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diff --git a/Assets/AurynSky/ArenaPacks/Forest Pack/Textures/CubeParticle.psd.meta b/Assets/AurynSky/ArenaPacks/Forest Pack/Textures/CubeParticle.psd.meta
index ef456a9..b995696 100644
--- a/Assets/AurynSky/ArenaPacks/Forest Pack/Textures/CubeParticle.psd.meta
+++ b/Assets/AurynSky/ArenaPacks/Forest Pack/Textures/CubeParticle.psd.meta
@@ -1,3 +1,74 @@
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diff --git a/Assets/AurynSky/ArenaPacks/Forest Pack/Textures/WaterMaterialpsd.psd.meta b/Assets/AurynSky/ArenaPacks/Forest Pack/Textures/WaterMaterialpsd.psd.meta
index 8a0f952..8b9ee69 100644
--- a/Assets/AurynSky/ArenaPacks/Forest Pack/Textures/WaterMaterialpsd.psd.meta
+++ b/Assets/AurynSky/ArenaPacks/Forest Pack/Textures/WaterMaterialpsd.psd.meta
@@ -1,3 +1,128 @@
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diff --git a/Assets/Materials/Character.mat.meta b/Assets/Models.meta
similarity index 52%
rename from Assets/Materials/Character.mat.meta
rename to Assets/Models.meta
index d30c545..5346456 100644
--- a/Assets/Materials/Character.mat.meta
+++ b/Assets/Models.meta
@@ -1,8 +1,8 @@
fileFormatVersion: 2
-guid: fc8b102a2fe2ffa4ab2c352972a02f82
-NativeFormatImporter:
+guid: 296bd90e667df1f4697823a0aa45acf0
+folderAsset: yes
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externalObjects: {}
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userData:
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diff --git a/Assets/Prefabs/Blocks/Floor.prefab b/Assets/Prefabs/Blocks/Floor.prefab
index 25d3413..e6405f1 100644
--- a/Assets/Prefabs/Blocks/Floor.prefab
+++ b/Assets/Prefabs/Blocks/Floor.prefab
@@ -104,4 +104,5 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 1a69d64be9f9e8543b4278d7f139f6f1, type: 3}
m_Name:
m_EditorClassIdentifier:
- VisualHeight: 1
+ VisualOffset: {x: 0, y: 0, z: 0}
+ _isWalkable: 1
diff --git a/Assets/Scripts/BlockInput.cs b/Assets/Scripts/BlockInput.cs
index 63ad471..2b4e642 100644
--- a/Assets/Scripts/BlockInput.cs
+++ b/Assets/Scripts/BlockInput.cs
@@ -20,7 +20,7 @@ public class BlockInput : MonoBehaviour
[ContextMenu("Read Next")]
public void ReadNext()
{
- blockReader.Read(character);
+ blockReader.Read(character, waitTime);
}
public void ReadAll()
diff --git a/Assets/Scripts/Logic/BlockReader.cs b/Assets/Scripts/Logic/BlockReader.cs
index 3d2049d..fcd0a0e 100644
--- a/Assets/Scripts/Logic/BlockReader.cs
+++ b/Assets/Scripts/Logic/BlockReader.cs
@@ -46,7 +46,7 @@ public class BlockReader
///
/// Character to control
/// Returns false if other readers should wait for this one to run again
- public bool Read(Character character)
+ public bool Read(Character character,float animationTime)
{
//return that this is done if no more blocks left in chain
if (LogicChain.Count <= currentBlockIndex)
@@ -56,7 +56,7 @@ public class BlockReader
LogicBlock currentBlock = LogicChain[currentBlockIndex];
//apply blocks to character
- currentBlock.Run(character);
+ currentBlock.Run(character, animationTime);
//if the block is finished reset it and move on to next one
//(it might not be finished if it is a for loop or something)
diff --git a/Assets/Scripts/Logic/Blocks/CombinedBlock.cs b/Assets/Scripts/Logic/Blocks/CombinedBlock.cs
index 93aa086..893d46f 100644
--- a/Assets/Scripts/Logic/Blocks/CombinedBlock.cs
+++ b/Assets/Scripts/Logic/Blocks/CombinedBlock.cs
@@ -16,9 +16,9 @@ public class CombinedBlock : LogicBlock
#endregion Private Variables
- public override bool Run(Character player)
+ public override bool Run(Character player, float animationTime)
{
- BlockLogic(player);
+ BlockLogic(player,animationTime);
if (blockReader.Finished)
{
@@ -29,9 +29,9 @@ public class CombinedBlock : LogicBlock
return isFinished();
}
- protected override void BlockLogic(Character player)
+ protected override void BlockLogic(Character player, float animationTime)
{
- blockReader.Read(player);
+ blockReader.Read(player,animationTime);
}
///
diff --git a/Assets/Scripts/Logic/Blocks/Jump.cs b/Assets/Scripts/Logic/Blocks/Jump.cs
index 212efa1..7fd5a89 100644
--- a/Assets/Scripts/Logic/Blocks/Jump.cs
+++ b/Assets/Scripts/Logic/Blocks/Jump.cs
@@ -19,7 +19,7 @@ public class Jump : LogicBlock
/// Implementation of BlockLogic, moves the player forward
///
/// Player to move
- protected override void BlockLogic(Character player)
+ protected override void BlockLogic(Character player, float animationTime)
{
player.Jump(direction);
}
diff --git a/Assets/Scripts/Logic/Blocks/LogicBlock.cs b/Assets/Scripts/Logic/Blocks/LogicBlock.cs
index d15a5cb..63365aa 100644
--- a/Assets/Scripts/Logic/Blocks/LogicBlock.cs
+++ b/Assets/Scripts/Logic/Blocks/LogicBlock.cs
@@ -49,10 +49,10 @@ public abstract class LogicBlock : ScriptableObject
///
/// Player which will be affected by the block
/// returns true if block is finished
- public virtual bool Run(Character player)
+ public virtual bool Run(Character player, float animationTime)
{
RepeatCount++;
- BlockLogic(player);
+ BlockLogic(player, animationTime);
return isFinished();
}
@@ -71,7 +71,7 @@ public abstract class LogicBlock : ScriptableObject
///
/// Player which will be affected by the block
/// returns true if block is finished
- protected abstract void BlockLogic(Character player);
+ protected abstract void BlockLogic(Character player, float animationTime);
///
/// Resets the block to be ready to used again
diff --git a/Assets/Scripts/Logic/Blocks/Move.cs b/Assets/Scripts/Logic/Blocks/Move.cs
index a7d077e..147ec49 100644
--- a/Assets/Scripts/Logic/Blocks/Move.cs
+++ b/Assets/Scripts/Logic/Blocks/Move.cs
@@ -18,7 +18,7 @@ public class Move : LogicBlock
/// Implementation of BlockLogic, moves the player forward
///
/// Player to move
- protected override void BlockLogic(Character player)
+ protected override void BlockLogic(Character player, float animationTime)
{
player.Move(direction);
}
diff --git a/Assets/Scripts/Logic/Blocks/Rotate.cs b/Assets/Scripts/Logic/Blocks/Rotate.cs
index c7a3183..98a9a6d 100644
--- a/Assets/Scripts/Logic/Blocks/Rotate.cs
+++ b/Assets/Scripts/Logic/Blocks/Rotate.cs
@@ -22,7 +22,7 @@ public class Rotate : LogicBlock
/// Rotates the player in the direction specified by this block
///
/// Player to rotate
- protected override void BlockLogic(Character player)
+ protected override void BlockLogic(Character player, float animationTime)
{
player.Rotate(direction);
}
diff --git a/Assets/Scripts/LogicBlocks.meta b/Assets/Scripts/LogicBlocks.meta
new file mode 100644
index 0000000..98af9d1
--- /dev/null
+++ b/Assets/Scripts/LogicBlocks.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/Scripts/Networking.meta b/Assets/Scripts/Networking.meta
new file mode 100644
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+++ b/Assets/Scripts/Networking.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/Scripts/Networking/Client.meta b/Assets/Scripts/Networking/Client.meta
new file mode 100644
index 0000000..3d3dedb
--- /dev/null
+++ b/Assets/Scripts/Networking/Client.meta
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diff --git a/Assets/Scripts/Networking/Server.meta b/Assets/Scripts/Networking/Server.meta
new file mode 100644
index 0000000..c09fefa
--- /dev/null
+++ b/Assets/Scripts/Networking/Server.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/Scripts/Networking/Server/ServerManager.cs b/Assets/Scripts/Networking/Server/ServerManager.cs
new file mode 100644
index 0000000..5285e06
--- /dev/null
+++ b/Assets/Scripts/Networking/Server/ServerManager.cs
@@ -0,0 +1,27 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.Networking;
+
+namespace Networking.Server
+{
+ ///
+ /// Component to control server
+ ///
+ public class ServerManager : MonoBehaviour
+ {
+
+ #region Inspector Fields
+ [Header("Server Settings")]
+ [SerializeField]
+ private int Port;
+ private bool startServerOnAwake;
+ #endregion Inspector Fields
+
+ private NetworkServerSimple server;
+
+
+
+ }
+
+}
diff --git a/Assets/Scripts/Networking/Server/ServerManager.cs.meta b/Assets/Scripts/Networking/Server/ServerManager.cs.meta
new file mode 100644
index 0000000..29ecf9f
--- /dev/null
+++ b/Assets/Scripts/Networking/Server/ServerManager.cs.meta
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