Browse Source

- Fix object collision for new block

- Adjust jump onto stump
- Link levels together
Josh_Dev_branch
Claire Peta 5 years ago
parent
commit
3c599999e8
11 changed files with 94 additions and 124 deletions
  1. +20
    -2
      Assets/Prefabs/Character.prefab
  2. +1
    -1
      Assets/Prefabs/End Portal.prefab
  3. +2
    -1
      Assets/Prefabs/Stump.prefab
  4. +18
    -94
      Assets/Scenes/TuteLevelFive.unity
  5. +8
    -3
      Assets/Scenes/TuteLevelFour.unity
  6. +6
    -1
      Assets/Scenes/TuteLevelOne.unity
  7. +9
    -4
      Assets/Scenes/TuteLevelThree.unity
  8. +13
    -3
      Assets/Scenes/TuteLevelTwo.unity
  9. +13
    -11
      Assets/Scripts/Character.cs
  10. +2
    -2
      ProjectSettings/EditorBuildSettings.asset
  11. BIN
      ProjectSettings/TagManager.asset

+ 20
- 2
Assets/Prefabs/Character.prefab View File

@ -58,7 +58,7 @@ MeshRenderer:
m_RenderingLayerMask: 1 m_RenderingLayerMask: 1
m_RendererPriority: 0 m_RendererPriority: 0
m_Materials: m_Materials:
- {fileID: 2100000, guid: 646f348902cc6ca418957e91ad5ca9f6, type: 2}
- {fileID: 2100000, guid: ebc403a16f8803f4cb7b1fca470fa88d, type: 2}
m_StaticBatchInfo: m_StaticBatchInfo:
firstSubMesh: 0 firstSubMesh: 0
subMeshCount: 0 subMeshCount: 0
@ -149,7 +149,7 @@ MeshRenderer:
m_RenderingLayerMask: 1 m_RenderingLayerMask: 1
m_RendererPriority: 0 m_RendererPriority: 0
m_Materials: m_Materials:
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- {fileID: 2100000, guid: ebc403a16f8803f4cb7b1fca470fa88d, type: 2}
m_StaticBatchInfo: m_StaticBatchInfo:
firstSubMesh: 0 firstSubMesh: 0
subMeshCount: 0 subMeshCount: 0
@ -193,6 +193,7 @@ GameObject:
- component: {fileID: 7426725930156175971} - component: {fileID: 7426725930156175971}
- component: {fileID: 2862111851184665482} - component: {fileID: 2862111851184665482}
- component: {fileID: 2631002120179805110} - component: {fileID: 2631002120179805110}
- component: {fileID: 315805078}
m_Layer: 0 m_Layer: 0
m_Name: Character m_Name: Character
m_TagString: Untagged m_TagString: Untagged
@ -227,6 +228,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 73c2eff8a9a01a44bb9b2c007539fc60, type: 3} m_Script: {fileID: 11500000, guid: 73c2eff8a9a01a44bb9b2c007539fc60, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
nextScene: TuteLevelThree
CurrentBlock: {fileID: 0} CurrentBlock: {fileID: 0}
Ignore: Ignore:
serializedVersion: 2 serializedVersion: 2
@ -244,6 +246,22 @@ MonoBehaviour:
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
character: {fileID: 2862111851184665482} character: {fileID: 2862111851184665482}
--- !u!54 &315805078
Rigidbody:
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7426725930156175983}
serializedVersion: 2
m_Mass: 1
m_Drag: 0
m_AngularDrag: 0.05
m_UseGravity: 0
m_IsKinematic: 1
m_Interpolate: 0
m_Constraints: 0
m_CollisionDetection: 0
--- !u!1 &8963196030949126965 --- !u!1 &8963196030949126965
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

+ 1
- 1
Assets/Prefabs/End Portal.prefab View File

@ -18335,7 +18335,7 @@ SphereCollider:
m_IsTrigger: 1 m_IsTrigger: 1
m_Enabled: 1 m_Enabled: 1
serializedVersion: 2 serializedVersion: 2
m_Radius: 0.1
m_Radius: 0.5
m_Center: {x: 0, y: 0.1, z: 0} m_Center: {x: 0, y: 0.1, z: 0}
--- !u!1 &1707369581171242 --- !u!1 &1707369581171242
GameObject: GameObject:

+ 2
- 1
Assets/Prefabs/Stump.prefab View File

@ -158,4 +158,5 @@ MonoBehaviour:
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m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
VisualHeight: 0.5
VisualOffset: {x: 0, y: -0.5, z: 0}
_isWalkable: 1

+ 18
- 94
Assets/Scenes/TuteLevelFive.unity View File

@ -38,7 +38,7 @@ RenderSettings:
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m_Sun: {fileID: 0} m_Sun: {fileID: 0}
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m_IndirectSpecularColor: {r: 0.4465785, g: 0.49641222, b: 0.57481694, a: 1}
m_UseRadianceAmbientProbe: 0 m_UseRadianceAmbientProbe: 0
--- !u!157 &3 --- !u!157 &3
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value: 0 value: 0
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- target: {fileID: 2862111851184665482, guid: c176f4ae8f7b4074db99b27b2e015a2a,
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propertyPath: nextScene
value:
objectReference: {fileID: 0}
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--- !u!4 &432890452 stripped --- !u!4 &432890452 stripped
@ -3073,97 +3088,6 @@ Transform:
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m_PrefabInstance: {fileID: 1961001016} m_PrefabInstance: {fileID: 1961001016}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
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m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
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- component: {fileID: 1239388823}
- component: {fileID: 1239388822}
- component: {fileID: 1239388821}
m_Layer: 0
m_Name: Portal
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
--- !u!135 &1239388821
SphereCollider:
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1239388820}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Radius: 0.5
m_Center: {x: 0, y: 0, z: 0}
--- !u!23 &1239388822
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
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m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
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m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
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m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 3
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m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
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m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1239388820}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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--- !u!1001 &1256219995 --- !u!1001 &1256219995
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m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -4128,8 +4052,8 @@ GameObject:
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- component: {fileID: 1691679947} - component: {fileID: 1691679947}
m_Layer: 0 m_Layer: 0
m_Name: New Block
m_TagString: Untagged
m_Name: Jump
m_TagString: New Block
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
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+ 8
- 3
Assets/Scenes/TuteLevelFour.unity View File

@ -38,7 +38,7 @@ RenderSettings:
m_ReflectionIntensity: 1 m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0} m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0} m_Sun: {fileID: 0}
m_IndirectSpecularColor: {r: 0.44657874, g: 0.49641258, b: 0.5748172, a: 1}
m_IndirectSpecularColor: {r: 0.4465785, g: 0.49641222, b: 0.57481694, a: 1}
m_UseRadianceAmbientProbe: 0 m_UseRadianceAmbientProbe: 0
--- !u!157 &3 --- !u!157 &3
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@ -623,6 +623,11 @@ PrefabInstance:
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objectReference: {fileID: 0} objectReference: {fileID: 0}
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value: TuteLevelFive
objectReference: {fileID: 0}
m_RemovedComponents: [] m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: c176f4ae8f7b4074db99b27b2e015a2a, type: 3} m_SourcePrefab: {fileID: 100100000, guid: c176f4ae8f7b4074db99b27b2e015a2a, type: 3}
--- !u!1001 &417912681 --- !u!1001 &417912681
@ -1811,8 +1816,8 @@ GameObject:
- component: {fileID: 1571819309} - component: {fileID: 1571819309}
- component: {fileID: 1571819308} - component: {fileID: 1571819308}
m_Layer: 0 m_Layer: 0
m_Name: New Block
m_TagString: Untagged
m_Name: For-Loop
m_TagString: New Block
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0

+ 6
- 1
Assets/Scenes/TuteLevelOne.unity View File

@ -38,7 +38,7 @@ RenderSettings:
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m_Sun: {fileID: 0} m_Sun: {fileID: 0}
m_IndirectSpecularColor: {r: 0.44657874, g: 0.49641258, b: 0.5748172, a: 1}
m_IndirectSpecularColor: {r: 0.4465785, g: 0.49641222, b: 0.57481694, a: 1}
m_UseRadianceAmbientProbe: 0 m_UseRadianceAmbientProbe: 0
--- !u!157 &3 --- !u!157 &3
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objectReference: {fileID: 0} objectReference: {fileID: 0}
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value: TuteLevelTwo
objectReference: {fileID: 0}
m_RemovedComponents: [] m_RemovedComponents: []
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+ 9
- 4
Assets/Scenes/TuteLevelThree.unity View File

@ -38,7 +38,7 @@ RenderSettings:
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m_CustomReflection: {fileID: 0} m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0} m_Sun: {fileID: 0}
m_IndirectSpecularColor: {r: 0.44657874, g: 0.49641258, b: 0.5748172, a: 1}
m_IndirectSpecularColor: {r: 0.4465785, g: 0.49641222, b: 0.57481694, a: 1}
m_UseRadianceAmbientProbe: 0 m_UseRadianceAmbientProbe: 0
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m_RootOrder: 3
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--- !u!1001 &364575177 --- !u!1001 &364575177
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@ -537,6 +537,11 @@ PrefabInstance:
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value: 0 value: 0
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--- !u!4 &461222511 stripped --- !u!4 &461222511 stripped
@ -915,8 +920,8 @@ GameObject:
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m_Layer: 0 m_Layer: 0
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m_TagString: Untagged
m_Name: Rotate Right
m_TagString: New Block
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+ 13
- 3
Assets/Scenes/TuteLevelTwo.unity View File

@ -38,7 +38,7 @@ RenderSettings:
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m_UseRadianceAmbientProbe: 0 m_UseRadianceAmbientProbe: 0
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@ -125,8 +125,8 @@ GameObject:
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m_Layer: 0 m_Layer: 0
m_Name: New Block
m_TagString: Untagged
m_Name: Rotate Left
m_TagString: New Block
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
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value:
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+ 13
- 11
Assets/Scripts/Character.cs View File

@ -1,12 +1,15 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.SceneManagement;
public class Character : MonoBehaviour public class Character : MonoBehaviour
{ {
#region Inspector Fields
public string nextScene;
[SerializeField]
#region Inspector Fields
[SerializeField]
[Tooltip ("Will move to this block at start, else will try and find a block below")] [Tooltip ("Will move to this block at start, else will try and find a block below")]
private Block CurrentBlock; private Block CurrentBlock;
@ -68,17 +71,16 @@ public class Character : MonoBehaviour
/// <param name="other">name of collided object</param> /// <param name="other">name of collided object</param>
void OnTriggerEnter (Collider other) void OnTriggerEnter (Collider other)
{ {
if (other.gameObject.CompareTag ("New Block")) {
if (other.gameObject.tag == "New Block") {
other.gameObject.SetActive (false); other.gameObject.SetActive (false);
Debug.Log ("You picked up a new coding block!");
}
if (other.gameObject.CompareTag ("End Portal")) {
//Application.LoadLevel
Debug.Log ("You finished this level!");
Debug.Log ("You picked up the new coding block " + other.gameObject.name + "!");
} }
}
if (other.gameObject.name == "End Portal") {
other.GetComponent<Collider>().enabled = false;
Debug.Log ("You finished this level!");
SceneManager.LoadScene(nextScene);
}
}
/// <summary> /// <summary>
/// Rotates to point in specific direction based on current direction /// Rotates to point in specific direction based on current direction

+ 2
- 2
ProjectSettings/EditorBuildSettings.asset View File

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