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I did things

Fix tutorial levels, multiplayer info UI scence
Josh_Dev_branch
Claire Peta 5 years ago
parent
commit
48d116ed18
25 changed files with 2869 additions and 817 deletions
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  20. +5
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Assets/Scripts/Networking/Client/ClientLoginManager.cs View File

@ -75,7 +75,8 @@ namespace Networking.Client
} }
public void OnDisable() public void OnDisable()
{ {
Client.client.UnregisterHandler(LoginProtocols.RequestLoginDetails);
if(Client.client != null)
Client.client.UnregisterHandler(LoginProtocols.RequestLoginDetails);
} }

+ 3
- 3
Assets/Scripts/Networking/Client/ClientObject.cs View File

@ -83,10 +83,10 @@ namespace Networking.Client
{ {
Debug.Log("Recieving Inventory"); Debug.Log("Recieving Inventory");
LogicProtocols.InventoryMsg inventoryMsg; LogicProtocols.InventoryMsg inventoryMsg;
//if (!msg.TryRead(out inventoryMsg))
//return;
if (!msg.TryRead(out inventoryMsg))
return;
//Inventory.SetItems(inventoryMsg.bagItems);
Inventory.SetItems(inventoryMsg.bagItems);
} }
public void RecieveSceneChange(NetworkMessage msg) public void RecieveSceneChange(NetworkMessage msg)

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- 1
Assets/Scripts/UI/Client/LoginUIManager.cs View File

@ -106,13 +106,17 @@ public class LoginUIManager : MonoBehaviour
this.serverPort = int.Parse(serverPort); this.serverPort = int.Parse(serverPort);
} }
public void OnClick_Back()
{
UnityEngine.SceneManagement.SceneManager.LoadScene("MainMenu");
}
public void OnClick_Connect() public void OnClick_Connect()
{ {
clientManager.StartClient(serverAddress, serverPort); clientManager.StartClient(serverAddress, serverPort);
PlayerPrefs.SetString("LastUsedAddress", serverAddress); PlayerPrefs.SetString("LastUsedAddress", serverAddress);
PlayerPrefs.SetInt("LastUsedPort", serverPort); PlayerPrefs.SetInt("LastUsedPort", serverPort);
PlayerPrefs.Save(); PlayerPrefs.Save();
} }
public void OnClick_Done() public void OnClick_Done()

+ 3
- 1
Assets/Scripts/UI/LocalUIManager.cs View File

@ -5,16 +5,18 @@ using UnityEngine;
public class LocalUIManager : PlayerUIManager public class LocalUIManager : PlayerUIManager
{ {
protected BlockInput characterInput;
public BlockInput characterInput;
protected override void Awake() protected override void Awake()
{ {
base.Awake();
TrayUI.SetBlockReader(characterInput.blockReader); TrayUI.SetBlockReader(characterInput.blockReader);
} }
public override void OnClick_Play() public override void OnClick_Play()
{ {
OnClick_Hide(); OnClick_Hide();
characterInput.blockReader.LogicChain = TrayUI.reader.LogicChain;
characterInput.ReadAll(); characterInput.ReadAll();
} }
} }

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