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Made new, smaller starting areas to promote collisions and jostling at the start of the game. (The original starting areas are still there, just no longer used.)

Tweaked the cannon script so that they fire as soon as the countdown hits 0, rather than on the subsequent turn.
Added traps & terrain features to the snaking map sections to make them more interesting. Added item spawns to the bigger snaking section.
master
s3607057 (Angus Niven) 5 years ago
parent
commit
492d895e65
9 changed files with 19366 additions and 2806 deletions
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Assets/Prefabs/Map Sections/Width 3/Snaking Turntables 3-2.prefab
File diff suppressed because it is too large
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Assets/Prefabs/Map Sections/Width 5/Snaking Turntables 5-1.prefab
File diff suppressed because it is too large
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+ 1
- 1
Assets/Scripts/Traps/ShootingCannon.cs View File

@ -28,9 +28,9 @@ public class ShootingCannon : ActiveBlock
public override IEnumerator OnEnvironmentTurn(PlayerData[] allPlayers) public override IEnumerator OnEnvironmentTurn(PlayerData[] allPlayers)
{ {
countdown--;
if (countdown > 0) if (countdown > 0)
{ {
countdown--;
isFinished = true; isFinished = true;
yield break; yield break;
} }

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