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using System.Collections; | |||
using System.Collections.Generic; | |||
using UnityEngine; | |||
public class ColourCollide : MonoBehaviour | |||
{ | |||
public Texture newTexture; | |||
[SerializeField] | |||
[Tooltip("Layers to ignore when checking for blocks")] | |||
private LayerMask Ignore; | |||
public Block CurrentBlock; | |||
public Renderer abc; | |||
void Update() | |||
{ | |||
Block.isBlockAtPosition(transform.position + Vector3.down / 2, 0.5f, ~Ignore, out CurrentBlock); | |||
abc = CurrentBlock.GetComponent<Renderer>(); | |||
if(abc.material != newTexture){ | |||
abc.material.SetTexture("_MainTex", newTexture); | |||
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