Browse Source

Fix the cow,

Fix the spawn stuff
master
Claire Peta 5 years ago
parent
commit
3cfd98a474
114 changed files with 18 additions and 4613 deletions
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  11. +1
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  12. +1
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  13. +1
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  14. +3
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  15. +4
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@ -74,7 +74,7 @@ public class Character : MonoBehaviour
transform.position = _currentBlock.VisualPosition; transform.position = _currentBlock.VisualPosition;
//get character string from player replace from "Bear" //get character string from player replace from "Bear"
GameObject prefab = Resources.Load(CharacterModel) as GameObject;
GameObject prefab = Resources.Load<GameObject>(CharacterModel);
GameObject animal = Instantiate(prefab, this.gameObject.transform); GameObject animal = Instantiate(prefab, this.gameObject.transform);
characterAnimator = GetComponentInChildren<Animator>(); characterAnimator = GetComponentInChildren<Animator>();

+ 1
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@ -47,7 +47,6 @@ public class Water : ActiveBlock
trappedCharacter.StartAnimation(Character.Animation.Hit); trappedCharacter.StartAnimation(Character.Animation.Hit);
yield return StartCoroutine(LerpToPosition(trappedCharacter.transform, VisualPosition + Vector3.down * FallDistance, 1)); yield return StartCoroutine(LerpToPosition(trappedCharacter.transform, VisualPosition + Vector3.down * FallDistance, 1));
} }
} }
public override void OnLeftByPlayer(Character player) public override void OnLeftByPlayer(Character player)
@ -58,16 +57,12 @@ public class Water : ActiveBlock
StartCoroutine(LerpToPosition(lillyPad.transform, VisualPosition + Vector3.down * FallDistance, 1)); StartCoroutine(LerpToPosition(lillyPad.transform, VisualPosition + Vector3.down * FallDistance, 1));
isLillyPadUp = false; isLillyPadUp = false;
} }
} }
public override IEnumerator OnRoundEnd(PlayerData[] allPlayers) public override IEnumerator OnRoundEnd(PlayerData[] allPlayers)
{ {
//Debug.Log("reseting water");
if (trappedCharacter != null) if (trappedCharacter != null)
{ {
//if character is on an angle undo their last rotation //if character is on an angle undo their last rotation
if (trappedCharacter.transform.eulerAngles.y % 90 > 10 && trappedCharacter.transform.eulerAngles.y % 90 < 80) if (trappedCharacter.transform.eulerAngles.y % 90 > 10 && trappedCharacter.transform.eulerAngles.y % 90 < 80)
{ {
@ -83,7 +78,6 @@ public class Water : ActiveBlock
} }
} }
StartCoroutine(LerpToPosition(trappedCharacter.transform, VisualPosition, 1)); StartCoroutine(LerpToPosition(trappedCharacter.transform, VisualPosition, 1));
StartCoroutine(LerpToPosition(lillyPad.transform, VisualPosition, 1)); StartCoroutine(LerpToPosition(lillyPad.transform, VisualPosition, 1));
@ -101,10 +95,8 @@ public class Water : ActiveBlock
trappedCharacter.stuck = false; trappedCharacter.stuck = false;
isLillyPadUp = true; isLillyPadUp = true;
trappedCharacter = null; trappedCharacter = null;
} }
isFinished = true; isFinished = true;
} }
private IEnumerator PushPlayOnTop() private IEnumerator PushPlayOnTop()
@ -119,7 +111,6 @@ public class Water : ActiveBlock
yield return StartCoroutine(DoPush(trappedCharacter, possibleDirections[i].ToVector())); yield return StartCoroutine(DoPush(trappedCharacter, possibleDirections[i].ToVector()));
break; break;
} }
} }
private IEnumerator LerpToPosition(Transform target, Vector3 endPos, float time) private IEnumerator LerpToPosition(Transform target, Vector3 endPos, float time)
@ -129,15 +120,12 @@ public class Water : ActiveBlock
float elapsedTime = 0; float elapsedTime = 0;
while (elapsedTime / time < 1) while (elapsedTime / time < 1)
{ {
target.position = Vector3.Lerp(_startPos, endPos, (elapsedTime / time)); target.position = Vector3.Lerp(_startPos, endPos, (elapsedTime / time));
yield return new WaitForEndOfFrame(); yield return new WaitForEndOfFrame();
elapsedTime += Time.deltaTime; elapsedTime += Time.deltaTime;
} }
target.position = endPos; target.position = endPos;
} }
} }

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@ -88,7 +88,7 @@ public class GameManager : MonoBehaviour
gameMode.PreGameStart(); gameMode.PreGameStart();
//gets list of items to check spawn locations //gets list of items to check spawn locations
spawnBlock.wakeup();
//spawnBlock.wakeup();
//Spawn Characters and tell let the GameMode do anything with the characters it might want //Spawn Characters and tell let the GameMode do anything with the characters it might want
SpawnCharacters(); SpawnCharacters();

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@ -339,7 +339,7 @@ public class MapManager : ScriptableObject
if (checkView(trackEnd)) if (checkView(trackEnd))
{ {
chooseNextSection(); chooseNextSection();
spawn.GetComponent<blockSpawn>().wakeup();
//spawn.GetComponent<blockSpawn>().wakeup();
checkForward(); checkForward();
} }
} }

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@ -71,7 +71,9 @@ public class LogicElementUI : Dragable
if(elementIcon != null) if(elementIcon != null)
{ {
icon.sprite = elementIcon; icon.sprite = elementIcon;
}
}else{
icon.enabled = false;
}
} }
} }

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@ -29,10 +29,12 @@ public class blockSpawn : MonoBehaviour
{ {
SpawnBlocks.Clear(); SpawnBlocks.Clear();
SpawnBlocks = FindObjectsOfType<Block>().Where(p => p.isCollectableSpawnable).ToList(); SpawnBlocks = FindObjectsOfType<Block>().Where(p => p.isCollectableSpawnable).ToList();
Debug.Log("Count after wakeup function " + SpawnBlocks.Count);
} }
public void Spawn() public void Spawn()
{ {
wakeup();
//Sort play locations so leader is first //Sort play locations so leader is first
if (ConnectedClients.Count > 1) if (ConnectedClients.Count > 1)
{ {
@ -162,9 +164,9 @@ public class blockSpawn : MonoBehaviour
{ {
for(int i = SpawnBlocks.Count -1; i>=0; i--) for(int i = SpawnBlocks.Count -1; i>=0; i--)
{ {
if(SpawnBlocks[i].transform.position.x <= min)
//Debug.Log(SpawnBlocks[i].transform.position.x);
if(SpawnBlocks[i].transform.position.x < min)
{ {
Debug.Log("block to remove position x: " + SpawnBlocks[i].transform.position.x);
SpawnBlocks.Remove(SpawnBlocks[i]); SpawnBlocks.Remove(SpawnBlocks[i]);
} }
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