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@ -330,57 +330,6 @@ public class RacetrackGameMode : GameMode |
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protected override void OnPlayerMoved(Character character, ClientData client, Block currentBlock) |
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protected override void OnPlayerMoved(Character character, ClientData client, Block currentBlock) |
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{ |
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{ |
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handleFalling(character, client, currentBlock, character.justMoved); |
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handleFalling(character, client, currentBlock, character.justMoved); |
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/*Debug.Log("Moved to square at " + currentBlock.transform.position.x + ", " |
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+ currentBlock.transform.position.y + ", " |
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+ currentBlock.transform.position.z); |
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//If a character has fallen in the water or into a pit, we mark that fact, and they lose the rest of their turn
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character.inWater = currentBlock.isWater; |
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character.respawnNeeded = currentBlock.isPit; |
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if (character.inWater == true || character.respawnNeeded == true) |
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{ |
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character.stuck = true; |
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} |
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Debug.Log("inWater = " + character.inWater + ", respawnNeeded = " + character.respawnNeeded + ", stuck = " + character.stuck);*/ |
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//Commented out because we don't do this in the racetrack mode
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/*ClientData OwnedClient; |
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Material overlay = null; |
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if (isOwned(currentBlock, out OwnedClient)) |
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{ |
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if (OwnedClient == client) |
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return; |
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BlocksOwned[OwnedClient].Remove(currentBlock); |
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foreach (Material mat in currentBlock.GetComponent<Renderer>().materials) |
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{ |
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if (mat.name == OverlayMaterial.name + " (Instance)") |
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overlay = mat; |
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} |
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} |
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if (overlay == null) |
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{ |
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overlay = new Material(OverlayMaterial); |
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List<Material> mats = new List<Material>(currentBlock.GetComponent<Renderer>().materials); |
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mats.Add(overlay); |
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currentBlock.GetComponent<Renderer>().materials = mats.ToArray(); |
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} |
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overlay.SetColor("_NewColor", client.Color); |
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if (!BlocksOwned.ContainsKey(client)) |
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BlocksOwned.Add(client, new List<Block>()); |
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BlocksOwned[client].Add(currentBlock); |
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if (overlay != null) |
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currentBlock.StartCoroutine(AnimateBlock(overlay, 0.25f));*/ |
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} |
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} |
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protected override void OnRoundStart(PlayerData[] allPlayers) |
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protected override void OnRoundStart(PlayerData[] allPlayers) |
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@ -397,11 +346,6 @@ public class RacetrackGameMode : GameMode |
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* It's not needed from move to move, so we clear it |
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* It's not needed from move to move, so we clear it |
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*/ |
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*/ |
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player.character.justMoved = false; |
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player.character.justMoved = false; |
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/* if (BlocksOwned.ContainsKey(player.client)) |
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player.client.SceneScore = BlocksOwned[player.client].Count; |
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else |
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player.client.SceneScore = 0;*/ |
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} |
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} |
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} |
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} |
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@ -438,7 +382,6 @@ public class RacetrackGameMode : GameMode |
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{ |
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{ |
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character.stuck = true; |
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character.stuck = true; |
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} |
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} |
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//Debug.Log("inWater = " + character.inWater + ", respawnNeeded = " + character.respawnNeeded + ", stuck = " + character.stuck);
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} |
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} |
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protected override void OnPlayerKilled(Character character, ClientData client) |
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protected override void OnPlayerKilled(Character character, ClientData client) |
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