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Uncomment stuff for collectable spawning testing + icon

master
Claire Peta 5 years ago
parent
commit
3a3270ed11
7 changed files with 99 additions and 8 deletions
  1. +1
    -1
      Assets/Scripts/GameMode/ColorGameMode/RacetrackGameMode.cs
  2. +1
    -1
      Assets/Scripts/Managers/GameManager.cs
  3. +3
    -0
      Assets/Textures/Icon.png
  4. +88
    -0
      Assets/Textures/Icon.png.meta
  5. +2
    -2
      ProjectSettings/EditorBuildSettings.asset
  6. +2
    -2
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  7. +2
    -2
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+ 1
- 1
Assets/Scripts/GameMode/ColorGameMode/RacetrackGameMode.cs View File

@ -110,7 +110,7 @@ public class RacetrackGameMode : GameMode
//We check for track sections we need to add/remove //We check for track sections we need to add/remove
mapManager.checkTrack(); mapManager.checkTrack();
//spawn.wakeup();
spawn.wakeup();
//Move the camera forward at a steady rate each round //Move the camera forward at a steady rate each round
/*if (scrollSpeed > 0.0f) /*if (scrollSpeed > 0.0f)

+ 1
- 1
Assets/Scripts/Managers/GameManager.cs View File

@ -179,7 +179,7 @@ public class GameManager : MonoBehaviour
} }
} }
//spawn collectible logic blocks //spawn collectible logic blocks
//spawnBlock.Spawn();
spawnBlock.Spawn();
//Reset some player Data //Reset some player Data

+ 3
- 0
Assets/Textures/Icon.png View File

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