From 35bb46e5719c56a29bee4c6a6ba6c15a5ff664be Mon Sep 17 00:00:00 2001 From: JoshuaReason Date: Fri, 26 Apr 2019 16:34:34 +1000 Subject: [PATCH] Started Gamemode rework --- Assets/Data/GameModes.meta | 8 + Assets/Models.meta | 8 + Assets/Scenes/GameMode Scenes.meta | 8 + .../GameMode Scenes/ColorGameMode.unity | 265 ++++++++++++++++++ .../GameMode Scenes/ColorGameMode.unity.meta | 7 + Assets/Scripts/GameMode/GameMode.cs | 62 +++- Assets/Scripts/GameMode/GameModeEvents.cs | 54 ++++ .../Scripts/GameMode/GameModeEvents.cs.meta | 11 + Assets/Scripts/GameMode/GameModeReference.cs | 9 + .../GameMode/GameModeReference.cs.meta | 11 + Assets/Scripts/GameMode/TestGameMode.cs | 18 ++ Assets/Scripts/GameMode/TestGameMode.cs.meta | 11 + Assets/Scripts/LogicBlocks.meta | 8 + Assets/Scripts/Managers/GameManager.cs | 28 +- 14 files changed, 491 insertions(+), 17 deletions(-) create mode 100644 Assets/Data/GameModes.meta create mode 100644 Assets/Models.meta create mode 100644 Assets/Scenes/GameMode Scenes.meta create mode 100644 Assets/Scenes/GameMode Scenes/ColorGameMode.unity create mode 100644 Assets/Scenes/GameMode Scenes/ColorGameMode.unity.meta create mode 100644 Assets/Scripts/GameMode/GameModeEvents.cs create mode 100644 Assets/Scripts/GameMode/GameModeEvents.cs.meta create mode 100644 Assets/Scripts/GameMode/GameModeReference.cs create mode 100644 Assets/Scripts/GameMode/GameModeReference.cs.meta create mode 100644 Assets/Scripts/GameMode/TestGameMode.cs create mode 100644 Assets/Scripts/GameMode/TestGameMode.cs.meta create mode 100644 Assets/Scripts/LogicBlocks.meta diff --git a/Assets/Data/GameModes.meta b/Assets/Data/GameModes.meta new file mode 100644 index 0000000..ae17482 --- /dev/null +++ b/Assets/Data/GameModes.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ac893ebcf6aa2894cbfa7152c977643e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Models.meta b/Assets/Models.meta new file 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+1,7 @@ +fileFormatVersion: 2 +guid: 5e284b48dfe47ac4990c68e87fd4d299 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/GameMode/GameMode.cs b/Assets/Scripts/GameMode/GameMode.cs index 6cb5314..c5bb4bb 100644 --- a/Assets/Scripts/GameMode/GameMode.cs +++ b/Assets/Scripts/GameMode/GameMode.cs @@ -1,15 +1,67 @@ -using System.Collections; +using System; +using System.Collections; using System.Collections.Generic; using UnityEngine; using Networking.Server; -public abstract class GameMode : MonoBehaviour +public abstract class GameMode : ScriptableObject { + public Action RoundStartEvent; + public Action AllPlayersMovedEvent; + public Action RoundEndEvent; + public Action OnGameOverEvent; + /// + /// Called at the beginning of a new Round + /// + protected abstract void OnRoundStart(PlayerData[] allPlayers); - public abstract void OnPlayerFinishedMove(Character character, ClientData client, Block currentBlock); + /// + /// Called for each player after they finished one move. Even if they didn't move! + /// + /// Character which moved + /// Client which controls character + /// Block which the character finished on + protected abstract void OnPlayerFinishedMove(Character character, ClientData client, Block currentBlock); - public abstract bool isGameOver(); + /// + /// Called once after every player has finished one move + /// + /// List of all player Info + protected abstract void OnAllPlayersFinishedMove(PlayerData[] allPlayers); - public abstract void OnRoundFinished(); + public abstract bool isGameOver(PlayerData[] allPlayers); + + public abstract void OnRoundEnd(PlayerData[] allPlayers); + + public abstract void OnGameOver(PlayerData[] allPlayers); + + + + public void RoundStart(PlayerData[] allPlayers) + { + OnRoundStart(allPlayers); + RoundStartEvent.Invoke(); + } + + public void FinishedMove(PlayerData[] allPlayers) + { + foreach (PlayerData player in allPlayers) + OnPlayerFinishedMove(player.character, player.client, player.character.CurrentBlock); + + OnAllPlayersFinishedMove(allPlayers); + AllPlayersMovedEvent.Invoke(); + } + + public void RoundEnd(PlayerData[] allPlayers) + { + OnRoundEnd(allPlayers); + RoundEndEvent.Invoke(); + } + + public void GameOver(PlayerData[] allPlayers) + { + OnGameOver(allPlayers); + OnGameOverEvent.Invoke(); + } } diff --git a/Assets/Scripts/GameMode/GameModeEvents.cs b/Assets/Scripts/GameMode/GameModeEvents.cs new file mode 100644 index 0000000..74d23e5 --- /dev/null +++ b/Assets/Scripts/GameMode/GameModeEvents.cs @@ -0,0 +1,54 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Events; + +public class GameModeEvents : MonoBehaviour +{ + [Header("Reference")] + [SerializeField] + private GameModeReference Reference; + + [Header("Events")] + public UnityEvent OnRoundStart = new UnityEvent(); + public UnityEvent OnPlayersMoved = new UnityEvent(); + public UnityEvent OnRoundEnd = new UnityEvent(); + public UnityEvent OnGameOver = new UnityEvent(); + + + private void OnEnable() + { + Reference.Value.RoundStartEvent += RoundStart; + Reference.Value.AllPlayersMovedEvent += PlayersMoved; + Reference.Value.RoundEndEvent += RoundEnd; + Reference.Value.OnGameOverEvent += GameOver; + } + + private void OnDisable() + { + Reference.Value.RoundStartEvent -= RoundStart; + Reference.Value.AllPlayersMovedEvent -= PlayersMoved; + Reference.Value.RoundEndEvent -= RoundEnd; + Reference.Value.OnGameOverEvent -= GameOver; + } + + + private void RoundStart() + { + OnRoundStart.Invoke(); + } + + private void PlayersMoved() + { + OnPlayersMoved.Invoke(); + } + + private void RoundEnd() + { + OnRoundEnd.Invoke(); + } + private void GameOver() + { + OnGameOver.Invoke(); + } +} diff --git a/Assets/Scripts/GameMode/GameModeEvents.cs.meta b/Assets/Scripts/GameMode/GameModeEvents.cs.meta new file mode 100644 index 0000000..ce49bde --- /dev/null +++ b/Assets/Scripts/GameMode/GameModeEvents.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 96bf274f514b09741a0ff748fef480f0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/GameMode/GameModeReference.cs b/Assets/Scripts/GameMode/GameModeReference.cs new file mode 100644 index 0000000..f9d98f1 --- /dev/null +++ b/Assets/Scripts/GameMode/GameModeReference.cs @@ -0,0 +1,9 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +[CreateAssetMenu(menuName = "Major Project/GameMode Refence", order = 201)] +public class GameModeReference : ScriptableObject +{ + public GameMode Value; +} diff --git a/Assets/Scripts/GameMode/GameModeReference.cs.meta b/Assets/Scripts/GameMode/GameModeReference.cs.meta new file mode 100644 index 0000000..e1ef68f --- /dev/null +++ b/Assets/Scripts/GameMode/GameModeReference.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8e47369572222344fa1ccd65fecad347 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/GameMode/TestGameMode.cs b/Assets/Scripts/GameMode/TestGameMode.cs new file mode 100644 index 0000000..104e425 --- /dev/null +++ b/Assets/Scripts/GameMode/TestGameMode.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class TestGameMode : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/GameMode/TestGameMode.cs.meta b/Assets/Scripts/GameMode/TestGameMode.cs.meta new file mode 100644 index 0000000..4244d1f --- /dev/null +++ b/Assets/Scripts/GameMode/TestGameMode.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: efa4d444fe1d14e4daf014fc89bfc971 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/LogicBlocks.meta b/Assets/Scripts/LogicBlocks.meta new file mode 100644 index 0000000..98af9d1 --- /dev/null +++ b/Assets/Scripts/LogicBlocks.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8936b441d7647f74884c94f97bfb8931 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Managers/GameManager.cs b/Assets/Scripts/Managers/GameManager.cs index fde1885..e97e780 100644 --- a/Assets/Scripts/Managers/GameManager.cs +++ b/Assets/Scripts/Managers/GameManager.cs @@ -122,7 +122,7 @@ public class GameManager : MonoBehaviour Character newChar = Instantiate(characterPrefab); Block startingBlock = SpawnBlocks[(spawnIndex++ % ClientList.ConnectedClients.Count)]; newChar.Initialise(startingBlock, client.Inventory, client.characterAnimal); - playerData.Add(client.ID, new PlayerData(newChar)); + playerData.Add(client.ID, new PlayerData(newChar,client)); } } @@ -134,18 +134,22 @@ public class GameManager : MonoBehaviour - class PlayerData - { - public Character character; - public BlockReader blockReader; - public bool recievedList; + +} - public bool waiting; +public class PlayerData +{ + public Character character; + public BlockReader blockReader; + public ClientData client; - public PlayerData(Character character) - { - this.character = character; - blockReader = new BlockReader(); - } + public bool recievedList; + public bool waiting; + + public PlayerData(Character character, ClientData client) + { + this.character = character; + this.client = client; + blockReader = new BlockReader(); } }