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diff --git a/Assets/Models.meta b/Assets/Models.meta
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diff --git a/Assets/Scenes/GameMode Scenes.meta b/Assets/Scenes/GameMode Scenes.meta
new file mode 100644
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new file mode 100644
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diff --git a/Assets/Scenes/GameMode Scenes/ColorGameMode.unity.meta b/Assets/Scenes/GameMode Scenes/ColorGameMode.unity.meta
new file mode 100644
index 0000000..ab5e2dc
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+++ b/Assets/Scenes/GameMode Scenes/ColorGameMode.unity.meta
@@ -0,0 +1,7 @@
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diff --git a/Assets/Scripts/GameMode/GameMode.cs b/Assets/Scripts/GameMode/GameMode.cs
index 6cb5314..c5bb4bb 100644
--- a/Assets/Scripts/GameMode/GameMode.cs
+++ b/Assets/Scripts/GameMode/GameMode.cs
@@ -1,15 +1,67 @@
-using System.Collections;
+using System;
+using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Networking.Server;
-public abstract class GameMode : MonoBehaviour
+public abstract class GameMode : ScriptableObject
{
+ public Action RoundStartEvent;
+ public Action AllPlayersMovedEvent;
+ public Action RoundEndEvent;
+ public Action OnGameOverEvent;
+ ///
+ /// Called at the beginning of a new Round
+ ///
+ protected abstract void OnRoundStart(PlayerData[] allPlayers);
- public abstract void OnPlayerFinishedMove(Character character, ClientData client, Block currentBlock);
+ ///
+ /// Called for each player after they finished one move. Even if they didn't move!
+ ///
+ /// Character which moved
+ /// Client which controls character
+ /// Block which the character finished on
+ protected abstract void OnPlayerFinishedMove(Character character, ClientData client, Block currentBlock);
- public abstract bool isGameOver();
+ ///
+ /// Called once after every player has finished one move
+ ///
+ /// List of all player Info
+ protected abstract void OnAllPlayersFinishedMove(PlayerData[] allPlayers);
- public abstract void OnRoundFinished();
+ public abstract bool isGameOver(PlayerData[] allPlayers);
+
+ public abstract void OnRoundEnd(PlayerData[] allPlayers);
+
+ public abstract void OnGameOver(PlayerData[] allPlayers);
+
+
+
+ public void RoundStart(PlayerData[] allPlayers)
+ {
+ OnRoundStart(allPlayers);
+ RoundStartEvent.Invoke();
+ }
+
+ public void FinishedMove(PlayerData[] allPlayers)
+ {
+ foreach (PlayerData player in allPlayers)
+ OnPlayerFinishedMove(player.character, player.client, player.character.CurrentBlock);
+
+ OnAllPlayersFinishedMove(allPlayers);
+ AllPlayersMovedEvent.Invoke();
+ }
+
+ public void RoundEnd(PlayerData[] allPlayers)
+ {
+ OnRoundEnd(allPlayers);
+ RoundEndEvent.Invoke();
+ }
+
+ public void GameOver(PlayerData[] allPlayers)
+ {
+ OnGameOver(allPlayers);
+ OnGameOverEvent.Invoke();
+ }
}
diff --git a/Assets/Scripts/GameMode/GameModeEvents.cs b/Assets/Scripts/GameMode/GameModeEvents.cs
new file mode 100644
index 0000000..74d23e5
--- /dev/null
+++ b/Assets/Scripts/GameMode/GameModeEvents.cs
@@ -0,0 +1,54 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.Events;
+
+public class GameModeEvents : MonoBehaviour
+{
+ [Header("Reference")]
+ [SerializeField]
+ private GameModeReference Reference;
+
+ [Header("Events")]
+ public UnityEvent OnRoundStart = new UnityEvent();
+ public UnityEvent OnPlayersMoved = new UnityEvent();
+ public UnityEvent OnRoundEnd = new UnityEvent();
+ public UnityEvent OnGameOver = new UnityEvent();
+
+
+ private void OnEnable()
+ {
+ Reference.Value.RoundStartEvent += RoundStart;
+ Reference.Value.AllPlayersMovedEvent += PlayersMoved;
+ Reference.Value.RoundEndEvent += RoundEnd;
+ Reference.Value.OnGameOverEvent += GameOver;
+ }
+
+ private void OnDisable()
+ {
+ Reference.Value.RoundStartEvent -= RoundStart;
+ Reference.Value.AllPlayersMovedEvent -= PlayersMoved;
+ Reference.Value.RoundEndEvent -= RoundEnd;
+ Reference.Value.OnGameOverEvent -= GameOver;
+ }
+
+
+ private void RoundStart()
+ {
+ OnRoundStart.Invoke();
+ }
+
+ private void PlayersMoved()
+ {
+ OnPlayersMoved.Invoke();
+ }
+
+ private void RoundEnd()
+ {
+ OnRoundEnd.Invoke();
+ }
+ private void GameOver()
+ {
+ OnGameOver.Invoke();
+ }
+}
diff --git a/Assets/Scripts/GameMode/GameModeEvents.cs.meta b/Assets/Scripts/GameMode/GameModeEvents.cs.meta
new file mode 100644
index 0000000..ce49bde
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+++ b/Assets/Scripts/GameMode/GameModeEvents.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/Scripts/GameMode/GameModeReference.cs b/Assets/Scripts/GameMode/GameModeReference.cs
new file mode 100644
index 0000000..f9d98f1
--- /dev/null
+++ b/Assets/Scripts/GameMode/GameModeReference.cs
@@ -0,0 +1,9 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+[CreateAssetMenu(menuName = "Major Project/GameMode Refence", order = 201)]
+public class GameModeReference : ScriptableObject
+{
+ public GameMode Value;
+}
diff --git a/Assets/Scripts/GameMode/GameModeReference.cs.meta b/Assets/Scripts/GameMode/GameModeReference.cs.meta
new file mode 100644
index 0000000..e1ef68f
--- /dev/null
+++ b/Assets/Scripts/GameMode/GameModeReference.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/Scripts/GameMode/TestGameMode.cs b/Assets/Scripts/GameMode/TestGameMode.cs
new file mode 100644
index 0000000..104e425
--- /dev/null
+++ b/Assets/Scripts/GameMode/TestGameMode.cs
@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class TestGameMode : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/Assets/Scripts/GameMode/TestGameMode.cs.meta b/Assets/Scripts/GameMode/TestGameMode.cs.meta
new file mode 100644
index 0000000..4244d1f
--- /dev/null
+++ b/Assets/Scripts/GameMode/TestGameMode.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/Scripts/LogicBlocks.meta b/Assets/Scripts/LogicBlocks.meta
new file mode 100644
index 0000000..98af9d1
--- /dev/null
+++ b/Assets/Scripts/LogicBlocks.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/Scripts/Managers/GameManager.cs b/Assets/Scripts/Managers/GameManager.cs
index fde1885..e97e780 100644
--- a/Assets/Scripts/Managers/GameManager.cs
+++ b/Assets/Scripts/Managers/GameManager.cs
@@ -122,7 +122,7 @@ public class GameManager : MonoBehaviour
Character newChar = Instantiate(characterPrefab);
Block startingBlock = SpawnBlocks[(spawnIndex++ % ClientList.ConnectedClients.Count)];
newChar.Initialise(startingBlock, client.Inventory, client.characterAnimal);
- playerData.Add(client.ID, new PlayerData(newChar));
+ playerData.Add(client.ID, new PlayerData(newChar,client));
}
}
@@ -134,18 +134,22 @@ public class GameManager : MonoBehaviour
- class PlayerData
- {
- public Character character;
- public BlockReader blockReader;
- public bool recievedList;
+
+}
- public bool waiting;
+public class PlayerData
+{
+ public Character character;
+ public BlockReader blockReader;
+ public ClientData client;
- public PlayerData(Character character)
- {
- this.character = character;
- blockReader = new BlockReader();
- }
+ public bool recievedList;
+ public bool waiting;
+
+ public PlayerData(Character character, ClientData client)
+ {
+ this.character = character;
+ this.client = client;
+ blockReader = new BlockReader();
}
}