Browse Source

Added sprites to resources for client side so icons load for logic blocks,

Turned on the video for the client main menu,
fixed error with cannon missing link for text
master
ClairePeta 5 years ago
parent
commit
3f25529235
26 changed files with 1474 additions and 20 deletions
  1. +2
    -2
      Assets/Data/Logic Blocks/Wait.asset
  2. +1
    -1
      Assets/Prefabs/Traps/ShootingCannon + Block.prefab
  3. +4
    -4
      Assets/Prefabs/UI/Logic Element.prefab
  4. +3
    -0
      Assets/Resources/Diagonal L.png
  5. +143
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  6. +3
    -0
      Assets/Resources/Diagonal R.png
  7. +143
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  8. +3
    -0
      Assets/Resources/Hook Shot.png
  9. +143
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  10. +3
    -0
      Assets/Resources/Jump.png
  11. +143
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  12. +3
    -0
      Assets/Resources/Move x2.png
  13. +143
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  14. +3
    -0
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  15. +143
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  16. +3
    -0
      Assets/Resources/Rotate L.png
  17. +143
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  18. +3
    -0
      Assets/Resources/Rotate R.png
  19. +143
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  20. +3
    -0
      Assets/Resources/U-Turn.png
  21. +143
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  22. +3
    -0
      Assets/Resources/Wait.png
  23. +143
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  24. +1
    -1
      Assets/Scenes/Client Scenes/MainMenu Client.unity
  25. +0
    -2
      Assets/Scripts/Logic/Blocks/LogicBlock.cs
  26. +6
    -10
      Assets/Scripts/UI/LogicElementUI.cs

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Assets/Scenes/Client Scenes/MainMenu Client.unity View File

@ -1,3 +1,3 @@
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Assets/Scripts/Logic/Blocks/LogicBlock.cs View File

@ -15,8 +15,6 @@ public abstract class LogicBlock : ScriptableObject
[Tooltip("Color which will identify this element")]
public Color Color;
public Sprite icon;
[SerializeField]
[Tooltip("Name which will appear in the UI")]
protected string _DisplayName;

+ 6
- 10
Assets/Scripts/UI/LogicElementUI.cs View File

@ -30,10 +30,10 @@ public class LogicElementUI : Dragable
protected TextMeshProUGUI nameText;
//background image to color;
public GameObject background;
public Image icon;
//sprite imager;
public GameObject icon;
public Image backGround;
protected LogicElementHolder currentHolder;
@ -66,16 +66,12 @@ public class LogicElementUI : Dragable
nameText.outlineColor = new Color32(0, 0, 0, 255);
nameText.outlineWidth = 0.1f;
icon.GetComponent<Image>().color = LogicElement.Color;
if(logicElement.icon != null)
backGround.color = LogicElement.Color;
Sprite elementIcon = Resources.Load<Sprite>(LogicElement.name.ToString());
if(elementIcon != null)
{
background.GetComponent<Image>().sprite = LogicElement.icon;
icon.sprite = elementIcon;
}
else
{
background.GetComponent<Image>().enabled = false;
}
}
}

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