Browse Source

Fixed fog issue in mobile build

Josh_Dev_branch
Claire Peta 5 years ago
parent
commit
24954548fb
9 changed files with 613 additions and 228 deletions
  1. +16
    -16
      Assets/Prefabs/UI/Block Menu.prefab
  2. +6
    -6
      Assets/Prefabs/UI/Welcome Menu.prefab
  3. +90
    -77
      Assets/Scenes/TuteLevelFive.unity
  4. +107
    -40
      Assets/Scenes/TuteLevelFour.unity
  5. +137
    -44
      Assets/Scenes/TuteLevelOne.unity
  6. +92
    -25
      Assets/Scenes/TuteLevelThree.unity
  7. +132
    -20
      Assets/Scenes/TuteLevelTwo.unity
  8. +22
    -0
      Assets/Scripts/EnableCameraDepthInForward.cs
  9. +11
    -0
      Assets/Scripts/EnableCameraDepthInForward.cs.meta

+ 16
- 16
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Assets/Scripts/EnableCameraDepthInForward.cs View File

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//
// Attach this script to your camera in order to use depth nodes in forward rendering
//
using UnityEngine;
using System.Collections;
[RequireComponent(typeof(Camera))]
public class EnableCameraDepthInForward : MonoBehaviour {
#if UNITY_EDITOR
void OnDrawGizmos(){
Set();
}
#endif
void Start () {
Set();
}
void Set(){
if(GetComponent<Camera>().depthTextureMode == DepthTextureMode.None)
GetComponent<Camera>().depthTextureMode = DepthTextureMode.Depth;
}
}

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