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1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + - serializedVersion: 2 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: + vertices: [] + indices: + edges: [] + weights: [] + spritePackingTag: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Materials/Character.mat.meta b/Assets/Models.meta similarity index 52% rename from Assets/Materials/Character.mat.meta rename to Assets/Models.meta index d30c545..5346456 100644 --- a/Assets/Materials/Character.mat.meta +++ b/Assets/Models.meta @@ -1,8 +1,8 @@ fileFormatVersion: 2 -guid: fc8b102a2fe2ffa4ab2c352972a02f82 -NativeFormatImporter: +guid: 296bd90e667df1f4697823a0aa45acf0 +folderAsset: yes +DefaultImporter: externalObjects: {} - mainObjectFileID: 2100000 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Prefabs/Blocks/Floor.prefab b/Assets/Prefabs/Blocks/Floor.prefab index 25d3413..e6405f1 100644 --- a/Assets/Prefabs/Blocks/Floor.prefab +++ b/Assets/Prefabs/Blocks/Floor.prefab @@ -104,4 +104,5 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 1a69d64be9f9e8543b4278d7f139f6f1, type: 3} m_Name: m_EditorClassIdentifier: - VisualHeight: 1 + VisualOffset: {x: 0, y: 0, z: 0} + _isWalkable: 1 diff --git a/Assets/Scripts/BlockInput.cs b/Assets/Scripts/BlockInput.cs index 63ad471..2b4e642 100644 --- a/Assets/Scripts/BlockInput.cs +++ b/Assets/Scripts/BlockInput.cs @@ -20,7 +20,7 @@ public class BlockInput : MonoBehaviour [ContextMenu("Read Next")] public void ReadNext() { - blockReader.Read(character); + blockReader.Read(character, waitTime); } public void ReadAll() diff --git a/Assets/Scripts/Logic/BlockReader.cs b/Assets/Scripts/Logic/BlockReader.cs index 3d2049d..fcd0a0e 100644 --- a/Assets/Scripts/Logic/BlockReader.cs +++ b/Assets/Scripts/Logic/BlockReader.cs @@ -46,7 +46,7 @@ public class BlockReader /// /// Character to control /// Returns false if other readers should wait for this one to run again - public bool Read(Character character) + public bool Read(Character character,float animationTime) { //return that this is done if no more blocks left in chain if (LogicChain.Count <= currentBlockIndex) @@ -56,7 +56,7 @@ public class BlockReader LogicBlock currentBlock = LogicChain[currentBlockIndex]; //apply blocks to character - currentBlock.Run(character); + currentBlock.Run(character, animationTime); //if the block is finished reset it and move on to next one //(it might not be finished if it is a for loop or something) diff --git a/Assets/Scripts/Logic/Blocks/CombinedBlock.cs b/Assets/Scripts/Logic/Blocks/CombinedBlock.cs index 93aa086..893d46f 100644 --- a/Assets/Scripts/Logic/Blocks/CombinedBlock.cs +++ b/Assets/Scripts/Logic/Blocks/CombinedBlock.cs @@ -16,9 +16,9 @@ public class CombinedBlock : LogicBlock #endregion Private Variables - public override bool Run(Character player) + public override bool Run(Character player, float animationTime) { - BlockLogic(player); + BlockLogic(player,animationTime); if (blockReader.Finished) { @@ -29,9 +29,9 @@ public class CombinedBlock : LogicBlock return isFinished(); } - protected override void BlockLogic(Character player) + protected override void BlockLogic(Character player, float animationTime) { - blockReader.Read(player); + blockReader.Read(player,animationTime); } /// diff --git a/Assets/Scripts/Logic/Blocks/Jump.cs b/Assets/Scripts/Logic/Blocks/Jump.cs index 212efa1..7fd5a89 100644 --- a/Assets/Scripts/Logic/Blocks/Jump.cs +++ b/Assets/Scripts/Logic/Blocks/Jump.cs @@ -19,7 +19,7 @@ public class Jump : LogicBlock /// Implementation of BlockLogic, moves the player forward /// /// Player to move - protected override void BlockLogic(Character player) + protected override void BlockLogic(Character player, float animationTime) { player.Jump(direction); } diff --git a/Assets/Scripts/Logic/Blocks/LogicBlock.cs b/Assets/Scripts/Logic/Blocks/LogicBlock.cs index d15a5cb..63365aa 100644 --- a/Assets/Scripts/Logic/Blocks/LogicBlock.cs +++ b/Assets/Scripts/Logic/Blocks/LogicBlock.cs @@ -49,10 +49,10 @@ public abstract class LogicBlock : ScriptableObject /// /// Player which will be affected by the block /// returns true if block is finished - public virtual bool Run(Character player) + public virtual bool Run(Character player, float animationTime) { RepeatCount++; - BlockLogic(player); + BlockLogic(player, animationTime); return isFinished(); } @@ -71,7 +71,7 @@ public abstract class LogicBlock : ScriptableObject /// /// Player which will be affected by the block /// returns true if block is finished - protected abstract void BlockLogic(Character player); + protected abstract void BlockLogic(Character player, float animationTime); /// /// Resets the block to be ready to used again diff --git a/Assets/Scripts/Logic/Blocks/Move.cs b/Assets/Scripts/Logic/Blocks/Move.cs index a7d077e..147ec49 100644 --- a/Assets/Scripts/Logic/Blocks/Move.cs +++ b/Assets/Scripts/Logic/Blocks/Move.cs @@ -18,7 +18,7 @@ public class Move : LogicBlock /// Implementation of BlockLogic, moves the player forward /// /// Player to move - protected override void BlockLogic(Character player) + protected override void BlockLogic(Character player, float animationTime) { player.Move(direction); } diff --git a/Assets/Scripts/Logic/Blocks/Rotate.cs b/Assets/Scripts/Logic/Blocks/Rotate.cs index c7a3183..98a9a6d 100644 --- a/Assets/Scripts/Logic/Blocks/Rotate.cs +++ b/Assets/Scripts/Logic/Blocks/Rotate.cs @@ -22,7 +22,7 @@ public class Rotate : LogicBlock /// Rotates the player in the direction specified by this block /// /// Player to rotate - protected override void BlockLogic(Character player) + protected override void BlockLogic(Character player, float animationTime) { player.Rotate(direction); } diff --git a/Assets/Scripts/LogicBlocks.meta b/Assets/Scripts/LogicBlocks.meta new file mode 100644 index 0000000..98af9d1 --- /dev/null +++ b/Assets/Scripts/LogicBlocks.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8936b441d7647f74884c94f97bfb8931 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Networking.meta b/Assets/Scripts/Networking.meta new file mode 100644 index 0000000..7e93c1b --- /dev/null +++ b/Assets/Scripts/Networking.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 3bb6c5cb75840304a8533e5a4f487ab7 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Networking/Client.meta b/Assets/Scripts/Networking/Client.meta new file mode 100644 index 0000000..3d3dedb --- 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Networking.Server +{ + /// + /// Component to control server + /// + public class ServerManager : MonoBehaviour + { + + #region Inspector Fields + [Header("Server Settings")] + [SerializeField] + private int Port; + private bool startServerOnAwake; + #endregion Inspector Fields + + private NetworkServerSimple server; + + + + } + +} diff --git a/Assets/Scripts/Networking/Server/ServerManager.cs.meta b/Assets/Scripts/Networking/Server/ServerManager.cs.meta new file mode 100644 index 0000000..29ecf9f --- /dev/null +++ b/Assets/Scripts/Networking/Server/ServerManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 220b4889c8b3f7b4f84286ba8773e1b6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: