From 09108d3a1fcc17d226caad78b72e072c839bc2c7 Mon Sep 17 00:00:00 2001 From: Claire Peta Date: Thu, 12 Sep 2019 12:59:38 +1000 Subject: [PATCH] Had the remove lives in the } instead of outside :S tested and confirmed changed the start prefab so i dont have to play like 20 rounds of the game until i can die, will change back after more testing --- .../Map Sections/Start 4-player.prefab | 2354 +++++++++-------- Assets/Scenes/Client Scenes/ClientScene.unity | 4 +- Assets/Scripts/Character.cs | 4 +- Assets/Scripts/Managers/GameManager.cs | 15 +- .../Scripts/Networking/Server/ClientList.cs | 14 +- 5 files changed, 1231 insertions(+), 1160 deletions(-) diff --git a/Assets/Prefabs/Map Sections/Start 4-player.prefab b/Assets/Prefabs/Map Sections/Start 4-player.prefab index aefac93..d51d18e 100644 --- a/Assets/Prefabs/Map Sections/Start 4-player.prefab +++ b/Assets/Prefabs/Map Sections/Start 4-player.prefab @@ -150,6 +150,7 @@ Transform: - {fileID: 7044888458090244523} - {fileID: 2936725396817118767} - 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this.enabled = false; - gameObject.SetActive(false); + //this.enabled = false; + //gameObject.SetActive(false); } } diff --git a/Assets/Scripts/Managers/GameManager.cs b/Assets/Scripts/Managers/GameManager.cs index 0e498ef..01c633d 100644 --- a/Assets/Scripts/Managers/GameManager.cs +++ b/Assets/Scripts/Managers/GameManager.cs @@ -126,18 +126,19 @@ public class GameManager : MonoBehaviour //Let Gamemode know all players have moved gameMode.AllPlayersMoved(playerDataAsArray.ToArray()); - //decrease lives here!! - foreach(PlayerData player in playerDataAsArray) - { - gameMode.PlayerKilled(player); - } - - playerDataAsArray.ForEach(p => p.client.SendLives()); //Update the players score + //if Game is over break out of loop if (gameMode.isGameOver(playerDataAsArray)) break; } + //decrease lives here!! + foreach (PlayerData player in playerDataAsArray) + { + gameMode.PlayerKilled(player); + } + + playerDataAsArray.ForEach(p => p.client.SendLives()); //Update the players score //Let GameMode know that Round is Over gameMode.RoundEnd(playerDataAsArray.ToArray()); diff --git a/Assets/Scripts/Networking/Server/ClientList.cs b/Assets/Scripts/Networking/Server/ClientList.cs index 3b7a06c..5c3d90b 100644 --- a/Assets/Scripts/Networking/Server/ClientList.cs +++ b/Assets/Scripts/Networking/Server/ClientList.cs @@ -6,7 +6,6 @@ using UnityEngine.Networking; namespace Networking.Server { - [CreateAssetMenu(menuName = "Major Project/Networking/ClientList", order = 150)] public class ClientList : ScriptableObject, IEnumerable { @@ -69,7 +68,6 @@ namespace Networking.Server { this.server = serverObject.server; Reset(); - server.RegisterHandler(MsgType.Connect, OnClientConnect); server.RegisterHandler(MsgType.Disconnect, OnClientDisconnect); server.RegisterHandler(LoginProtocols.SendingLoginDetails, OnClientLogin); @@ -93,7 +91,6 @@ namespace Networking.Server public void OnClientDisconnect(NetworkMessage msg) { - PotentialClients.RemoveAll(p => p == msg.conn); if (!ConnectedClients.Any(p => p.ID == msg.conn.connectionId)) @@ -105,7 +102,6 @@ namespace Networking.Server ClientData client = ConnectedClients.FirstOrDefault(p => p.ID == msg.conn.connectionId); ConnectedClients.Remove(client); DisconnectedClients.Add(client); - ConnectedClients.ForEach(p => p.conn.Send(LoginProtocols.OtherClientDisconnected, new LoginProtocols.LoginMsg(client.Name, client.Color, client.characterAnimal))); PotentialClients.ForEach(p => p.Send(LoginProtocols.OtherClientDisconnected, new LoginProtocols.LoginMsg(client.Name, client.Color, client.characterAnimal))); @@ -140,7 +136,6 @@ namespace Networking.Server Debug.Log("new Connection: " + loginMsg.Name); newClient = new ClientData(); newClient.Inventory = Inventory.Clone(StartInventory); - } newClient.Color = loginMsg.Color; @@ -159,14 +154,9 @@ namespace Networking.Server newClient.SendInventory(); newClient.SendLives(); newClient.ChangeScene("WaitScene"); - - - - } - - + #region IEnumerable Implementation public IEnumerator GetEnumerator() { @@ -212,7 +202,7 @@ namespace Networking.Server /// /// Clients Current Lives /// - public int Lives; + public int Lives = 3; /// /// Clients character animal - needed for instantiation