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<html lang="en-us"> | <html lang="en-us"> | ||||
<head> | <head> | ||||
<meta charset="utf-8"> | <meta charset="utf-8"> | ||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> | |||||
<title>Unity WebGL Player | Pet.Move()</title> | |||||
<link rel="shortcut icon" href="TemplateData/favicon.ico"> | |||||
<link rel="stylesheet" href="TemplateData/style.css"> | |||||
<script src="TemplateData/UnityProgress.js"></script> | |||||
<script src="Build/UnityLoader.js"></script> | |||||
<script> | |||||
var gameInstance = UnityLoader.instantiate("gameContainer", "Build/WebGLBuild.json", {onProgress: UnityProgress}); | |||||
</script> | |||||
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no"> | |||||
<title>%UNITY_WEB_NAME%</title> | |||||
<style> | |||||
html { | |||||
box-sizing: border-box; | |||||
} | |||||
*, *:before, *:after { | |||||
box-sizing: inherit; | |||||
} | |||||
body { | |||||
margin: 0; | |||||
background: #444; | |||||
} | |||||
#gameContainer { | |||||
width: 100vw; | |||||
height: 100vh; | |||||
} | |||||
canvas { | |||||
width: 100%; | |||||
height: 100%; | |||||
display: block; | |||||
} | |||||
/* try to handle mobile dialog */ | |||||
canvas + * { | |||||
z-index: 2; | |||||
} | |||||
.logo { | |||||
display: block; | |||||
max-width: 100vw; | |||||
max-height: 70vh; | |||||
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.progress { | |||||
margin: 1.5em; | |||||
border: 1px solid white; | |||||
width: 50vw; | |||||
display: none; | |||||
} | |||||
.progress .full { | |||||
margin: 2px; | |||||
background: white; | |||||
height: 1em; | |||||
transform-origin: top left; | |||||
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#loader { | |||||
position: absolute; | |||||
left: 0; | |||||
top: 0; | |||||
width: 100vw; | |||||
height: 100vh; | |||||
display: flex; | |||||
flex-direction: column; | |||||
align-items: center; | |||||
justify-content: center; | |||||
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.spinner, | |||||
.spinner:after { | |||||
border-radius: 50%; | |||||
width: 5em; | |||||
height: 5em; | |||||
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.spinner { | |||||
margin: 10px; | |||||
font-size: 10px; | |||||
position: relative; | |||||
text-indent: -9999em; | |||||
border-top: 1.1em solid rgba(255, 255, 255, 0.2); | |||||
border-right: 1.1em solid rgba(255, 255, 255, 0.2); | |||||
border-bottom: 1.1em solid rgba(255, 255, 255, 0.2); | |||||
border-left: 1.1em solid #ffffff; | |||||
transform: translateZ(0); | |||||
animation: spinner-spin 1.1s infinite linear; | |||||
} | |||||
@keyframes spinner-spin { | |||||
0% { | |||||
transform: rotate(0deg); | |||||
} | |||||
100% { | |||||
transform: rotate(360deg); | |||||
} | |||||
} | |||||
</style> | |||||
</head> | </head> | ||||
<body> | <body> | ||||
<div class="webgl-content"> | |||||
<div id="gameContainer" style="width: 960px; height: 600px"></div> | |||||
<div class="footer"> | |||||
<div class="webgl-logo"></div> | |||||
<div class="fullscreen" onclick="gameInstance.SetFullscreen(1)"></div> | |||||
<div class="title">Pet.Move()</div> | |||||
</div> | |||||
<div id="gameContainer"></div> | |||||
<div id="loader"> | |||||
<img class="logo" src="logo.png"> | |||||
<div class="spinner"></div> | |||||
<div class="progress"><div class="full"></div></div> | |||||
</div> | </div> | ||||
</body> | </body> | ||||
<script src="%UNITY_WEBGL_LOADER_URL%"></script> | |||||
<script> | |||||
if (UnityLoader.SystemInfo.mobile) | |||||
{ | |||||
window.location.replace("http://www.google.com"); | |||||
} | |||||
var gameInstance = UnityLoader.instantiate("gameContainer", "%UNITY_WEBGL_BUILD_URL%", {onProgress: UnityProgress}); | |||||
function UnityProgress(gameInstance, progress) { | |||||
if (!gameInstance.Module) { | |||||
return; | |||||
} | |||||
const loader = document.querySelector("#loader"); | |||||
if (!gameInstance.progress) { | |||||
const progress = document.querySelector("#loader .progress"); | |||||
progress.style.display = "block"; | |||||
gameInstance.progress = progress.querySelector(".full"); | |||||
loader.querySelector(".spinner").style.display = "none"; | |||||
} | |||||
gameInstance.progress.style.transform = `scaleX(${progress})`; | |||||
if (progress === 1 && !gameInstance.removeTimeout) { | |||||
gameInstance.removeTimeout = setTimeout(function() { | |||||
loader.style.display = "none"; | |||||
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<head> | |||||
<meta charset="utf-8"> | |||||
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no"> | |||||
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box-sizing: inherit; | |||||
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canvas { | |||||
width: 100%; | |||||
height: 100%; | |||||
display: block; | |||||
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/* try to handle mobile dialog */ | |||||
canvas + * { | |||||
z-index: 2; | |||||
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display: block; | |||||
max-width: 100vw; | |||||
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margin: 1.5em; | |||||
border: 1px solid white; | |||||
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margin: 2px; | |||||
background: white; | |||||
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transform-origin: top left; | |||||
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position: absolute; | |||||
left: 0; | |||||
top: 0; | |||||
width: 100vw; | |||||
height: 100vh; | |||||
display: flex; | |||||
flex-direction: column; | |||||
align-items: center; | |||||
justify-content: center; | |||||
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border-radius: 50%; | |||||
width: 5em; | |||||
height: 5em; | |||||
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.spinner { | |||||
margin: 10px; | |||||
font-size: 10px; | |||||
position: relative; | |||||
text-indent: -9999em; | |||||
border-top: 1.1em solid rgba(255, 255, 255, 0.2); | |||||
border-right: 1.1em solid rgba(255, 255, 255, 0.2); | |||||
border-bottom: 1.1em solid rgba(255, 255, 255, 0.2); | |||||
border-left: 1.1em solid #ffffff; | |||||
transform: translateZ(0); | |||||
animation: spinner-spin 1.1s infinite linear; | |||||
} | |||||
@keyframes spinner-spin { | |||||
0% { | |||||
transform: rotate(0deg); | |||||
} | |||||
100% { | |||||
transform: rotate(360deg); | |||||
} | |||||
} | |||||
</style> | |||||
</head> | |||||
<body> | |||||
<div id="gameContainer"></div> | |||||
<div id="loader"> | |||||
<img class="logo" src="logo.png"> | |||||
<div class="spinner"></div> | |||||
<div class="progress"><div class="full"></div></div> | |||||
</div> | |||||
</body> | |||||
<script src="%UNITY_WEBGL_LOADER_URL%"></script> | |||||
<script> | |||||
if (UnityLoader.SystemInfo.mobile) | |||||
{ | |||||
window.location.replace("http://www.google.com"); | |||||
} | |||||
var gameInstance = UnityLoader.instantiate("gameContainer", "%UNITY_WEBGL_BUILD_URL%", {onProgress: UnityProgress}); | |||||
function UnityProgress(gameInstance, progress) { | |||||
if (!gameInstance.Module) { | |||||
return; | |||||
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const loader = document.querySelector("#loader"); | |||||
if (!gameInstance.progress) { | |||||
const progress = document.querySelector("#loader .progress"); | |||||
progress.style.display = "block"; | |||||
gameInstance.progress = progress.querySelector(".full"); | |||||
loader.querySelector(".spinner").style.display = "none"; | |||||
} | |||||
gameInstance.progress.style.transform = `scaleX(${progress})`; | |||||
if (progress === 1 && !gameInstance.removeTimeout) { | |||||
gameInstance.removeTimeout = setTimeout(function() { | |||||
loader.style.display = "none"; | |||||
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} | |||||
</script> | |||||
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