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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using Networking.Server; |
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using UnityEngine.UI; |
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public class animalSelection : MonoBehaviour |
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{ |
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public ClientList Clients; |
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public List<Toggle> Animals; |
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void Update() |
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//change function to react on push from the server
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{ |
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if (Clients.ConnectedClients.Count > 0) |
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{ |
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for (int i = 0; i < Clients.ConnectedClients.Count; i++) |
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{ |
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for (int j = 0; j < Animals.Count; j++) |
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{ |
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if (Clients.ConnectedClients[i].characterAnimal == Animals[j].name) |
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{ |
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Animals[j].GetComponent<Image>().color = Color.black; |
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Animals[j].enabled = false; |
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} |
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} |
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} |
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} |
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} |
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} |