# Conflicts: # Assets/Data/Networking/Server/Realtime/Server.asset # Assets/Scripts/Networking/Server/ClientList.csmaster
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using System.Collections; | |||||
using System.Collections.Generic; | |||||
using UnityEngine; | |||||
public class Billboard : MonoBehaviour | |||||
{ | |||||
public Camera referenceCamera; | |||||
void Awake() | |||||
{ | |||||
if (!referenceCamera) | |||||
referenceCamera = Camera.main; | |||||
} | |||||
void Update() | |||||
{ | |||||
transform.LookAt(transform.position + referenceCamera.transform.rotation * Vector3.forward, | |||||
referenceCamera.transform.rotation * Vector3.up); | |||||
} | |||||
} |
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