPath: m_LocalEulerAnglesHint.z value: 0 objectReference: {fileID: 0} + - target: {fileID: 8314131447071905225, guid: 72b0336b2f8509045b92eadaecbc885b, + type: 3} + propertyPath: shootingRight + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 8314131447071905225, guid: 72b0336b2f8509045b92eadaecbc885b, + type: 3} + propertyPath: countdown + value: 2 + objectReference: {fileID: 0} - target: {fileID: 7559508468311915790, guid: 72b0336b2f8509045b92eadaecbc885b, type: 3} propertyPath: m_Mesh @@ -10273,6 +10343,16 @@ PrefabInstance: propertyPath: m_LocalEulerAnglesHint.z value: 0 objectReference: {fileID: 0} + - target: {fileID: 8314131447071905225, guid: 72b0336b2f8509045b92eadaecbc885b, + type: 3} + propertyPath: shootingRight + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 8314131447071905225, guid: 72b0336b2f8509045b92eadaecbc885b, + type: 3} + propertyPath: countdown + value: 2 + objectReference: {fileID: 0} - target: {fileID: 7559508468311915790, guid: 72b0336b2f8509045b92eadaecbc885b, type: 3} propertyPath: m_Mesh @@ -10930,6 +11010,11 @@ PrefabInstance: propertyPath: countdowntimer value: 1 objectReference: {fileID: 0} + - target: {fileID: 8314131447071905225, guid: 72b0336b2f8509045b92eadaecbc885b, + type: 3} + propertyPath: countdown + value: 2 + objectReference: {fileID: 0} - target: {fileID: 7559508468311915790, guid: 72b0336b2f8509045b92eadaecbc885b, type: 3} propertyPath: m_Mesh @@ -11030,6 +11115,11 @@ PrefabInstance: propertyPath: countdowntimer value: 1 objectReference: {fileID: 0} + - target: {fileID: 8314131447071905225, guid: 72b0336b2f8509045b92eadaecbc885b, + type: 3} + propertyPath: countdown + value: 2 + objectReference: {fileID: 0} - target: {fileID: 7559508468311915790, guid: 72b0336b2f8509045b92eadaecbc885b, type: 3} propertyPath: m_Mesh diff --git a/Assets/Scripts/GameMode/ColorGameMode/RacetrackGameMode.cs b/Assets/Scripts/GameMode/ColorGameMode/RacetrackGameMode.cs index e7a0d01..3b0cb5e 100644 --- a/Assets/Scripts/GameMode/ColorGameMode/RacetrackGameMode.cs +++ b/Assets/Scripts/GameMode/ColorGameMode/RacetrackGameMode.cs @@ -70,6 +70,7 @@ public class RacetrackGameMode : GameMode if (player.character.respawnNeeded) { respawningPlayers.Add(player); + player.client.Lives--; } else { diff --git a/Assets/Scripts/Traps/ShootingCannon.cs b/Assets/Scripts/Traps/ShootingCannon.cs index 22d9942..53d7811 100644 --- a/Assets/Scripts/Traps/ShootingCannon.cs +++ b/Assets/Scripts/Traps/ShootingCannon.cs @@ -13,7 +13,7 @@ public class ShootingCannon : ActiveBlock public TextMeshPro counter; public TextMeshPro counter2; int countdowntimer = 3; - int countdown; + public int countdown = 3; public override int GetInitative() { @@ -23,7 +23,7 @@ public class ShootingCannon : ActiveBlock private void Start() { - countdown = countdowntimer; + //countdown = countdowntimer; } private void Update() {